﻿<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AJjoonathan%2FNURBS_UVEdit</id>
	<title>利用者:Jjoonathan/NURBS UVEdit - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AJjoonathan%2FNURBS_UVEdit"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Jjoonathan/NURBS_UVEdit&amp;action=history"/>
	<updated>2026-09-08T15:51:51Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Jjoonathan/NURBS_UVEdit&amp;diff=147917&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Jjoonathan/NURBS_UVEdit&amp;diff=147917&amp;oldid=prev"/>
		<updated>2018-06-28T21:09:51Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:09時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Jjoonathan/NURBS_UVEdit&amp;diff=147916&amp;oldid=prev</id>
		<title>2014年8月11日 (月) 14:37にwiki&gt;Jjoonathanによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Jjoonathan/NURBS_UVEdit&amp;diff=147916&amp;oldid=prev"/>
		<updated>2014-08-11T14:37:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The bug that was causing trims to fail if the trim curve intersected a vertex has been fixed. This allows complex curves to be imported:&lt;br /&gt;
&lt;br /&gt;
[[Image:new_mesher_undistorted.png|x250px]]&lt;br /&gt;
&lt;br /&gt;
The mesh generator has been improved to support actual ngons. Observe the difference:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;height:200px&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[File:NURBS_floatingverts.png|x250px]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[File:new_mesher_hole.png|x250px]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[File:new_mesher_donut.png|x250px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trimmed NURBS curves now show up in the UV editor, allowing one to specify knots and edit trim curves.&lt;br /&gt;
&lt;br /&gt;
[[Image:new_uveditor.png|x500px]]&lt;br /&gt;
&lt;br /&gt;
Sample .blend here: http://wiki.blender.org/index.php/File:Sample_trimmed_nurbs.blend&lt;br /&gt;
&lt;br /&gt;
The trim curve editing functionality is minimal (it propagates selections) but since in-blender trim curve editing is now prioritized it should be fully functional by the soft pencils-down date.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;height:300px&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[File:NURBS_draw_sel_spiral_old.png|x300px]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[Image:NURBS_new_colorscheme.png|x300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There's also a new color scheme. Instead of purple and yellow which don't have a clear correspondence to U,V directions I now have red and green. Normally red=x, green=y, blue=z, so I extended this mnemonic to the NURBS editor where red=u, green=v. I also flipped the axes in some of the default NURBS object creation operators so that the U axis lined up with the X axis and the V axis lined up with the Y axis (as opposed to the other way around). This should help reduce confusion about what U and V mean.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Jjoonathan</name></author>
		
	</entry>
</feed>