﻿<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AIgor%2FAIML</id>
	<title>利用者:Igor/AIML - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AIgor%2FAIML"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Igor/AIML&amp;action=history"/>
	<updated>2026-05-24T07:41:16Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Igor/AIML&amp;diff=39610&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Igor/AIML&amp;diff=39610&amp;oldid=prev"/>
		<updated>2018-06-28T17:44:34Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:44時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Igor/AIML&amp;diff=39609&amp;oldid=prev</id>
		<title>2010年4月3日 (土) 13:58にwiki&gt;Terrywallworkによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Igor/AIML&amp;diff=39609&amp;oldid=prev"/>
		<updated>2010-04-03T13:58:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''AIML''' is the acronym for Artificial Intelligent Markup Language. It's an XML based. &lt;br /&gt;
: I will build AIML robot to give me instant &amp;amp; smart answers on Blender [[KeyWords]] and [[HotKeys]]. &lt;br /&gt;
&lt;br /&gt;
This is a simple AIML example for response on KeyWord ''Nabla'':&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;UTF-8&amp;quot;?&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;aiml&amp;gt;&lt;br /&gt;
&amp;lt;!-- Free software &amp;amp;copy; 2001-2003 ALICE A.I. Foundation. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This program is open source code released under       --&amp;gt;&lt;br /&gt;
&amp;lt;!-- the terms of the GNU General Public License           --&amp;gt;&lt;br /&gt;
&amp;lt;!-- as published by the Free Software Foundation.         --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Complies with AIML 1.01 Tag Set Specification         --&amp;gt;&lt;br /&gt;
&amp;lt;!-- as adopted by the ALICE A.I. Foundation.              --&amp;gt;&lt;br /&gt;
&amp;lt;!-- AIML Blender Brain,                                   --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Annotated Version by Igor Križanovskij,               --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Created: September 17 2005.                           --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;category&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;pattern&amp;gt;_ NABLA *&amp;lt;/pattern&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;template&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;srai&amp;gt;NABLA&amp;lt;/srai&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;/template&amp;gt;&amp;lt;/category&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;category&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;pattern&amp;gt;NABLA&amp;lt;/pattern&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;template&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;think&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;set name=&amp;quot;it&amp;quot;&amp;gt;Nabla&amp;lt;/set&amp;gt; &lt;br /&gt;
&lt;br /&gt;
			&amp;lt;set name=&amp;quot;topic&amp;quot;&amp;gt;Nabla&amp;lt;/set&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;/think&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Nabla'''. ''Ton wrote:'' Almost all procedural textures in Blender use derivatives for calculating normals for texture mapping (with as exception &amp;quot;Blend&amp;quot; and &amp;quot;Magic). The texture normal, the derivative, is calculated by using four samples in the texture formula:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
 s0= texture(x, y, z)&lt;br /&gt;
 s1= texture(x+nabla, y, z)&lt;br /&gt;
 s2= texture(x, y+nabla, z)&lt;br /&gt;
 s3= texture(x, y, z+nabla)&lt;br /&gt;
&lt;br /&gt;
 normal[0]= s0-s1&lt;br /&gt;
 normal[1]= s0-s2&lt;br /&gt;
 normal[2]= s0-s3 &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Up to now, the &amp;quot;nabla&amp;quot; offset was a constant (0.025) which worked fine in most cases, but doesn't give proper control over the way a texture is sampled, for example to make the effect smoother or sharper. This feature especially is useful in combination with the ColorBand feature.&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;/template&amp;gt;&amp;lt;/category&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/aiml&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Script]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Terrywallwork</name></author>
		
	</entry>
</feed>