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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AIluvblender%2FReference%2FBullet_game_engine</id>
	<title>利用者:Iluvblender/Reference/Bullet game engine - 版の履歴</title>
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	<updated>2026-05-23T23:23:49Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Iluvblender/Reference/Bullet_game_engine&amp;diff=77529&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T18:36:24Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:36時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Iluvblender/Reference/Bullet_game_engine&amp;diff=77528&amp;oldid=prev</id>
		<title>wiki&gt;Iluvblender: /* Links */</title>
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		<updated>2008-08-26T14:26:47Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Links&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Tips and Tricks ==&lt;br /&gt;
* Quickly bake game simulation without showing the game engine graphics by holding left SHIFT+CTRL+ALT and press P-KEY. &lt;br /&gt;
&lt;br /&gt;
== Python API ==&lt;br /&gt;
This is the Python API for the Physics Constraints&lt;br /&gt;
&lt;br /&gt;
 import PhysicsConstraints&lt;br /&gt;
 print dir(PhysicsConstraints) &lt;br /&gt;
&lt;br /&gt;
* createConstraint&lt;br /&gt;
: createConstraint(ob1,ob2,float restLength,float restitution,float damping)&lt;br /&gt;
* getAppliedImpulse&lt;br /&gt;
* getVehicleConstraint &lt;br /&gt;
* removeConstraint&lt;br /&gt;
* setCcdMode &lt;br /&gt;
* setContactBreakingTreshold&lt;br /&gt;
* setDeactivationAngularTreshold&lt;br /&gt;
* setDeactivationLinearTreshold&lt;br /&gt;
* setDeactivationTime &lt;br /&gt;
* setDebugMode&lt;br /&gt;
* setGravity &lt;br /&gt;
* setLinearAirDamping&lt;br /&gt;
* setNumIterations &lt;br /&gt;
* setNumTimeSubSteps&lt;br /&gt;
* setSolverDamping&lt;br /&gt;
* setSolverTau&lt;br /&gt;
* setSolverType &lt;br /&gt;
* setSorConstant&lt;br /&gt;
* setUseEpa&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[Release_Notes/Notes243/Game_Engine_Physics]]&lt;br /&gt;
* [http://www.continuousphysics.com/mediawiki-1.5.8/index.php?title=Bullet_Physics_Features_in_Blender Bullet Physics Features in Blender]&lt;br /&gt;
* [http://www.continuousphysics.com/mediawiki-1.5.8/index.php?title=Physics_Tips Physics tips by Erwin]&lt;br /&gt;
* [http://blenderartists.org/forum/forumdisplay.php?f=34 BlenderArtists GameEngine forum]&lt;br /&gt;
* [[BlenderDev/RigidBodyPhysics]]&lt;br /&gt;
* [http://www.bulletphysics.com/mediawiki-1.5.8/index.php?title=BulletBlenderInfo How to use Bullet physics in Blender 3D ]&lt;br /&gt;
* [http://www.tutorialsforblender3d.com/Game_Engine/Vehicle/Vehicle_1.html Vehicle Wrapper]&lt;br /&gt;
* [http://www.tutorialsforblender3d.com/Game_Engine/Vehicle/VehicleSetup_1.html Vehicle Setup]&lt;br /&gt;
* [http://www.tutorialsforblender3d.com/GameFunctions/GameLogicPage1.html Game Engine Python Functions]&lt;br /&gt;
* [http://www.blender.org/documentation/246PythonDoc/GE/index.html Blender 2.46 Game Engine Python Documentation]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Iluvblender</name></author>
		
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