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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AJeske%2FMockupMultiColumnEditorTypeSelector</id>
	<title>利用者:Jeske/MockupMultiColumnEditorTypeSelector - 版の履歴</title>
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	<updated>2026-05-09T10:50:28Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Jeske/MockupMultiColumnEditorTypeSelector&amp;diff=143203&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Jeske/MockupMultiColumnEditorTypeSelector&amp;diff=143203&amp;oldid=prev"/>
		<updated>2018-06-28T20:57:08Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:57時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Jeske/MockupMultiColumnEditorTypeSelector&amp;diff=143202&amp;oldid=prev</id>
		<title>wiki&gt;Jeske: Created page with &quot;  * Workspaces -They are standalone programs that could be used even if the other workspaces were removed from blender.  ** 3d View - Create 3d bits through 3d mesh/shape editing...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Jeske/MockupMultiColumnEditorTypeSelector&amp;diff=143202&amp;oldid=prev"/>
		<updated>2013-07-06T21:37:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;  * Workspaces -They are standalone programs that could be used even if the other workspaces were removed from blender.  ** 3d View - Create 3d bits through 3d mesh/shape editing...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
* Workspaces -They are standalone programs that could be used even if the other workspaces were removed from blender. &lt;br /&gt;
** 3d View - Create 3d bits through 3d mesh/shape editing, sculpting, 3d painting.&lt;br /&gt;
** UV / Image - Create 2d bits (images). Is a simple 2d paint program in and of itself.&lt;br /&gt;
** Node Space (compositor) - Create programs for 2d compositing. There are standalone programs for compositing both still-and-video graphics which Blender soon will compare favorably to even if the rest of blender were removed. &lt;br /&gt;
** Video Sequence Editor - Sequence and blend video and audio clips into a final production. This is an entire category of software, and would be useful by itself even if all other workspaces were removed from blender. &lt;br /&gt;
*** Ambiguous / Exceptions:&lt;br /&gt;
**** Movie Clip Tracker - This *could* be a standalone program, given support for interchange formats. Perhaps it should be elevated to a workspace.&lt;br /&gt;
**** NLA Editor - animation asset packager/mixer. Not useful as a standalone program -- at least not without a 3dview. &lt;br /&gt;
**** Text Editor - This is obviously a useful stand-alone program even without other workspaces. However, I don't think it is interesting to elevate the text-editor element of blender to a stand-alone workspace, so I made an exception here.&lt;br /&gt;
**** Node Space (material) - The material-node-editor does not feel like a standalone program. Placing it here is a consequence of trying to elevate the compositor to a workspace. However, these two already seem oddly combined, as they don't share any common purpose, merely the common 2d node-editing code. In the future it may make sense to split the material editor into it's own editor-type.&lt;br /&gt;
*** Don't fit:&lt;br /&gt;
**** Properties - alternate view/control on data mostly in the 3dview and Node(materials). Also edits global render settings.  If all other workspaces are removed it does nothing.&lt;br /&gt;
**** Timeline - alternate view/control on data in all views. Useless if all other workspaces are removed.&lt;br /&gt;
**** Graph Editor - alternate view on animation data. Could theoretically be used as a stand-alone spline editor, but this is a stretch.&lt;br /&gt;
**** Dope Sheet - alternate view on animation data. Not a useful standalone program/editor.&lt;br /&gt;
**** Outliner - view of dataset element/asset hierarchy. Useless if all other workspaces are removed.&lt;br /&gt;
**** File Browser - load/save/link file assets into/out-of the hierarchy. Useless if all other workspaces are removed&lt;br /&gt;
**** Game Logic - scripting for 3dview objects. Not a useful standalone program/editor&lt;br /&gt;
**** Python Console - Technically the python console is a standalone program, but this isn't relevant to blender&lt;br /&gt;
**** Info - This shows command history and allows global function control. Not useful as a standalone program&lt;br /&gt;
**** User Preferences -- not a standalone program.&lt;br /&gt;
&lt;br /&gt;
* Scripting - editors for creating, editing, and running macros, scripts, and structured object logic&lt;br /&gt;
**** Game Logic - scripting for 3dview objects. Not a useful standalone program/editor&lt;br /&gt;
**** Python Console - Technically the python console is a standalone program, but this isn't relevant to blender&lt;br /&gt;
**** Info - This shows command history and allows global function control. Not useful as a standalone program&lt;br /&gt;
**** Text Editor - This is obviously a useful stand-alone program even without other workspaces. However, I don't think it is interesting to elevate the text-editor element of blender to a stand-alone workspace, so I made an exception here.&lt;br /&gt;
&lt;br /&gt;
* Asset Management (Tools) - browse, manage, load, mix, and process assets for use in workspaces&lt;br /&gt;
* Outliner - view of dataset element/asset hierarchy. (could be a tool)&lt;br /&gt;
* File Browser - load/save/link file assets&lt;br /&gt;
* Movie Clip Tracker - this processes video assets into something usable in 3dview and compositor... (could be a workspace on it's own)&lt;br /&gt;
&lt;br /&gt;
* Tools - alternate views to control/edit data which is created in workspaces&lt;br /&gt;
** Properties - alternate view/control on data mostly in the 3dview and Node(materials). Also edits global render settings.  &lt;br /&gt;
** Timeline - alternate view/control on data in all views. &lt;br /&gt;
** Graph Editor - alternate view on animation data. &lt;br /&gt;
** Dope Sheet - alternate view on animation data.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Jeske</name></author>
		
	</entry>
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