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	<title>利用者:Joeedh/DepGraphNotes - 版の履歴</title>
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	<updated>2026-04-20T00:50:25Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Joeedh/DepGraphNotes&amp;diff=79617&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T18:37:23Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:37時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Joeedh/DepGraphNotes&amp;diff=79616&amp;oldid=prev</id>
		<title>2008年11月27日 (木) 04:32にwiki&gt;Joeedhによる</title>
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		<updated>2008-11-27T04:32:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page is to document several issues I've discovered/thought-of for dependency graphs.  Several applications use them quite heavily (maya and houdini both come to mind) and I've thought of several issues that might&lt;br /&gt;
be worth considering.&lt;br /&gt;
&lt;br /&gt;
The idea has come up of having a dependency graph that uses RNA properties.&lt;br /&gt;
This would be quite a bit more complex then what we have now, I suspect,&lt;br /&gt;
which is why I wrote this page.  I'm assuming an RNA-based dependency graph would be based on mapping RNA structs to nodes and having the properties map to node inputs and outputs (this is how other apps seem to work).  A final design would probably be different, but might still might benefit from some of the ideas on this page.&lt;br /&gt;
&lt;br /&gt;
=Definitions=&lt;br /&gt;
Node: An entity in the graph, that has incoming and outcoming connections.  All the nodes in the graph are executed in order.&lt;br /&gt;
&lt;br /&gt;
=Channel-based dependencies=&lt;br /&gt;
Nodes might reference independent parts of each other, perhaps even in&lt;br /&gt;
a cyclic manner.  This should be handled well, perhaps by basing dependencies&lt;br /&gt;
on the input connections; from a graphing point of view this might be like having each input be it's own little subnode, with groups of subnodes belonging to the same &amp;quot;node&amp;quot; associated with each other, perhaps with their own dependancy relationships.&lt;br /&gt;
&lt;br /&gt;
=Nondestructive Editing=&lt;br /&gt;
One of the problems with maya, is that once you connect a channel with something (like certain constraints) you lose the original data.  This&lt;br /&gt;
makes me thinks you'd need some system to procedurally edit data.&lt;br /&gt;
Maybe specific RNA properties would have special setters just for the graph system, that doesn't actually set the property but a procedural version of it (e.g. have a split between 'final' and user-set versions of properties.&lt;br /&gt;
Sortof how modifiers and constraints work).&lt;/div&gt;</summary>
		<author><name>wiki&gt;Joeedh</name></author>
		
	</entry>
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