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	<title>利用者:Ianwill/Wiki - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AIanwill%2FWiki"/>
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	<updated>2026-04-29T11:49:37Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Ianwill/Wiki&amp;diff=152611&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Ianwill/Wiki&amp;diff=152611&amp;oldid=prev"/>
		<updated>2018-06-28T21:21:42Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:21時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Ianwill/Wiki&amp;diff=152610&amp;oldid=prev</id>
		<title>wiki&gt;Ianwill: /* Draft */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Ianwill/Wiki&amp;diff=152610&amp;oldid=prev"/>
		<updated>2016-12-18T14:53:10Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Draft&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Draft =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''START OF CONTENT FOR [[Dev:Doc/Projects]]'''&lt;br /&gt;
&lt;br /&gt;
== Blender 2.7x ==&lt;br /&gt;
&lt;br /&gt;
'''Latest release''': [https://www.blender.org/download/ 2.78a].&lt;br /&gt;
&lt;br /&gt;
Git master is still being updated very frequently -- everyday, basically, but the main focus is on fixing bugs.&lt;br /&gt;
&lt;br /&gt;
''For users, this is the latest version that can be used for production work, since 2.8 is still in very early stages.''&lt;br /&gt;
&lt;br /&gt;
[[Dev:2.7|More information...]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''MORE CONTENT FOR [[Dev:Doc/Projects]]'''&lt;br /&gt;
&lt;br /&gt;
== Blender 2.8 ==&lt;br /&gt;
&lt;br /&gt;
Version 2.8 will be a major update, with whole areas of Blender rewritten, similar to what happened with 2.5.&lt;br /&gt;
&lt;br /&gt;
This project has been termed &amp;quot;'''The Workflow Release'''&amp;quot;. The aim is to improve the user experience as it relates to workflow and pipeline.&lt;br /&gt;
&lt;br /&gt;
''A production-ready release of 2.8 won't be available for months, it's a huge undertaking.''&lt;br /&gt;
&lt;br /&gt;
[[Dev:2.8/|More information...]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''START OF CONTENT FOR [[Dev:2.8/]]:'''&lt;br /&gt;
&lt;br /&gt;
== Blender 2.8: The Workflow Project ==&lt;br /&gt;
&lt;br /&gt;
This is the main page about the 2.8 Project. Here we gather all the documentation produced about it and list the current tasks being worked on.&lt;br /&gt;
&lt;br /&gt;
Version 2.8 will be a major update, with whole areas of Blender rewritten, similar to what happened with 2.5.&lt;br /&gt;
&lt;br /&gt;
This project has been termed &amp;quot;'''The Workflow Release'''&amp;quot;. The aim is to improve the user experience as it relates to workflow and pipeline.&lt;br /&gt;
&lt;br /&gt;
''A production-ready release of 2.8 won't be available for months, it's a huge undertaking.''&lt;br /&gt;
&lt;br /&gt;
* [https://developer.blender.org/project/profile/74/ Project Page] at [https://developer.blender.org/ developer.blender.org]&lt;br /&gt;
&lt;br /&gt;
'''Participate''':&lt;br /&gt;
&lt;br /&gt;
* [[Dev:2.8/Proposals|Proposals]]: for user proposals (concrete and well explained ideas)&lt;br /&gt;
&lt;br /&gt;
=== Language and Library Version Upgrades ===&lt;br /&gt;
&lt;br /&gt;
The min version requirements for code in Blender will be upgraded to newer versions, probably:&lt;br /&gt;
&lt;br /&gt;
* C: from C89 to [https://en.wikipedia.org/wiki/C99 C99]&lt;br /&gt;
* C++: from C++ 98 to [https://en.wikipedia.org/wiki/C%2B%2B11 C++ 11]&lt;br /&gt;
* OpenGL: from 2.1 to [https://en.wikipedia.org/wiki/OpenGL#OpenGL_3.3 3.3]&lt;br /&gt;
* Python: we're already reasonably up-to-date on [https://www.python.org/ Python 3.x]&lt;br /&gt;
&lt;br /&gt;
This affects which platforms will support 2.8, according to their support for C/C++ compilers and OpenGL, so developers always consider and discuss carefully when to upgrade and be able to benefit from newer features and better performance.&lt;br /&gt;
&lt;br /&gt;
=== Subprojects ===&lt;br /&gt;
&lt;br /&gt;
==== Assets Integration ====&lt;br /&gt;
&lt;br /&gt;
Project to better integrate asset handling in Blender: design proposal, ongoing work and roadmap.&lt;br /&gt;
&lt;br /&gt;
[https://developer.blender.org/T46049 More information...] on [https://developer.blender.org developer.blender.org]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Layers ====&lt;br /&gt;
&lt;br /&gt;
From [https://code.blender.org/2016/11/layers-and-beyond/ Dalai on Layers and Beyond]:&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;The current layer system in Blender is showing its age. It’s been proved effective for simple scene organizations, but it lacks flexibility when organizing shots for more convoluted productions.&lt;br /&gt;
&lt;br /&gt;
::The layer system for Blender 2.8 will integrate workflow and drawing requirements. It will allow for organizing the scene for a specific task, and control how different set of objects are displayed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Learn more''':&lt;br /&gt;
&lt;br /&gt;
* [[User:Julianeisel/GSoC-2016/UI_Design|Google Summer of Code 2016: UI Design]]: initial research and development by [[User:Julianeisel|Julian Eisel (severin)]]&lt;br /&gt;
* [https://code.blender.org/2016/11/layers-and-beyond/ Dalai on Layers and Beyond] (Nov/2016)&lt;br /&gt;
* [https://docs.google.com/drawings/d/1c-v_0h4AAECbi5fMAIxpihbrheAt8Tvrz1cmzAQXsQo Scene / Layer design diagram] (work in progress, still being discussed)&lt;br /&gt;
&lt;br /&gt;
'''Participate''':&lt;br /&gt;
&lt;br /&gt;
* [[Dev:2.8/Proposals|Proposals]]&lt;br /&gt;
&lt;br /&gt;
'''Developers''': [[User:Dfelinto|Dalai Felinto (dfelinto)]] (coordinator), [[User:Julianeisel|Julian Eisel (severin)]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Upgrading OpenGL ====&lt;br /&gt;
&lt;br /&gt;
OpenGL 3.x brought many changes, deprecating a considerable portion of its API. Because of that, to upgrade from 2.1 to 3.3 there's a lot of code that we need to change in Blender.&lt;br /&gt;
&lt;br /&gt;
[[Dev:2.8/Source/OpenGL|More information...]]&lt;br /&gt;
&lt;br /&gt;
(XXX move the snippet below to the above link and refactor that page)&lt;br /&gt;
&lt;br /&gt;
====== OpenGL Immediate Mode Replacement ======&lt;br /&gt;
&lt;br /&gt;
'''Learn more''':&lt;br /&gt;
&lt;br /&gt;
* [[Dev:2.8/Source/OpenGL/ImmediateModeReplacement|Call for Action]]&lt;br /&gt;
&lt;br /&gt;
'''Participate''':&lt;br /&gt;
&lt;br /&gt;
* [[Dev:2.8/Source/OpenGL/Immediate_Mode_Replacement_Tasks|List of affected files]]: the source files that need to be recoded&lt;br /&gt;
* [https://developer.blender.org/T49043 Task] at [https://developer.blender.org developer.blender.org] &lt;br /&gt;
&lt;br /&gt;
'''Developers''': [[User:Significant.bit|Mike Erwin (merwin)]] (coordinator, main programmer), [[User:Dfelinto|Dalai Felinto (dfelinto)]] and volunteers.&lt;br /&gt;
&lt;br /&gt;
''This recode task needs more volunteer coders. It's a good oportunity to start helping.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Viewport ====&lt;br /&gt;
&lt;br /&gt;
Blender's viewport will benefit greatly from restructuring and a facelift, making use of modern OpenGL to greatly improve its real-time rendering performance for editing, previewing and exporting. Offering better workflow and user experience is the main objective.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.blender.org/index.php/Dev:2.8/Viewport More information...]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== PBR =====&lt;br /&gt;
&lt;br /&gt;
Implementing Physically-Based Rendering (PBR) capabilities in the new viewport for high-quality real-time rendering is a fundamental step in modernizing Blender.&lt;br /&gt;
&lt;br /&gt;
(XXX create a new page for this content below)&lt;br /&gt;
&lt;br /&gt;
[[Dev:2.8/Viewport/PBR|More information...]]&lt;br /&gt;
&lt;br /&gt;
Clément Foucault developed an [http://www.clement-foucault.com/#blender_pbr experimental GLSL PBR version of Blender]. He is officially involved in this project to implement PBR for Blender 2.8.&lt;br /&gt;
&lt;br /&gt;
'''Learn more''':&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/document/d/1lb80POXNP94_tX-t7pPvlyszjy8Ev3CrpwhUQpGHvG8 PBR Viewport Kickoff] (report about developer discussions)&lt;br /&gt;
* [http://www.clement-foucault.com/#blender_pbr Clément's experimental Blender with GLSL PBR]&lt;br /&gt;
&lt;br /&gt;
'''Learn more about PBR''' (external links):&lt;br /&gt;
&lt;br /&gt;
* [https://www.allegorithmic.com/pbr-guide The Comprehensive PBR Guide]&lt;br /&gt;
* [https://www.marmoset.co/posts/basic-theory-of-physically-based-rendering/ Basic Theory of Physically-Based Rendering]&lt;br /&gt;
* [https://www.marmoset.co/posts/physically-based-rendering-and-you-can-too/ Physically-Based Rendering, and you can too!]&lt;br /&gt;
* [http://blog.selfshadow.com/publications/s2013-shading-course/karis/s2013_pbs_epic_slides.pdf Real Shading in Unreal Engine 4] (slides in a pdf)&lt;br /&gt;
&lt;br /&gt;
'''Participate''':&lt;br /&gt;
&lt;br /&gt;
* [[Dev:2.8/Proposals|Proposals]]&lt;br /&gt;
&lt;br /&gt;
'''Developers''': Clément Foucault, [[User:Dfelinto|dfelinto]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
[https://code.blender.org/ Blender Developer Blog]'s articles about Blender 2.8 planning and development:&lt;br /&gt;
&lt;br /&gt;
* [https://code.blender.org/2015/07/blender-2-8-the-workflow-release/ Ton's Proposal / Announcement] (Jul/2015)&lt;br /&gt;
* [https://code.blender.org/2015/11/the-2-8-project-for-developers/ Developer Kickoff Meeting Notes from 2015's Blender Conference] (Nov/2015)&lt;br /&gt;
* [https://code.blender.org/2016/03/proposal-for-caching-nodes-and-physics-development-in-blender-2-8/ Lukas' Proposal for Caching, Nodes and Physics Development] (Mar/2016)&lt;br /&gt;
* [https://code.blender.org/2016/09/blender-2-8-viewport-development/ Dalai on Viewport Development] (Sep/2016)&lt;br /&gt;
* [https://code.blender.org/2016/11/layers-and-beyond/ Dalai on Layers and Beyond] (Nov/2016)&lt;br /&gt;
* [https://code.blender.org/2016/11/blender-2-8-project-status/ Ton's report] (Nov/2016)&lt;br /&gt;
* [https://code.blender.org/2016/12/highlights-of-workflow-workshop/ Highlights of Workflow Workshop] (Dec/2016)&lt;br /&gt;
* [https://code.blender.org/2016/12/viewport-project-plan-of-action/ Viewport Project – Plan of Action] (Dec/2016)&lt;br /&gt;
&lt;br /&gt;
'''END OF CONTENT FOR [[Dev:2.8/]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''MORE CONTENT FOR [[Dev:Doc/Projects]]'''&lt;br /&gt;
&lt;br /&gt;
=== Official Branches ===&lt;br /&gt;
&lt;br /&gt;
Non trivial new features are usually developed on their own new branches. When finished, they may be approved and merged back into the master branch. Special versions of Blender, like the ones upgraded for [https://www.blender.org/institute/ Blender Institute] movie productions, also have their own branches.&lt;br /&gt;
&lt;br /&gt;
[[Dev:Doc/Projects/Branches|More information...]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scripts (needs update) ===&lt;br /&gt;
&lt;br /&gt;
Python scripting is a very powerful feature in Blender, both for key functionality (the User Interface, for example) and for plugins that can greatly extend the program's capabilities.&lt;br /&gt;
&lt;br /&gt;
[[Dev:Doc/Projects/Scripts|More information...]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''START OF CONTENT FOR NEW PAGE [[Dev:Doc/Projects/Scripts]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;columnHalf&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Official Pipeline and scripting projects:&lt;br /&gt;
&lt;br /&gt;
* [https://developer.blender.org/project/profile/55/ BAM (Blender Asset Manager)]&amp;lt;br&amp;gt;Python script that extracts all .blend dependencies and puts it in a zip with new paths.&lt;br /&gt;
* Attract&lt;br /&gt;
* Flamenco&lt;br /&gt;
* Etc etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;columnHalf&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right side&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;clearBoth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''END OF CONTENT FOR NEW PAGE [[Dev:Doc/Projects/Scripts]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Summer of Code (needs update) ===&lt;br /&gt;
&lt;br /&gt;
* [[Dev:Ref/GoogleSummerOfCode|Google Summer of Code]] projects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Archive (needs update) ===&lt;br /&gt;
&lt;br /&gt;
* [[Dev:Source/GameEngine|Game Engine Projects]]&lt;br /&gt;
* [[Dev:Doc/Projects/Finished|Finished projects]]&lt;br /&gt;
* [[Dev:Doc/Projects/Inactive|Inactive Projects]]&lt;br /&gt;
* [[Dev:Doc/Projects/Blend4Web proposals|Blend4Web real-time proposals]]&lt;br /&gt;
&lt;br /&gt;
=== Known TODOs (needs update) ===&lt;br /&gt;
&lt;br /&gt;
Issues for (new) developers to work on are collected in wiki. It's known todo items, features or fixes that already have been approved to be worked on:&lt;br /&gt;
&lt;br /&gt;
* [[Dev:2.5/Source/Development/Todo|Blender: known issues/todo list]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>wiki&gt;Ianwill</name></author>
		
	</entry>
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