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	<title>利用者:Koilz/18.02.14 wiki - Keying Sets - 版の履歴</title>
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	<updated>2026-11-07T06:47:13Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Koilz/18.02.14_wiki_-_Keying_Sets&amp;diff=146151&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T21:07:15Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:07時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Koilz/18.02.14_wiki_-_Keying_Sets&amp;diff=146150&amp;oldid=prev</id>
		<title>2014年3月12日 (水) 13:01にwiki&gt;Koilzによる</title>
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		<updated>2014-03-12T13:01:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Notes =&lt;br /&gt;
&lt;br /&gt;
; http://aligorith.blogspot.cz/2010/12/animating-in-25-getting-to-grips-with.html&lt;br /&gt;
; I think all parts are covered.&lt;br /&gt;
; Page is a bit small, could add some more editing bits.&lt;br /&gt;
; Keyframe Settings: https://developer.blender.org/T38619&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
{{Page/Header|2.6|Doc:2.6/Manual/Animation/Basics/Drivers|Doc:2.6/Manual/Animation/Basics/Markers}}&lt;br /&gt;
&lt;br /&gt;
= Keying Sets =&lt;br /&gt;
&lt;br /&gt;
[[File:Doc_kia_Cube02.PNG|frame|Timeline Keying Sets.]]&lt;br /&gt;
&lt;br /&gt;
; Keying Sets are a collection of properties. They are used to keyframe multiple properties at the same time, usually by pressing {{Shortcut|I}} in the 3D View.&lt;br /&gt;
&lt;br /&gt;
; There are some built in Keying Sets, and also custom Keying Sets called &amp;#039;&amp;#039;Absolute Keying Sets&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
; To select and use a Keying Set, set the &amp;#039;&amp;#039;Active Keying Set&amp;#039;&amp;#039; in the [[Doc:2.6/Manual/Animation/Editors/Timeline#V_Keyframe_Control|Timeline Header]], or the &amp;#039;&amp;#039;Keying Set Panel&amp;#039;&amp;#039;, or press {{Shortcut|Ctrl|Alt|Shift|I}} in the 3D View.&lt;br /&gt;
&lt;br /&gt;
== Keying Set Panel ==&lt;br /&gt;
&lt;br /&gt;
; This panel is used to add, select, manage &amp;#039;&amp;#039;Absolute Keying Sets&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
; [[File:Doc_Keying_Set_Panel.PNG|frame|center|Properties &amp;gt; Scene &amp;gt; Keying Set Panel.]]&lt;br /&gt;
&lt;br /&gt;
; &amp;#039;&amp;#039;Keying Set Name&amp;#039;&amp;#039;&lt;br /&gt;
: The active Keying Set is highlighted in blue, {{Shortcut|lmb|x2}} to rename.&lt;br /&gt;
&lt;br /&gt;
; &amp;#039;&amp;#039;&amp;#039;+&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Add new (Empty) keying set to the active Scene.&lt;br /&gt;
&lt;br /&gt;
; &amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Remove the active Keying Set.&lt;br /&gt;
&lt;br /&gt;
; &amp;#039;&amp;#039;Active Keying Set properties&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
:; &amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&lt;br /&gt;
:: A short description of the keying set.&lt;br /&gt;
&lt;br /&gt;
:; &amp;#039;&amp;#039;Export to File&amp;#039;&amp;#039;&lt;br /&gt;
:: Export Keying Set to a python script &amp;#039;&amp;#039;File.py&amp;#039;&amp;#039;.&lt;br /&gt;
:: To re add the keying set from the &amp;#039;&amp;#039;File.py&amp;#039;&amp;#039;, open then run the &amp;#039;&amp;#039;File.py&amp;#039;&amp;#039; from the Text Editor.&lt;br /&gt;
&lt;br /&gt;
: &amp;#039;&amp;#039;Keyframing Settings&amp;#039;&amp;#039;&lt;br /&gt;
:: These options control all properties in the Keying Set.&lt;br /&gt;
:: Note, the same settings in &amp;#039;&amp;#039;User Preferences&amp;#039;&amp;#039; override these settings if enabled.&lt;br /&gt;
&lt;br /&gt;
:: &amp;#039;&amp;#039;Only Needed&amp;#039;&amp;#039;&lt;br /&gt;
::: Only insert keyframes where they&amp;#039;re needed in the relevant F-Curves.&lt;br /&gt;
&lt;br /&gt;
:: &amp;#039;&amp;#039;Visual Keying&amp;#039;&amp;#039;&lt;br /&gt;
::: Insert keyframes based on the visual transformation.&lt;br /&gt;
&lt;br /&gt;
:: &amp;#039;&amp;#039;XYZ=RGB Colors&amp;#039;&amp;#039;&lt;br /&gt;
::: For new F-Curves, set the colors to RGB for the property set, Location XYZ for example.&lt;br /&gt;
&lt;br /&gt;
== Active Keying Set Panel ==&lt;br /&gt;
&lt;br /&gt;
; This panel is used to add properties to the active Keying Set.&lt;br /&gt;
&lt;br /&gt;
; [[File:Doc_Keying_Set_Active_Panel.PNG|frame|center|Properties &amp;gt; Scene &amp;gt; Active Keying Set Panel.]]&lt;br /&gt;
&lt;br /&gt;
; [[File:Doc_Keying_Set_Group.PNG|frame|Properties &amp;gt; Graph Editor &amp;gt; Channels, Named Group.]]&lt;br /&gt;
&lt;br /&gt;
; &amp;#039;&amp;#039;Paths&amp;#039;&amp;#039;&lt;br /&gt;
: A collection of &amp;#039;&amp;#039;Paths&amp;#039;&amp;#039; each with a &amp;#039;&amp;#039;Data Path&amp;#039;&amp;#039; to a property to add to the active Keying Set.&lt;br /&gt;
: The active &amp;#039;&amp;#039;Path&amp;#039;&amp;#039; is highlighted in blue.&lt;br /&gt;
&lt;br /&gt;
; &amp;#039;&amp;#039;&amp;#039;+&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Add new empty path to active Keying Set.&lt;br /&gt;
&lt;br /&gt;
; &amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Remove active path from the active Keying Set.&lt;br /&gt;
&lt;br /&gt;
; &amp;#039;&amp;#039;Active Path properties&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
:; &amp;#039;&amp;#039;ID-Block&amp;#039;&amp;#039;&lt;br /&gt;
:: Set the &amp;#039;&amp;#039;ID-Type&amp;#039;&amp;#039; + &amp;#039;&amp;#039;Object ID&amp;#039;&amp;#039; &amp;#039;&amp;#039;Data Path&amp;#039;&amp;#039; for the property.&lt;br /&gt;
&lt;br /&gt;
:; &amp;#039;&amp;#039;Data Path&amp;#039;&amp;#039;&lt;br /&gt;
:: Set the rest of the &amp;#039;&amp;#039;Data Path&amp;#039;&amp;#039; for the property.&lt;br /&gt;
&lt;br /&gt;
:; &amp;#039;&amp;#039;Array Target&amp;#039;&amp;#039;&lt;br /&gt;
:: Use &amp;#039;&amp;#039;All Items&amp;#039;&amp;#039; from the &amp;#039;&amp;#039;Data Path&amp;#039;&amp;#039; or select the array index for a specific property.&lt;br /&gt;
&lt;br /&gt;
:; &amp;#039;&amp;#039;F-Curve Grouping&amp;#039;&amp;#039;&lt;br /&gt;
:: This controls what &amp;#039;&amp;#039;Group&amp;#039;&amp;#039; to add the &amp;#039;&amp;#039;Channels&amp;#039;&amp;#039; to.&lt;br /&gt;
:: &amp;#039;&amp;#039;Keying Set Name&amp;#039;&amp;#039;, &amp;#039;&amp;#039;None&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Named Group&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
: &amp;#039;&amp;#039;Keyframing Settings&amp;#039;&amp;#039;&lt;br /&gt;
:: These options control individual properties in the Keying Set.&lt;br /&gt;
&lt;br /&gt;
:: &amp;#039;&amp;#039;Only Needed&amp;#039;&amp;#039;&lt;br /&gt;
::: Only insert keyframes where they&amp;#039;re needed in the relevant F-Curves.&lt;br /&gt;
&lt;br /&gt;
:: &amp;#039;&amp;#039;Visual Keying&amp;#039;&amp;#039;&lt;br /&gt;
::: Insert keyframes based on the visual transformation.&lt;br /&gt;
&lt;br /&gt;
:: &amp;#039;&amp;#039;XYZ=RGB Colors&amp;#039;&amp;#039;&lt;br /&gt;
::: For new F-Curves, set the colors to RGB for the property set, Location XYZ for example.&lt;br /&gt;
&lt;br /&gt;
== Adding Properties ==&lt;br /&gt;
&lt;br /&gt;
; Some ways to add properties to keying sets.&lt;br /&gt;
&lt;br /&gt;
; {{Shortcut|rmb}} the property in the &amp;#039;&amp;#039;User Interface&amp;#039;&amp;#039;, then select &amp;#039;&amp;#039;Add Single to Keying Set&amp;#039;&amp;#039; or &amp;#039;&amp;#039;Add All to Keying Set&amp;#039;&amp;#039;. This will add the properties to the active keying set, or to a new keying set if none exist.&lt;br /&gt;
&lt;br /&gt;
; Hover the mouse over the properties, then press {{Shortcut|K}}, to add &amp;#039;&amp;#039;Add All to Keying Set&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Doc:2.6/Manual/Animation/Editors/Timeline#V_Keyframe_Control|Timeline Header - V Keyframe Control]]&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|2.6|Doc:2.6/Manual/Animation/Basics/Drivers|Doc:2.6/Manual/Animation/Basics/Markers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Koilz</name></author>
		
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