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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AJiriHnidek</id>
	<title>利用者:JiriHnidek - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AJiriHnidek"/>
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	<updated>2026-07-09T07:49:35Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:JiriHnidek&amp;diff=47318&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:JiriHnidek&amp;diff=47318&amp;oldid=prev"/>
		<updated>2018-06-28T17:47:43Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:47時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:JiriHnidek&amp;diff=47317&amp;oldid=prev</id>
		<title>84.161.142.46: /* updated names of object and mesh creation methods; updated property names in foreach_set() method; changed list names (confusing) */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:JiriHnidek&amp;diff=47317&amp;oldid=prev"/>
		<updated>2010-11-16T21:15:36Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;updated names of object and mesh creation methods; updated property names in foreach_set() method; changed list names (confusing)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Jiří Hnídek=&lt;br /&gt;
&lt;br /&gt;
* Blender developer&lt;br /&gt;
* PhD. student at [http://www.tul.cz Technical University in Liberec]&lt;br /&gt;
* College tutor at [http://www.nti.tul.cz Institute of New Technologies and Aplied Informatics]&lt;br /&gt;
&lt;br /&gt;
== Module owner of ==&lt;br /&gt;
&lt;br /&gt;
* [[Manual/Meta_Objects|MetaBall]]&lt;br /&gt;
* [[Manual/The_Timeline|Outline Editor]]&lt;br /&gt;
* [[BlenderDev/VerseIntegrationToBlenderUserDoc|Verse]]&lt;br /&gt;
&lt;br /&gt;
== Simple Example of Blender2.5 Python scripts ==&lt;br /&gt;
&lt;br /&gt;
Following example of Python code adds cube to the scene. It has several flaws, but it could be helpful to someone.&lt;br /&gt;
This works with Blender 2.5 beta (2.55.0).&lt;br /&gt;
&lt;br /&gt;
 import bpy&lt;br /&gt;
 #&lt;br /&gt;
 #   7      6&lt;br /&gt;
 #   +------+&lt;br /&gt;
 # 4/|    5/|&lt;br /&gt;
 # +------+ |&lt;br /&gt;
 # | |    | |&lt;br /&gt;
 # | +----|-+&lt;br /&gt;
 # |/3    |/2&lt;br /&gt;
 # +------+&lt;br /&gt;
 # 0      1&lt;br /&gt;
 #&lt;br /&gt;
 # List of vertex coordinates&lt;br /&gt;
 ve = []&lt;br /&gt;
 ve.extend([0.0, 0.0, 0.0]) # 0&lt;br /&gt;
 ve.extend([1.0, 0.0, 0.0]) # 1&lt;br /&gt;
 ve.extend([1.0, 1.0, 0.0]) # 2&lt;br /&gt;
 ve.extend([0.0, 1.0, 0.0]) # 3&lt;br /&gt;
 ve.extend([0.0, 0.0, 1.0]) # 4&lt;br /&gt;
 ve.extend([1.0, 0.0, 1.0]) # 5&lt;br /&gt;
 ve.extend([1.0, 1.0, 1.0]) # 6&lt;br /&gt;
 ve.extend([0.0, 1.0, 1.0]) # 7&lt;br /&gt;
 # List of vertex indices of edges&lt;br /&gt;
 ed = []&lt;br /&gt;
 ed.extend([0, 1])&lt;br /&gt;
 ed.extend([1, 0])&lt;br /&gt;
 ed.extend([2, 3])&lt;br /&gt;
 ed.extend([3, 0])&lt;br /&gt;
 ed.extend([0, 4])&lt;br /&gt;
 ed.extend([1, 5])&lt;br /&gt;
 ed.extend([2, 6])&lt;br /&gt;
 ed.extend([3, 7])&lt;br /&gt;
 ed.extend([4, 5])&lt;br /&gt;
 ed.extend([5, 6])&lt;br /&gt;
 ed.extend([6, 7])&lt;br /&gt;
 ed.extend([7, 4])&lt;br /&gt;
 # List of vertex indices of faces&lt;br /&gt;
 fa = []&lt;br /&gt;
 fa.extend([2, 1, 0, 3])&lt;br /&gt;
 fa.extend([0, 1, 5, 4])&lt;br /&gt;
 fa.extend([1, 2, 6, 5])&lt;br /&gt;
 fa.extend([2, 3, 7, 6])&lt;br /&gt;
 fa.extend([3, 0, 4, 7])&lt;br /&gt;
 fa.extend([4, 5, 6, 7])&lt;br /&gt;
 # List of face smoothness values&lt;br /&gt;
 smoothness = []&lt;br /&gt;
 smoothness.extend([False, False, False, False, False, False])&lt;br /&gt;
 # Create new empty mesh data block&lt;br /&gt;
 mesh = bpy.data.meshes.new(&amp;quot;Cube&amp;quot;)&lt;br /&gt;
 # Create empty geometry and topology&lt;br /&gt;
 mesh.vertices.add(len(verts)/3)&lt;br /&gt;
 mesh.edges.add(len(edges)/2)&lt;br /&gt;
 mesh.faces.add(len(faces)/4)&lt;br /&gt;
 # Add vertices&lt;br /&gt;
 mesh.vertices.foreach_set(&amp;quot;co&amp;quot;, ve)&lt;br /&gt;
 # Add edges&lt;br /&gt;
 mesh.edges.foreach_set(&amp;quot;vertices&amp;quot;, ed)&lt;br /&gt;
 # Add faces&lt;br /&gt;
 mesh.faces.foreach_set(&amp;quot;vertices_raw&amp;quot;, fa)&lt;br /&gt;
 # Make faces solid (not nesscesary, solid is default)&lt;br /&gt;
 mesh.faces.foreach_set(&amp;quot;use_smooth&amp;quot;, smoothness)&lt;br /&gt;
 # Create new object and link mesh data to it&lt;br /&gt;
 obj = bpy.data.objects.new(&amp;quot;Cube&amp;quot;, mesh)&lt;br /&gt;
 # Link object to current scene&lt;br /&gt;
 bpy.context.scene.objects.link(obj)&lt;/div&gt;</summary>
		<author><name>84.161.142.46</name></author>
		
	</entry>
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