﻿<?xml version="1.0"?>
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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AKazanbas%2FGsoc2009%2FEnd-user_spec</id>
	<title>利用者:Kazanbas/Gsoc2009/End-user spec - 版の履歴</title>
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	<updated>2026-04-21T03:55:56Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Kazanbas/Gsoc2009/End-user_spec&amp;diff=88091&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Kazanbas/Gsoc2009/End-user_spec&amp;diff=88091&amp;oldid=prev"/>
		<updated>2018-06-28T18:41:43Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:41時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Kazanbas/Gsoc2009/End-user_spec&amp;diff=88090&amp;oldid=prev</id>
		<title>2009年5月16日 (土) 16:01にwiki&gt;Kazanbasによる</title>
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		<updated>2009-05-16T16:01:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= End-user spec  =&lt;br /&gt;
&lt;br /&gt;
'''WARNING: this is a work in progress!''' &lt;br /&gt;
&lt;br /&gt;
bpy API from user's point of view?&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
how to access Blender data for reading? for writing? &lt;br /&gt;
&lt;br /&gt;
== The 2.5 API  ==&lt;br /&gt;
&lt;br /&gt;
=== Overview  ===&lt;br /&gt;
&lt;br /&gt;
Why new API?&lt;br /&gt;
&lt;br /&gt;
=== Creating objects&amp;lt;br&amp;gt;  ===&lt;br /&gt;
&lt;br /&gt;
How to create meshes, armatures, cameras, lamps, other objects. &lt;br /&gt;
&lt;br /&gt;
=== Manipulating object data  ===&lt;br /&gt;
&lt;br /&gt;
How to add/remove verts, faces, edges, uvs from mesh, add/remove bones from armature, etc.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== The old API  ==&lt;br /&gt;
&lt;br /&gt;
=== Overview  ===&lt;br /&gt;
&lt;br /&gt;
Why replace it?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Creating objects  ===&lt;br /&gt;
&lt;br /&gt;
How meshes, armatures, cameras, lamps, other objects were created. &lt;br /&gt;
&lt;br /&gt;
=== Manipulating object data  ===&lt;br /&gt;
&lt;br /&gt;
How mesh verts, faces, edges, uvs, armature bones, etc were removed/added.&lt;br /&gt;
&lt;br /&gt;
== TODO: restructure this section  ==&lt;br /&gt;
&lt;br /&gt;
=== Geometry&amp;lt;br&amp;gt;  ===&lt;br /&gt;
&lt;br /&gt;
==== Export&amp;lt;br&amp;gt;  ====&lt;br /&gt;
&amp;lt;pre&amp;gt;object = bpy.data.objects[&amp;quot;name&amp;quot;]&lt;br /&gt;
mesh = object.data # or bpy.data.meshes[&amp;quot;name&amp;quot;]&lt;br /&gt;
mesh = bpy.data.objects[&amp;quot;name&amp;quot;].data&lt;br /&gt;
mesh.verts&lt;br /&gt;
mesh.faces&lt;br /&gt;
mesh.uv_layers[&amp;quot;UVTex&amp;quot;].data # a collection of MeshTextureFaces&amp;lt;/pre&amp;gt; &lt;br /&gt;
==== Import&amp;lt;br&amp;gt;  ====&lt;br /&gt;
&lt;br /&gt;
===== The way it was in [http://www.blender.org/documentation/248PythonDoc/Bpy_data-module.html 2.48]&amp;lt;br&amp;gt;  =====&lt;br /&gt;
&amp;lt;pre&amp;gt;# add things&lt;br /&gt;
mesh = bpy.data.meshes.new(name)&lt;br /&gt;
object = bpy.data.objects.new(mesh)&lt;br /&gt;
&lt;br /&gt;
# set geometry&lt;br /&gt;
me.verts.extend(verts)&lt;br /&gt;
me.faces.extend(faces)&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
===== In 2.5 it will be  =====&lt;br /&gt;
&amp;lt;pre&amp;gt;mesh.verts.extend(verts)&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
or&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;pre&amp;gt;mesh.verts.extend(verts, faces)&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
or&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
kaito (IRC): the simplest way for import now would be to code a C function for 'add primitive' with as args a list of verts &amp;amp;amp; face indices, then api can say 'add empty object mesh' -&amp;amp;gt; enter editmode for it -&amp;amp;gt; add prim -&amp;amp;gt; leave editmode&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
or &lt;br /&gt;
&amp;lt;pre&amp;gt;object = bpy.data.add_object(name)&lt;br /&gt;
object.data = bpy.data.add_mesh(verts, faces, ...)&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
add_mesh would enter editmode, create editmesh, set geometry, free editmesh, exit editmode.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Transforms  ===&lt;br /&gt;
&amp;lt;pre&amp;gt;object.location&lt;br /&gt;
object.rotation&lt;br /&gt;
object.scale&amp;lt;/pre&amp;gt; &lt;br /&gt;
more?&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== TODO&amp;lt;br&amp;gt;  ===&lt;br /&gt;
&lt;br /&gt;
*add/remove scene, camera, lamp, mesh, mesh data (verts, faces, edges, uvs), armature, armature data, other object types - these ask for generic functions - possible?&amp;lt;br&amp;gt; &lt;br /&gt;
*materials&amp;lt;br&amp;gt; &lt;br /&gt;
*understand uv_layers (see old api?)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>wiki&gt;Kazanbas</name></author>
		
	</entry>
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