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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AKoilz%2F2.50.a2_bex_WM_main</id>
	<title>利用者:Koilz/2.50.a2 bex WM main - 版の履歴</title>
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	<updated>2026-09-05T03:02:19Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Koilz/2.50.a2_bex_WM_main&amp;diff=140551&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T20:53:20Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:53時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Koilz/2.50.a2_bex_WM_main&amp;diff=140550&amp;oldid=prev</id>
		<title>wiki&gt;Koilz: Created page with &quot;Blender Execution - 2.5A2 30518M     Execution   The main entrypoint is in (blender\source\creator\creator.c)  The main program loop is in (blender\source\blender\windowmanager\i...&quot;</title>
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		<updated>2013-02-22T16:38:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Blender Execution - 2.5A2 30518M     Execution   The main entrypoint is in (blender\source\creator\creator.c)  The main program loop is in (blender\source\blender\windowmanager\i...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Blender Execution - 2.5A2 30518M&lt;br /&gt;
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&lt;br /&gt;
Execution&lt;br /&gt;
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The main entrypoint is in (blender\source\creator\creator.c)&lt;br /&gt;
&lt;br /&gt;
The main program loop is in (blender\source\blender\windowmanager\intern\wm.c)&lt;br /&gt;
&amp;lt;source lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
// 0999 blender\source\creator\creator.c&lt;br /&gt;
// --------------------------------------------------------------------------------&lt;br /&gt;
int main(int argc, char **argv)		/* Entrypoint */&lt;br /&gt;
{&lt;br /&gt;
	SYS_SystemHandle syshandle;&lt;br /&gt;
	bContext *C= CTX_create();&lt;br /&gt;
	bArgs *ba;&lt;br /&gt;
// --------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// 1147 blender\source\creator\creator.c&lt;br /&gt;
// --------------------------------------------------------------------------------&lt;br /&gt;
	WM_main(C);			/* Main program loop */&lt;br /&gt;
// --------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// 0058 blender\source\blender\windowmanager\WM_api.h&lt;br /&gt;
// --------------------------------------------------------------------------------&lt;br /&gt;
void WM_main (struct bContext *C);		/* WM_main declarartion */&lt;br /&gt;
// --------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// 0328 blender\source\blender\windowmanager\intern\wm.c&lt;br /&gt;
// --------------------------------------------------------------------------------&lt;br /&gt;
void WM_main(bContext *C)			/* WM_main definition */&lt;br /&gt;
{&lt;br /&gt;
	while(1)&lt;br /&gt;
	{&lt;br /&gt;
		&lt;br /&gt;
	/* get events from ghost, handle window events, add to window queues */&lt;br /&gt;
		wm_window_process_events(C); &lt;br /&gt;
		&lt;br /&gt;
	/* per window, all events to the window, screen, area and region handlers */&lt;br /&gt;
		wm_event_do_handlers(C);&lt;br /&gt;
		&lt;br /&gt;
	/* events have left notes about changes, we handle and cache it */&lt;br /&gt;
		wm_event_do_notifiers(C);&lt;br /&gt;
		&lt;br /&gt;
	/* execute cached changes draw */&lt;br /&gt;
		wm_draw_update(C);&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
// --------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
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Context&lt;br /&gt;
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..&lt;br /&gt;
&amp;lt;source lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
// 0054 blender\source\blender\blenkernel\intern\context.c&lt;br /&gt;
// --------------------------------------------------------------------------------&lt;br /&gt;
struct bContext&lt;br /&gt;
{&lt;br /&gt;
	int thread;&lt;br /&gt;
	&lt;br /&gt;
	/* windowmanager context */&lt;br /&gt;
	struct&lt;br /&gt;
	{&lt;br /&gt;
		struct wmWindowManager *manager;&lt;br /&gt;
		struct wmWindow *window;&lt;br /&gt;
		struct bScreen *screen;&lt;br /&gt;
		struct ScrArea *area;&lt;br /&gt;
		struct ARegion *region;&lt;br /&gt;
		struct ARegion *menu;&lt;br /&gt;
		struct bContextStore *store;&lt;br /&gt;
	} wm;&lt;br /&gt;
	&lt;br /&gt;
	/* data context */&lt;br /&gt;
	struct&lt;br /&gt;
	{&lt;br /&gt;
		struct Main *main;&lt;br /&gt;
		struct Scene *scene;&lt;br /&gt;
		int recursion;&lt;br /&gt;
		int py_init; /* true if python is initialized */&lt;br /&gt;
		void *py_context;&lt;br /&gt;
	} data;&lt;br /&gt;
	&lt;br /&gt;
	/* data evaluation */&lt;br /&gt;
	struct&lt;br /&gt;
	{&lt;br /&gt;
		int render;&lt;br /&gt;
	} eval;&lt;br /&gt;
};&lt;br /&gt;
// --------------------------------------------------------------------------------&amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>wiki&gt;Koilz</name></author>
		
	</entry>
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