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	<title>利用者:Jaguarandi/SummerOfCode2009/TestScenes - 版の履歴</title>
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	<updated>2026-08-02T07:49:45Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Jaguarandi/SummerOfCode2009/TestScenes&amp;diff=89149&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Jaguarandi/SummerOfCode2009/TestScenes&amp;diff=89149&amp;oldid=prev"/>
		<updated>2018-06-28T18:42:25Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:42時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Jaguarandi/SummerOfCode2009/TestScenes&amp;diff=89148&amp;oldid=prev</id>
		<title>2012年9月19日 (水) 19:05にwiki&gt;Shilamによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Jaguarandi/SummerOfCode2009/TestScenes&amp;diff=89148&amp;oldid=prev"/>
		<updated>2012-09-19T19:05:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{NiceTip|Types of scenes|Three types of scene have been identified to evaluate the raytracer:&lt;br /&gt;
*Regression scenes - very small scenes to test code correctness ([http://andresp.no-ip.org/soc2009/btest/html/test_regression results])&lt;br /&gt;
*Concept scenes - handpicked scenes to test and measure specific characteristics ([http://andresp.no-ip.org/soc2009/btest/html/test_concept results])&lt;br /&gt;
*Real case scenes - real works case ([http://andresp.no-ip.org/soc2009/btest/html/test_real results])}}&lt;br /&gt;
&lt;br /&gt;
==Regression Scenes==&lt;br /&gt;
Those should be as small/fast as possible and test each feature of raycode.&lt;br /&gt;
&lt;br /&gt;
*[http://download.blender.org/demo/test/test249.zip test249]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
| [[File:Soc2009-test-regression-dupliverts_simple.png|thumb|200px]]&lt;br /&gt;
| Tests instances support and mirror rays&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soc2009-test-regression-raymirror.png|thumb|200px]]&lt;br /&gt;
| Tests mirror rays, blurry and exact, it's also possible to see a bug of shading code, that's performing exact mirror on the reflection of the right cube.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soc2009-test-regression-zanqdo-testAO.png|thumb|200px]]&lt;br /&gt;
| Tests Ambient occlusion and area lamps, this scene also has very small polies that creates banding effect due to incorrect code handling neighbour faces&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soc2009-test-regression-BugJag.png|thumb|200px]]&lt;br /&gt;
| Tests transparent shadows, and instance support&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soc2009-test-regression-zanqdo-mirrorFishs.png|thumb|200px]]&lt;br /&gt;
| Stresses instances and ray-mirrors&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Concept Scenes==&lt;br /&gt;
handpicked scenes to test and measure specific characteristics&lt;br /&gt;
&lt;br /&gt;
===Teapot in stadium===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:Soc2009-test-concept-balloon.png|thumb|200px|right|3943% faster]]&lt;br /&gt;
 [[File:Soc2009-test-concept-lone-balloon.png|thumb|200px|right|173% faster]]&lt;br /&gt;
|&lt;br /&gt;
| A very small and highly detailed object inside a very low and large poly scene&lt;br /&gt;
====views====&lt;br /&gt;
*a close view of the highly detailed mesh + low poly environ&lt;br /&gt;
*a close view of the highly detailed mesh + without low poly environ&lt;br /&gt;
====reason====&lt;br /&gt;
*Should break octrees or other grids methods.&lt;br /&gt;
*Comparisons of how optimal the other methods are.&lt;br /&gt;
====files====&lt;br /&gt;
*[http://andresp.no-ip.org/soc2009/btest/case/soc2009/test_concept/balloon_test1.blend Balloon] by macouno&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wire scene===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:Soc2009-test-concept-Shilam-wires.png|thumb|200px|right|224% faster]]&lt;br /&gt;
 [[File:Soc2009-test-concept-Shilam-wires-flat.png|thumb|200px|right|267% faster]]&lt;br /&gt;
 [[File:Soc2009-test-concept-Shilam-wires-curved.png|thumb|200px|right|197% faster]]&lt;br /&gt;
|&lt;br /&gt;
| A scene where the probability of a ray hitting a mesh is very low, that means full of objects with holes. Probably a scene with a centered mirror object covered by many wire objects.&lt;br /&gt;
====views====&lt;br /&gt;
*a curved mirror object (to break ray coherence)&lt;br /&gt;
*a flat mirror object (to take advantage of ray coherence)&lt;br /&gt;
====reason====&lt;br /&gt;
*test full-space transverse (rays would need to transverse a big part of tree to get a hit result)&lt;br /&gt;
*test ray coherence&lt;br /&gt;
====files====&lt;br /&gt;
*[http://web.tiscali.it/.shilam./3D/blend/rayt_opt.blend Strings and reflections] by Shilam&lt;br /&gt;
*[http://web.tiscali.it/.shilam./3D/blend/rayt_opt1.blend Wire and flat reflections] by Shilam&lt;br /&gt;
*[http://web.tiscali.it/.shilam./3D/blend/rayt_opt2.blend Wire and curved reflections] by Shilam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Highly overlap scene===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:Soc2009-test-concept-overlap2.png|thumb|200px|right|333% faster]]&lt;br /&gt;
 [[File:Soc2009-test-concept-overlap2-rotated.png|thumb|200px|right|298% faster]]&lt;br /&gt;
|&lt;br /&gt;
| A scene where each primitive and each object BB's is higly overlapping others BB's. That would be like a large box with boxs inside with boxs inside with boxs inside...&lt;br /&gt;
====reason====&lt;br /&gt;
*breaks bounding volumes&lt;br /&gt;
====files====&lt;br /&gt;
*[http://www.runningwolfpack.com/misc/blender/overlap2.blend Interlinked cubic frames] and a [http://www.runningwolfpack.com/misc/blender/overlap2.jpg small render]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sub-linear test===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:Soc2009-test-concept-Shilam-detailed.png|thumb|200px|right|177% faster]]&lt;br /&gt;
|&lt;br /&gt;
| A really highly detailed scene&lt;br /&gt;
====views====&lt;br /&gt;
*An overview of the whole scene&lt;br /&gt;
*An overview of a small part of the scene&lt;br /&gt;
====reason====&lt;br /&gt;
*show that raytrace is performing well, render time should be similar on both views&lt;br /&gt;
*show that for large scenes the Zbuffer is the &amp;quot;slow&amp;quot; part&lt;br /&gt;
====files====&lt;br /&gt;
*[http://web.tiscali.it/.shilam./3D/blend/rayt_opt3.blend Vegetations and soil] by Shilam&lt;br /&gt;
*Maybe this is covered by real cases&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Axis aligned scenes===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:Soc2009-test-concept-Shilam-rayt_opt6a.png|thumb|200px|right|189% faster]]&lt;br /&gt;
 [[File:Soc2009-test-concept-Shilam-rayt_opt6b.png|thumb|200px|right|255% faster]]&lt;br /&gt;
|&lt;br /&gt;
| Architecture scene&lt;br /&gt;
====views====&lt;br /&gt;
*a normal one&lt;br /&gt;
*and one with the scene rotated so that primitives aren't axis aligned&lt;br /&gt;
&lt;br /&gt;
====reason====&lt;br /&gt;
*test BB handling of axis aligned volumes&lt;br /&gt;
====files====&lt;br /&gt;
Any architecture scene?&lt;br /&gt;
*[http://web.tiscali.it/.shilam./3D/blend/rayt_opt6a.blend Strange building - Normal view] by Shilam&lt;br /&gt;
*[http://web.tiscali.it/.shilam./3D/blend/rayt_opt6b.blend Strange building - Rotated view] by Shilam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shadow scene===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:Soc2009-test-concept-Shilam-shadows.png|thumb|200px|right|262% faster]]&lt;br /&gt;
 [[File:Soc2009-test-concept-Shilam-rayt_opt4a.png|thumb|200px|right|223% faster]]&lt;br /&gt;
 [[File:Soc2009-test-concept-Shilam-rayt_opt4b.png|thumb|200px|right|228% faster]]&lt;br /&gt;
 [[File:Soc2009-test-concept-Shilam-rayt_opt5.png|thumb|200px|right|315% faster]]&lt;br /&gt;
|&lt;br /&gt;
| A scene with large parts in total shadow of some lamps&lt;br /&gt;
====reason====&lt;br /&gt;
*test any heuristics to lamp visibility&lt;br /&gt;
====files====&lt;br /&gt;
*[http://web.tiscali.it/.shilam./3D/blend/rayt_opt4.blend Shrubs in shadow] by Shilam&lt;br /&gt;
*[http://web.tiscali.it/.shilam./3D/blend/rayt_opt4a.blend Shrubs in shadow - Ugly solid rocks] by Shilam&lt;br /&gt;
*[http://web.tiscali.it/.shilam./3D/blend/rayt_opt4b.blend Shrubs in shadow - Ugly &amp;quot;surfaces-only&amp;quot; rocks] by Shilam&lt;br /&gt;
*[http://web.tiscali.it/.shilam./3D/blend/rayt_opt5.blend Large occlusion objects] by Shilam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Real Case Scenes==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
| [[File:Soc2009-test-real-Fruits3o.png|thumb|200px|335% faster]]&lt;br /&gt;
| [http://blenderartists.org/forum/showpost.php?p=1420404&amp;amp;postcount=2 FruitBowl by Yves] ([http://www.3drender.com/challenges/index.htm lighting challenge #1])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soc2009-test-real-Kitchen1f.png|thumb|200px|298% faster]]&lt;br /&gt;
| [http://blenderartists.org/forum/showpost.php?p=1422442&amp;amp;postcount=4 Kitchen by Yves] ([http://www.3drender.com/challenges/index.htm lighting challenge #2])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soc2009-test-real-BottleCollection.png|thumb|200px|1379% faster]]&lt;br /&gt;
| *[http://pasteall.org/blend/250 Bottle Collection] - lighting challenge [http://www.3drender.com/challenges/index.htm #4] by [http://www.trollwerks.org/ Uncle Entity] [http://blenderartists.org/forum/showpost.php?p=1416127&amp;amp;postcount=9 ref]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soc2009-test-real-Candles1j.png|thumb|200px|543% faster]]&lt;br /&gt;
| [Candle Light ([http://www.3drender.com/challenges/index.htm lighting challenge #6])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soc2009-test-real-Lighthouse-mirror.png|thumb|200px|671% faster]]&lt;br /&gt;
| The Lighthouse ([http://www.3drender.com/challenges/index.htm lighting challenge #16])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soc2009-test-real-conference1d.png|thumb|200px|220% faster]]&lt;br /&gt;
| [http://blenderartists.org/forum/showpost.php?p=1420944&amp;amp;postcount=3 Conference scene] by Yves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soc2009-test-real-sponza_S1h.png|thumb|200px|222% faster]]&lt;br /&gt;
| [http://blenderartists.org/forum/showthread.php?p=1420099 Sponza by Yves]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soc2009-test-real-testscene_klein.png|thumb|200px|148% faster]]&lt;br /&gt;
| *[http://blenderartists.org/forum/showpost.php?p=1426251&amp;amp;postcount=47 Klein bottles] by [http://aquaticpenguin.deviantart.com AquaticPenguin]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soc2009-test-real-remembering_the_past.png|thumb|200px|106% faster]]&lt;br /&gt;
| *[http://www.blenderguru.com/how-to-create-stunning-trees/ Remembering the Past] by Andrew Price&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soc2009-test-real-cipix-Scenic.png|thumb|200px|918% faster]]&lt;br /&gt;
| [http://blenderartists.org/forum/showpost.php?p=1418552&amp;amp;postcount=16 Scenic by cipix]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soc2009-test-real-ZanQdo-Cradle.png|thumb|200px|276% faster]]&lt;br /&gt;
| *Cradle by [http://www.3developer.com/ ZanQdo]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soc2009-test-real-GeometricRoom.png|thumb|200px|147% faster]]&lt;br /&gt;
| *[http://www.filedropper.com/geometryroom1 Geometry Room] - modeled by BenDansie, lights and materials by Dan_G&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soc2009-test-real-safedoor.png|thumb|200px|126% faster]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soc2009-test-real-testherbe.png|thumb|200px|129% faster]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Shilam</name></author>
		
	</entry>
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