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	<title>利用者:Hypersomniac/PBR viewport/Post Render - 版の履歴</title>
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	<updated>2026-05-15T05:23:35Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Hypersomniac/PBR_viewport/Post_Render&amp;diff=152413&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T21:21:25Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:21時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Hypersomniac/PBR_viewport/Post_Render&amp;diff=152412&amp;oldid=prev</id>
		<title>wiki&gt;Hypersomniac: Created page with &quot;=7. Transparency= This is subject to high interest.&lt;br&gt; Transparent surfaces should be put into a second  pass to render them in front of opaque geometry.&lt;br&gt; But we have problem...&quot;</title>
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		<updated>2016-09-11T14:32:29Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=7. Transparency= This is subject to high interest.&amp;lt;br&amp;gt; Transparent surfaces should be put into a second  pass to render them in front of opaque geometry.&amp;lt;br&amp;gt; But we have problem...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=7. Transparency=&lt;br /&gt;
This is subject to high interest.&amp;lt;br&amp;gt;&lt;br /&gt;
Transparent surfaces should be put into a second  pass to render them in front of opaque geometry.&amp;lt;br&amp;gt;&lt;br /&gt;
But we have problems when multiple transparent object overlaps.&amp;lt;br&amp;gt;&lt;br /&gt;
We can't avoid every problem but we could at least let the user have a mean to give object priority for this sort order. Plus we should sort them by distance to the camera by default.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We could also for completeness introduce a Modulate/Multiply Blend mode that darkens the scene. This would mimic the behaviour of the transparent shader in Cycles.&lt;br /&gt;
https://www.opengl.org/discussion_boards/showthread.php/144760-Blending-Mode?p=1038945&amp;amp;viewfull=1#post1038945&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=8. Post drawing=&lt;br /&gt;
&lt;br /&gt;
We have to save the pre tonemaped HDR color buffer for the SSR of the next frame.&lt;br /&gt;
&lt;br /&gt;
Then Use a tonemapper operator (we can use OIIO for that) to map HDR to LDR.&lt;br /&gt;
&lt;br /&gt;
Then pass the frame to the Compositor. &lt;br /&gt;
&lt;br /&gt;
And all eye candy effect will be handle there but that's not the scope of PBR itself.&lt;br /&gt;
Bloom and camera motion blur should be easy to do.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Hypersomniac</name></author>
		
	</entry>
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