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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AKoilz%2F13.03.09_View3D_Tools_dev_page</id>
	<title>利用者:Koilz/13.03.09 View3D Tools dev page - 版の履歴</title>
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	<updated>2026-07-05T02:24:58Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Koilz/13.03.09_View3D_Tools_dev_page&amp;diff=140903&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Koilz/13.03.09_View3D_Tools_dev_page&amp;diff=140903&amp;oldid=prev"/>
		<updated>2018-06-28T20:53:39Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:53時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Koilz/13.03.09_View3D_Tools_dev_page&amp;diff=140902&amp;oldid=prev</id>
		<title>2013年3月25日 (月) 12:20にwiki&gt;Koilzによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Koilz/13.03.09_View3D_Tools_dev_page&amp;diff=140902&amp;oldid=prev"/>
		<updated>2013-03-25T12:20:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== 13.03.08 ===&lt;br /&gt;
&lt;br /&gt;
http://projects.blender.org/tracker/index.php?func=detail&amp;amp;aid=34584&amp;amp;group_id=153&amp;amp;atid=467&lt;br /&gt;
&lt;br /&gt;
proposal.&lt;br /&gt;
*make easier for new people to get started.&lt;br /&gt;
*transfrom, custom.&lt;br /&gt;
*object, duplicate, delete.&lt;br /&gt;
*motion paths.&lt;br /&gt;
*repeat.&lt;br /&gt;
*grease pencil&lt;br /&gt;
*sketching session.&lt;br /&gt;
*manipulator.&lt;br /&gt;
&lt;br /&gt;
add icon: http://wiki.blender.org/index.php/Dev:2.5/Doc/How_to/Add_an_icon&lt;br /&gt;
&lt;br /&gt;
*[I] Move/Pan (G) (G,X) (G,Y) (G,Z)&lt;br /&gt;
*[I] Rotate (R) (R,X) (R,Y) (R,Z)&lt;br /&gt;
*[I] 3D Rotate (R,R) (R,R,X) (R,R,Y) (RR,Z)&lt;br /&gt;
*[I] Scale (S) (S,X) (S,Y) (S,Z)&lt;br /&gt;
*[I] Insert Keyframe (I) (Check the Timeline)&lt;br /&gt;
*[I] Delete Keyframe (Alt+I)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
Mesh Tools&lt;br /&gt;
	edit mode				// order: most commonly used&lt;br /&gt;
		new				// &lt;br /&gt;
			translate		// N&lt;br /&gt;
			rotate			// N&lt;br /&gt;
			scale			// N&lt;br /&gt;
			origin			// N&lt;br /&gt;
			extrude			// N&lt;br /&gt;
			duplicate		// N&lt;br /&gt;
			merge			// N&lt;br /&gt;
			[delete]		// N&lt;br /&gt;
		Mfaces&lt;br /&gt;
			mesh.faces.wireframe	// N&lt;br /&gt;
			rotate edge CW		// a&lt;br /&gt;
		Medges&lt;br /&gt;
			make face		// a&lt;br /&gt;
			rotate edge CW		// a&lt;br /&gt;
			rotate edge CCW		// a&lt;br /&gt;
			edge split		// a&lt;br /&gt;
			bridge edge		// a&lt;br /&gt;
		common&lt;br /&gt;
			merge			// a&lt;br /&gt;
			subdived		// a&lt;br /&gt;
			unsubdivide		// a&lt;br /&gt;
			loop cut		// a&lt;br /&gt;
			knife all		// a&lt;br /&gt;
			knife selected		// a&lt;br /&gt;
			edge slide		// a&lt;br /&gt;
			noise			// a&lt;br /&gt;
			smooth vertex		// a&lt;br /&gt;
			remove doubles		// a&lt;br /&gt;
			recaulculate normals	// a&lt;br /&gt;
			flip normals		// a&lt;br /&gt;
			shading smooth		// a&lt;br /&gt;
			shading flat		// a&lt;br /&gt;
			limit selection		// a&lt;br /&gt;
		Mfaces				// a&lt;br /&gt;
			tris to quad		// a&lt;br /&gt;
			quads to tris		// a&lt;br /&gt;
		v mesh display			// sort &lt;br /&gt;
			all			// sort mabey add some&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
	object mode&lt;br /&gt;
		add menu			// a&lt;br /&gt;
		grease pencil			// a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
		v transform orientations	// &lt;br /&gt;
&lt;br /&gt;
		v Mesh Options			// &lt;br /&gt;
 			X Mirror&lt;br /&gt;
			Topology Mirror	&lt;br /&gt;
		v Translate (shows after move vertices)	&lt;br /&gt;
	&lt;br /&gt;
		rare&lt;br /&gt;
			shrink/fatten		// #&lt;br /&gt;
			push/pull		// #&lt;br /&gt;
			extrude individual	// # &lt;br /&gt;
			spin			// #&lt;br /&gt;
			skrew			// #&lt;br /&gt;
			repeat			// #&lt;br /&gt;
			history			// #&lt;br /&gt;
			uv unwrap		// uv editor&lt;br /&gt;
			uv mark seem		// uv editor&lt;br /&gt;
			uv clear seem		// uv editor&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are some good operators that should be added (bridge edge, CCW).&lt;br /&gt;
&lt;br /&gt;
Above is the mostly sorting through the Mesh Tools in Edit Mode, i added some for modeling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 13.03.08 ===&lt;br /&gt;
&lt;br /&gt;
[[File:Koilz_page_view3d_tools_03.PNG|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// object mode mesh&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
	(generic)&lt;br /&gt;
			keyframes&lt;br /&gt;
	 		motion paths&lt;br /&gt;
			greace&lt;br /&gt;
	(object)&lt;br /&gt;
			loc	[][][][][]&lt;br /&gt;
			rot	[][][][][]&lt;br /&gt;
			scale	[][][][][]&lt;br /&gt;
			origin	[][][][][]&lt;br /&gt;
			[ smooth ][ flat ]&lt;br /&gt;
	(editor)&lt;br /&gt;
			[delete]		// N&lt;br /&gt;
			duplicate		// N&lt;br /&gt;
			join			// N&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
// edit mode mesh&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
	(generic)&lt;br /&gt;
	 		motion paths&lt;br /&gt;
			greace&lt;br /&gt;
	(object)&lt;br /&gt;
			loc	[][][][][] 		// switch to object mode&lt;br /&gt;
			rot	[][][][][]&lt;br /&gt;
			scale	[][][][][]&lt;br /&gt;
			origin	[][][][][]&lt;br /&gt;
	(editor)&lt;br /&gt;
							// [double][double]&lt;br /&gt;
			[delete]			// N&lt;br /&gt;
			extrude				// N&lt;br /&gt;
			duplicate			// N&lt;br /&gt;
			merge				// N&lt;br /&gt;
&lt;br /&gt;
			subdived	unsubdivide	// &lt;br /&gt;
			loop cut	edge slide	//&lt;br /&gt;
			knife all	knife sel	// &lt;br /&gt;
			edge split	bridge edge	// &lt;br /&gt;
			vert rip	vert ripfill	//&lt;br /&gt;
			split		seperate	// &lt;br /&gt;
&lt;br /&gt;
			CW		CCW		// &lt;br /&gt;
			edge slide	vertex slide	// &lt;br /&gt;
			edge loop	edge ring	// &lt;br /&gt;
&lt;br /&gt;
			norm rec	norm flip	// &lt;br /&gt;
			norm recin	norm recout	// &lt;br /&gt;
			noise vertex	smooth vertex	// &lt;br /&gt;
			quad tri	tri quad	// &lt;br /&gt;
			remove doubles	symmitrize	// &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
current mesh edit mode tools have been check, [left region] + menu.&lt;br /&gt;
&lt;br /&gt;
object_mode.mesh	code&lt;br /&gt;
&lt;br /&gt;
edit_mode.mesh		code&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 13.03.08 ===&lt;br /&gt;
&lt;br /&gt;
couldnt find the motion path icon, used: CURVE_PATH.&lt;br /&gt;
&lt;br /&gt;
i dont want to add repeat and history, unless its really use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;// object mode mesh&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
	(objects)&lt;br /&gt;
			(box)&lt;br /&gt;
	(mesh)&lt;br /&gt;
			[delete]		// n&lt;br /&gt;
			duplicate		// n&lt;br /&gt;
			join			// n&lt;br /&gt;
	(generic)&lt;br /&gt;
			(keyframes)&lt;br /&gt;
	 		(motion paths)&lt;br /&gt;
			(greace)&lt;br /&gt;
----------------------------------------------------------------&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Koilz_page_view3d_tools_04.PNG|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 13.03.08 ===&lt;br /&gt;
&lt;br /&gt;
motion path icon: ANIM_DATA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;// edit mode mesh&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
	(objects)&lt;br /&gt;
			(box)&lt;br /&gt;
	(mesh)&lt;br /&gt;
			[delete]			// N&lt;br /&gt;
			extrude				// N&lt;br /&gt;
			duplicate			// N&lt;br /&gt;
			merge				// N&lt;br /&gt;
&lt;br /&gt;
			subdived	unsubdivide	// &lt;br /&gt;
			loop cut	edge slide	//&lt;br /&gt;
			knife all	knife sel	// &lt;br /&gt;
			edge split	bridge edge	// &lt;br /&gt;
			vert rip	vert ripfill	//&lt;br /&gt;
			split		seperate	// &lt;br /&gt;
&lt;br /&gt;
			CW		CCW		// &lt;br /&gt;
			edge slide	vertex slide	// &lt;br /&gt;
			edge loop	edge ring	// &lt;br /&gt;
&lt;br /&gt;
			norm rec	norm flip	// &lt;br /&gt;
			norm recin	norm recout	// #&lt;br /&gt;
			noise vertex	smooth vertex	// &lt;br /&gt;
			quad tri	tri quad	// &lt;br /&gt;
			remove doubles	symmitrize	// &lt;br /&gt;
	(generic)&lt;br /&gt;
	 		(motion paths)&lt;br /&gt;
			(greace)&lt;br /&gt;
----------------------------------------------------------------&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
added some tools for bone, pose bone.&lt;br /&gt;
&lt;br /&gt;
if you have suggestion just post them somewhere.&lt;br /&gt;
 mesh editing&lt;br /&gt;
 animation&lt;br /&gt;
 sculpt&lt;br /&gt;
 curves&lt;br /&gt;
 bones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 13.03.09 ===&lt;br /&gt;
&lt;br /&gt;
fixed bug.&lt;br /&gt;
&lt;br /&gt;
made addon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 13.03.09 Old Version ===&lt;br /&gt;
&lt;br /&gt;
This is updated version of space_view3d.py.&lt;br /&gt;
Space_view3d_02.zip&lt;br /&gt;
*01 full: [http://wiki.blender.org/uploads/9/94/Space_view3d.zip Space_view3d.zip]&lt;br /&gt;
*02 full: [http://wiki.blender.org/uploads/1/1c/Space_view3d_02.zip Space_view3d_02.zip]&lt;br /&gt;
*02 separate: [http://wiki.blender.org/uploads/2/2e/Space_view3d_02s.zip Space_view3d_02s.zip]&lt;br /&gt;
*scripts\startup\bl_ui\space_view3d.py&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 13.03.11 ===&lt;br /&gt;
&lt;br /&gt;
proposal to replace main tools, so added some extra buttons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;----------------------------------------------------------------&lt;br /&gt;
#// edit mode mesh&lt;br /&gt;
	add uv tools&lt;br /&gt;
	add shade&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
#// edit mode armature&lt;br /&gt;
	add Add&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
#// edit mode pose&lt;br /&gt;
	add to lib&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
#// motion path grease&lt;br /&gt;
Motion Paths	[ ] Grease&lt;br /&gt;
[ ][ ]		[ ][ ][ ][ ]&lt;br /&gt;
&lt;br /&gt;
did&lt;br /&gt;
&lt;br /&gt;
[ ] Grease	Motion Paths&lt;br /&gt;
[ ][ ][ ][ ]	[ ][ ][ ][ ]&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
#// 32: not required&lt;br /&gt;
#from bl_ui.properties_paint_common import UnifiedPaintPanel&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
#// 25:&lt;br /&gt;
    &amp;quot;description&amp;quot;: &amp;quot;Icon and small buttons which execute operators.&amp;quot;,&lt;br /&gt;
// fix:&lt;br /&gt;
    &amp;quot;description&amp;quot;: &amp;quot;A Tools panel with icons.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
#// proposal: replace toolshelf&lt;br /&gt;
&lt;br /&gt;
Object Tools:	&lt;br /&gt;
Mesh Tools:&lt;br /&gt;
Pose Tools:&lt;br /&gt;
Armature Tools:&lt;br /&gt;
&lt;br /&gt;
Tools now replace 'TOOLS'.&lt;br /&gt;
added switch&lt;br /&gt;
global switch&lt;br /&gt;
switch = 'TOOLS' # set to 'UI' for properties&lt;br /&gt;
&lt;br /&gt;
tried to make switch operator didnt work.&lt;br /&gt;
bpy.utils.unregister_class()&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
#// add [] Tools header to minimize tools&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 13.03.10 ===&lt;br /&gt;
&lt;br /&gt;
[[File:Koilz_page_view3d_tools_07_1.0.PNG|center]]&lt;br /&gt;
&lt;br /&gt;
preview of 1.2&lt;br /&gt;
&lt;br /&gt;
[[File:Koilz_page_view3d_tools_08_1.2.PNG|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 13.03.11 - blender 2.65 - Icon Tools 1.3 Add ===&lt;br /&gt;
&lt;br /&gt;
This list of changes from Blender 2.65 to Icon Tools 1.3.&lt;br /&gt;
&lt;br /&gt;
If you want to propose a replacement for a Tools Panel. Copy this.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Blender 2.XX 'bpy.context.mode'&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Icon Tools X.X 'bpy.context.mode'&lt;br /&gt;
	Main&lt;br /&gt;
	Mesh&lt;br /&gt;
	Extra&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Replace X with current versions.&lt;br /&gt;
&lt;br /&gt;
Add the labels and sub menus, then add the tools, then add r and n.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Blender 2.XX 'bpy.context.mode'&lt;br /&gt;
	label:&lt;br /&gt;
		Tool				r	removed&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Icon Tools X.X 'bpy.context.mode'&lt;br /&gt;
	Main&lt;br /&gt;
	Mesh&lt;br /&gt;
	Extra&lt;br /&gt;
		Tool				n	new&lt;br /&gt;
		[Icon]&lt;br /&gt;
		[Menu]&lt;br /&gt;
							space&lt;br /&gt;
		(Switch)&lt;br /&gt;
		&amp;quot;Text&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Blender 2.65 'OBJECT'&lt;br /&gt;
	Transform&lt;br /&gt;
		Translate&lt;br /&gt;
		Rotate&lt;br /&gt;
		Scale&lt;br /&gt;
		Origin&lt;br /&gt;
	Object:&lt;br /&gt;
		Duplicate Objects&lt;br /&gt;
		Delete&lt;br /&gt;
		Join&lt;br /&gt;
	Shading:&lt;br /&gt;
		Smooth&lt;br /&gt;
		Flat&lt;br /&gt;
	Keyframes:&lt;br /&gt;
		Insert&lt;br /&gt;
		Remove&lt;br /&gt;
	Motion Paths:&lt;br /&gt;
		Calculate Paths&lt;br /&gt;
		Clear Paths&lt;br /&gt;
	Repeat:&lt;br /&gt;
		Repeat Last			r	rare use&lt;br /&gt;
		History...			r	rare use&lt;br /&gt;
	Grease Pencil:&lt;br /&gt;
		Draw&lt;br /&gt;
		Line&lt;br /&gt;
		Poly&lt;br /&gt;
		Erase&lt;br /&gt;
		(Session) Use Sketching Session&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Icon Tools 1.3 'OBJECT'&lt;br /&gt;
	Main&lt;br /&gt;
		View				n&lt;br /&gt;
		[Add plane]			n&lt;br /&gt;
		[Add cube]			n&lt;br /&gt;
		[Add circle]			n&lt;br /&gt;
		[Add uv sphere]			n&lt;br /&gt;
		[Add ico sphere]		n&lt;br /&gt;
		Origin&lt;br /&gt;
		[Add gris mesh]			n&lt;br /&gt;
		[Add suzzane]			n&lt;br /&gt;
		[Add cylinder]			n&lt;br /&gt;
		[Add torus]			n&lt;br /&gt;
		[Add conic]			n&lt;br /&gt;
		Locate&lt;br /&gt;
		[Add bezier curve]		n&lt;br /&gt;
		[Add bezier circle]		n&lt;br /&gt;
		[Add bezier nurbs curve]	n&lt;br /&gt;
		[Add bezier nurbs circle]	n&lt;br /&gt;
		[Add path]			n&lt;br /&gt;
		Rotate&lt;br /&gt;
		[Add surface circle]		n&lt;br /&gt;
		[Add surface patch]		n&lt;br /&gt;
		[Add surface cylinder]		n&lt;br /&gt;
		[Add surface sphere]		n&lt;br /&gt;
		[Add surface torus]		n&lt;br /&gt;
		Scale&lt;br /&gt;
		[Add armature]			n&lt;br /&gt;
		[Add lattice]			n&lt;br /&gt;
		[Add speaker]			n&lt;br /&gt;
		[Add camera]			n&lt;br /&gt;
		[Add lamp]			n&lt;br /&gt;
	Object&lt;br /&gt;
		Smooth&lt;br /&gt;
		Flat&lt;br /&gt;
		Delete&lt;br /&gt;
		Duplicate&lt;br /&gt;
		Join&lt;br /&gt;
	Extra&lt;br /&gt;
		&amp;quot;Keyframes (I) (Alt+I)&amp;quot;&lt;br /&gt;
		[Insert keyframes]&lt;br /&gt;
		[Remove keyframes]&lt;br /&gt;
		[Active keying set]		n&lt;br /&gt;
		[Insert keying set]		n&lt;br /&gt;
		[Remove keying set]		n&lt;br /&gt;
&lt;br /&gt;
		(Session) &amp;quot;Grease&amp;quot;&lt;br /&gt;
		[Draw]&lt;br /&gt;
		[Line]&lt;br /&gt;
		[Poly]&lt;br /&gt;
		[Erase]&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Motion Paths&amp;quot;&lt;br /&gt;
		[Calculate paths]&lt;br /&gt;
		[Clear path]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Blender 2.65 'EDIT_MESH'&lt;br /&gt;
	Transform:&lt;br /&gt;
		Translate&lt;br /&gt;
		Rotate&lt;br /&gt;
		Scale&lt;br /&gt;
		Shrink/Fattern			r&lt;br /&gt;
		Push/Pull			r&lt;br /&gt;
	Deform:&lt;br /&gt;
		Edge Slide&lt;br /&gt;
		Noise&lt;br /&gt;
		Smooth Vertex&lt;br /&gt;
	Add:&lt;br /&gt;
		Extrude Region&lt;br /&gt;
		Extrude Individual		r&lt;br /&gt;
		Subivide&lt;br /&gt;
		Loop Cut and Slice&lt;br /&gt;
		Duplicate&lt;br /&gt;
		Spin				r	odd tool. good but limited setting, be better as something else&lt;br /&gt;
		Screw				r	odd tool. good but limited setting, be better as something else&lt;br /&gt;
		Knife&lt;br /&gt;
		Select&lt;br /&gt;
	Remove:&lt;br /&gt;
		[Delete]&lt;br /&gt;
		Merge&lt;br /&gt;
		Remove Doubles&lt;br /&gt;
	Normals:&lt;br /&gt;
		Recalculate&lt;br /&gt;
		Flip Direction&lt;br /&gt;
	UV Mapping:&lt;br /&gt;
		Unwrap&lt;br /&gt;
		Mark Seem&lt;br /&gt;
		Clear Seem&lt;br /&gt;
	Shading:&lt;br /&gt;
		Smooth&lt;br /&gt;
		Flat&lt;br /&gt;
	Repeat:&lt;br /&gt;
		Repeat Last			r	rare use&lt;br /&gt;
		History...			r	rare use&lt;br /&gt;
	Grease Pencil:&lt;br /&gt;
		Draw&lt;br /&gt;
		Line&lt;br /&gt;
		Poly&lt;br /&gt;
		Erase&lt;br /&gt;
		(Session) Use Sketching Session&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Icon Tools 1.3 'EDIT_MESH'&lt;br /&gt;
	Main&lt;br /&gt;
		View				n&lt;br /&gt;
		[Add plane]			n&lt;br /&gt;
		[Add cube]			n&lt;br /&gt;
		[Add circle]			n&lt;br /&gt;
		[Add uv sphere]			n&lt;br /&gt;
		[Add ico sphere]		n&lt;br /&gt;
		Origin				n&lt;br /&gt;
		[Add gris mesh]			n&lt;br /&gt;
		[Add suzzane]			n&lt;br /&gt;
		[Add cylinder]			n&lt;br /&gt;
		[Add torus]			n&lt;br /&gt;
		[Add conic]			n&lt;br /&gt;
		Locate&lt;br /&gt;
		[Add bezier curve]		n&lt;br /&gt;
		[Add bezier circle]		n&lt;br /&gt;
		[Add bezier nurbs curve]	n&lt;br /&gt;
		[Add bezier nurbs circle]	n&lt;br /&gt;
		[Add path]			n&lt;br /&gt;
		Rotate&lt;br /&gt;
		[Add surface circle]		n&lt;br /&gt;
		[Add surface patch]		n&lt;br /&gt;
		[Add surface cylinder]		n&lt;br /&gt;
		[Add surface sphere]		n&lt;br /&gt;
		[Add surface torus]		n&lt;br /&gt;
		Scale&lt;br /&gt;
		[Add armature]			n&lt;br /&gt;
		[Add lattice]			n&lt;br /&gt;
		[Add speaker]			n&lt;br /&gt;
		[Add camera]			n&lt;br /&gt;
		[Add lamp]			n&lt;br /&gt;
	Mesh&lt;br /&gt;
		Smooth&lt;br /&gt;
		Flat&lt;br /&gt;
		[Delete]&lt;br /&gt;
		Extrude&lt;br /&gt;
		Duplicate&lt;br /&gt;
		Merge				n&lt;br /&gt;
		&lt;br /&gt;
		Subdivide&lt;br /&gt;
		Un-Subdivide			n&lt;br /&gt;
		Loop Cut&lt;br /&gt;
		Edge Slide&lt;br /&gt;
		Knife All&lt;br /&gt;
		Knife Sel&lt;br /&gt;
		Edge Split			n&lt;br /&gt;
		Edge Bridge			n&lt;br /&gt;
		Rip				n&lt;br /&gt;
		Rip Fill			n&lt;br /&gt;
		Split				n&lt;br /&gt;
		Separate			n&lt;br /&gt;
		RE CW				n&lt;br /&gt;
		RE CCW				n&lt;br /&gt;
		Edge Slide&lt;br /&gt;
		Vertex Slide&lt;br /&gt;
		Edge Loop			n&lt;br /&gt;
		Edge Ring			n&lt;br /&gt;
		N Recalc&lt;br /&gt;
		N Flip&lt;br /&gt;
		Noise&lt;br /&gt;
		Smooth&lt;br /&gt;
		Quad to Tri			n&lt;br /&gt;
		Tri to Quad			n&lt;br /&gt;
		Rem Doubles&lt;br /&gt;
		Symmetrize			n&lt;br /&gt;
	Extra&lt;br /&gt;
		UV Unwrap&lt;br /&gt;
		Mark Seam&lt;br /&gt;
		Clear Seam&lt;br /&gt;
		&lt;br /&gt;
		(Session) &amp;quot;Grease&amp;quot;&lt;br /&gt;
		[Draw]&lt;br /&gt;
		[Line]&lt;br /&gt;
		[Poly]&lt;br /&gt;
		[Erase]&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Motion Paths&amp;quot;			n&lt;br /&gt;
		[Calculate paths]		n&lt;br /&gt;
		[Clear path]			n&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Blender 2.65 'EDIT_ARMATURE'&lt;br /&gt;
	Transform:&lt;br /&gt;
		Translate&lt;br /&gt;
		Rotate&lt;br /&gt;
		Scale&lt;br /&gt;
	Bones:&lt;br /&gt;
		Add&lt;br /&gt;
		Duplicate&lt;br /&gt;
		Delete				r&lt;br /&gt;
	Modeling:&lt;br /&gt;
		Extrude&lt;br /&gt;
		Subivide&lt;br /&gt;
	Repeat:&lt;br /&gt;
		Repeat Last			r	rare use&lt;br /&gt;
		History...			r	rare use&lt;br /&gt;
	Grease Pencil:&lt;br /&gt;
		Draw&lt;br /&gt;
		Line&lt;br /&gt;
		Poly&lt;br /&gt;
		Erase&lt;br /&gt;
		(Session) Use Sketching Session&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Icon Tools 1.3 'EDIT_ARMATURE'&lt;br /&gt;
	Main&lt;br /&gt;
		View				n&lt;br /&gt;
		[Add plane]			n&lt;br /&gt;
		[Add cube]			n&lt;br /&gt;
		[Add circle]			n&lt;br /&gt;
		[Add uv sphere]			n&lt;br /&gt;
		[Add ico sphere]		n&lt;br /&gt;
		Origin				n&lt;br /&gt;
		[Add gris mesh]			n&lt;br /&gt;
		[Add suzzane]			n&lt;br /&gt;
		[Add cylinder]			n&lt;br /&gt;
		[Add torus]			n&lt;br /&gt;
		[Add conic]			n&lt;br /&gt;
		Locate&lt;br /&gt;
		[Add bezier curve]		n&lt;br /&gt;
		[Add bezier circle]		n&lt;br /&gt;
		[Add bezier nurbs curve]	n&lt;br /&gt;
		[Add bezier nurbs circle]	n&lt;br /&gt;
		[Add path]			n&lt;br /&gt;
		Rotate&lt;br /&gt;
		[Add surface circle]		n&lt;br /&gt;
		[Add surface patch]		n&lt;br /&gt;
		[Add surface cylinder]		n&lt;br /&gt;
		[Add surface sphere]		n&lt;br /&gt;
		[Add surface torus]		n&lt;br /&gt;
		Scale&lt;br /&gt;
		[Add armature]			n&lt;br /&gt;
		[Add lattice]			n&lt;br /&gt;
		[Add speaker]			n&lt;br /&gt;
		[Add camera]			n&lt;br /&gt;
		[Add lamp]			n&lt;br /&gt;
	Armature&lt;br /&gt;
		Add&lt;br /&gt;
		Extrude&lt;br /&gt;
		Duplicate&lt;br /&gt;
		Merge Bones			n&lt;br /&gt;
&lt;br /&gt;
		Subdivide&lt;br /&gt;
		Subdivide 2			n&lt;br /&gt;
		Select Hierarchy		n&lt;br /&gt;
		Select Hierarchy		n&lt;br /&gt;
		Fill Between			n&lt;br /&gt;
		Switch Direction		n&lt;br /&gt;
		Make Parent			n&lt;br /&gt;
		Clear Parent			n&lt;br /&gt;
		Recalculate Roll		n&lt;br /&gt;
		Switch Direction		n&lt;br /&gt;
	Extra&lt;br /&gt;
		(Session) &amp;quot;Grease&amp;quot;&lt;br /&gt;
		[Draw]&lt;br /&gt;
		[Line]&lt;br /&gt;
		[Poly]&lt;br /&gt;
		[Erase]&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Motion Paths&amp;quot;			n&lt;br /&gt;
		[Calculate paths]		n&lt;br /&gt;
		[Clear path]			n&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Blender 2.65 'POSE'&lt;br /&gt;
	Transform:&lt;br /&gt;
		Translate&lt;br /&gt;
		Rotate&lt;br /&gt;
		Scale&lt;br /&gt;
	In-Between:&lt;br /&gt;
		Push				r	didnt work&lt;br /&gt;
		Relax				r	didnt work&lt;br /&gt;
		Breakdowner			r	didnt work&lt;br /&gt;
	Pose:&lt;br /&gt;
		Copy&lt;br /&gt;
		Paste&lt;br /&gt;
		Add To Library&lt;br /&gt;
	Keyframes:&lt;br /&gt;
		Insert&lt;br /&gt;
		Remove&lt;br /&gt;
	Motion Paths:&lt;br /&gt;
		Calculate Paths&lt;br /&gt;
		Clear Paths&lt;br /&gt;
	Repeat:&lt;br /&gt;
		Repeat Last			r	rare use&lt;br /&gt;
		History...			r	rare use&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Icon Tools 1.3 'POSE'&lt;br /&gt;
	Main&lt;br /&gt;
		View				n&lt;br /&gt;
		[Add plane]			n&lt;br /&gt;
		[Add cube]			n&lt;br /&gt;
		[Add circle]			n&lt;br /&gt;
		[Add uv sphere]			n&lt;br /&gt;
		[Add ico sphere]		n&lt;br /&gt;
		Origin				n&lt;br /&gt;
		[Add gris mesh]			n&lt;br /&gt;
		[Add suzzane]			n&lt;br /&gt;
		[Add cylinder]			n&lt;br /&gt;
		[Add torus]			n&lt;br /&gt;
		[Add conic]			n&lt;br /&gt;
		Locate&lt;br /&gt;
		[Add bezier curve]		n&lt;br /&gt;
		[Add bezier circle]		n&lt;br /&gt;
		[Add bezier nurbs curve]	n&lt;br /&gt;
		[Add bezier nurbs circle]	n&lt;br /&gt;
		[Add path]			n&lt;br /&gt;
		Rotate&lt;br /&gt;
		[Add surface circle]		n&lt;br /&gt;
		[Add surface patch]		n&lt;br /&gt;
		[Add surface cylinder]		n&lt;br /&gt;
		[Add surface sphere]		n&lt;br /&gt;
		[Add surface torus]		n&lt;br /&gt;
		Scale&lt;br /&gt;
		[Add armature]			n&lt;br /&gt;
		[Add lattice]			n&lt;br /&gt;
		[Add speaker]			n&lt;br /&gt;
		[Add camera]			n&lt;br /&gt;
		[Add lamp]			n&lt;br /&gt;
	Pose&lt;br /&gt;
		Add To Library&lt;br /&gt;
		Copy Pose&lt;br /&gt;
		Paste Pose&lt;br /&gt;
		Clear Loc			n&lt;br /&gt;
		Clear Rot			n&lt;br /&gt;
		Clear Scale			n&lt;br /&gt;
		Clear All			n&lt;br /&gt;
	Extra&lt;br /&gt;
		&amp;quot;Keyframes (I) (Alt+I)&amp;quot;&lt;br /&gt;
		[Insert keyframes]&lt;br /&gt;
		[Remove keyframes]&lt;br /&gt;
		[Active keying set]		n&lt;br /&gt;
		[Insert keying set]		n&lt;br /&gt;
		[Remove keying set]		n&lt;br /&gt;
&lt;br /&gt;
		(Session) &amp;quot;Grease&amp;quot;&lt;br /&gt;
		[Draw]&lt;br /&gt;
		[Line]&lt;br /&gt;
		[Poly]&lt;br /&gt;
		[Erase]&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Motion Paths&amp;quot;&lt;br /&gt;
		[Calculate paths]&lt;br /&gt;
		[Clear path]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Koilz_Icon_Tools_1.3.PNG|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 13.03.16 - 1.4.3 - bpy_check ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
2.65							visible		2.66.1&lt;br /&gt;
&lt;br /&gt;
OBJECT&lt;br /&gt;
	mesh curve surface				y&lt;br /&gt;
		object.shade_smooth			y&lt;br /&gt;
		object.shade_flat			y&lt;br /&gt;
	object.delete					y&lt;br /&gt;
	object.duplicate_move				y&lt;br /&gt;
	object.join					y&lt;br /&gt;
&lt;br /&gt;
EDIT_MESH&lt;br /&gt;
	mesh.faces_shade_smooth				y&lt;br /&gt;
	mesh.faces_shade_flat				y&lt;br /&gt;
	&amp;quot;VIEW3D_MT_edit_mesh_delete&amp;quot;			y&lt;br /&gt;
	view3d.edit_mesh_extrude_move_normal		y&lt;br /&gt;
	mesh.duplicate_move				y&lt;br /&gt;
	mesh.merge					y&lt;br /&gt;
&lt;br /&gt;
	mesh.subdivide					y&lt;br /&gt;
	mesh.unsubdivide				y&lt;br /&gt;
	mesh.loopcut_slide				y&lt;br /&gt;
	transform.edge_slide				-d		check dev. mesh.inset&lt;br /&gt;
	mesh.knife_tool all				y&lt;br /&gt;
	mesh.knife_tool	sel				y&lt;br /&gt;
	mesh.edge_split					y&lt;br /&gt;
	mesh.bridge_edge_loops				y&lt;br /&gt;
	mesh.rip_move					y&lt;br /&gt;
	mesh.rip_move_fill				y&lt;br /&gt;
	mesh.split					y&lt;br /&gt;
	mesh.separate					y&lt;br /&gt;
	mesh.edge_rotate				y&lt;br /&gt;
	mesh.edge_rotate ccw				y&lt;br /&gt;
	transform.edge_slide				y&lt;br /&gt;
	mesh.vert_slide					-n		bug tracker. transform.vert_slide&lt;br /&gt;
	mesh.loop_multi_select				y&lt;br /&gt;
	mesh.loop_multi_select ring			y&lt;br /&gt;
&lt;br /&gt;
	extra&lt;br /&gt;
	&lt;br /&gt;
	mesh.normals_make_consistent			y&lt;br /&gt;
	mesh.flip_normals				y&lt;br /&gt;
	mesh.noise					y&lt;br /&gt;
	mesh.vertices_smooth				y&lt;br /&gt;
	mesh.quads_convert_to_tris			y&lt;br /&gt;
	mesh.tris_convert_to_quads			y&lt;br /&gt;
	mesh.remove_doubles				y&lt;br /&gt;
	mesh.symmetrize					y&lt;br /&gt;
	wm.call_menu &amp;quot;VIEW3D_MT_uv_map&amp;quot;			y&lt;br /&gt;
	mesh.mark_seam					y&lt;br /&gt;
	mesh.mark_seam clear				y&lt;br /&gt;
&lt;br /&gt;
	mesh.spin					y&lt;br /&gt;
	mesh.screw					y&lt;br /&gt;
	context.scene &amp;quot;sst&amp;quot;				y&lt;br /&gt;
	context.scene &amp;quot;sss&amp;quot;				y&lt;br /&gt;
&lt;br /&gt;
EDIT_ARMATURE&lt;br /&gt;
	armature.bone_primitive_add			y&lt;br /&gt;
	armature.extrude_move				y&lt;br /&gt;
	armature.duplicate_move				y&lt;br /&gt;
	armature.merge					y&lt;br /&gt;
	armature.subdivide				y&lt;br /&gt;
	armature.subdivide 2				y&lt;br /&gt;
	armature.select_hierarchy &amp;quot;PARENT&amp;quot;		y&lt;br /&gt;
	armature.select_hierarchy &amp;quot;CHILD&amp;quot;		y&lt;br /&gt;
	armature.fill					y&lt;br /&gt;
	armature.switch_direction			y&lt;br /&gt;
	armature.parent_set				y&lt;br /&gt;
	armature.parent_clear				y&lt;br /&gt;
	armature.calculate_roll				y&lt;br /&gt;
	armature.switch_direction			y&lt;br /&gt;
&lt;br /&gt;
POSE&lt;br /&gt;
	poselib.pose_add				y&lt;br /&gt;
	pose.copy					y&lt;br /&gt;
	pose.paste					y&lt;br /&gt;
	pose.loc_clear					y&lt;br /&gt;
	pose.rot_clear					y&lt;br /&gt;
	pose.scale_clear				y&lt;br /&gt;
	pose.transforms_clear				y&lt;br /&gt;
	&lt;br /&gt;
MAIN	&lt;br /&gt;
	&lt;br /&gt;
EXTRA&lt;br /&gt;
	modifiers					y&lt;br /&gt;
	keyframes					y&lt;br /&gt;
	grease pencil					y&lt;br /&gt;
	motion paths					y&lt;br /&gt;
&lt;br /&gt;
EX&lt;br /&gt;
&lt;br /&gt;
	cant join meta balls&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 13.03.25 ===&lt;br /&gt;
&lt;br /&gt;
[[File:K_it144.PNG|center]]&lt;br /&gt;
&lt;br /&gt;
made a peaceful version.&lt;br /&gt;
&lt;br /&gt;
removed submenus, keyboard tools, added labels.&lt;br /&gt;
&lt;br /&gt;
[[File:K_tools_147.PNG|center]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Koilz</name></author>
		
	</entry>
</feed>