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	<title>利用者:Knekke/workgroups - 版の履歴</title>
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	<updated>2026-07-23T17:11:35Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Knekke/workgroups&amp;diff=151563&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T21:17:12Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:17時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Knekke/workgroups&amp;diff=151562&amp;oldid=prev</id>
		<title>wiki&gt;Knekke: /* Solution */</title>
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		<updated>2016-05-26T09:12:47Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Solution&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Multiple custom Addon/settings locations (e.g. workgroups in Nuke/Softimage/Max) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Integrating Blender into a pipeline eventually means you have to be able to roll out plugins/addons to the team and make sure everyone uses the correct versions, settings, etc.&lt;br /&gt;
&lt;br /&gt;
You might even need different setups for different projects. This is where workgroups come in quite handy. Let’s say you have a Studio-Workgroup that everyone is connected to, that supplies some everyday-use custom addons and presets, and a workgroup that loads some stuff that is only needed for the project you are currently working on. Maybe you also even have your personal workgroup in a dropbox folder with all your personal tools,keymaps,whatnot so that you have them accessible everywhere.&lt;br /&gt;
&lt;br /&gt;
Many studios have custom launchers for their applications, that connects the right workgroups and creates the right bookmarks inside the application. &lt;br /&gt;
Also blender could detect environment variables to determine if it should read a custom directory instead of the default one. That behaviour is quite usual in industry pipelines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To give a real life example:  &lt;br /&gt;
&lt;br /&gt;
Some time ago I wanted to render something on our renderfarm, but I was using an external renderer (mitsuba) that wasn't installed on the farm machines. There are hacky ways how you can get it to work, but none is convenient.  &lt;br /&gt;
With Softimage for example I would just pass &amp;quot;-w &amp;lt;workgroup-directory&amp;gt;&amp;quot; as a commandline parameter and all machines would load all addons from that directory.&lt;br /&gt;
&lt;br /&gt;
==Solution==&lt;br /&gt;
Add a place to insert Workgroup locations to the preferences-UI (see mockup below), and add a commandline flag to pass workgrouplocations (e.g.  -w &amp;quot;//foo/bar/Workgroup;/home/bla/myworkgroup;/path/to/another/workgroup&amp;quot;). All addons and startupscripts will be activated automatically.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Dev-workgroup-prefs.jpg|600px]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Knekke</name></author>
		
	</entry>
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