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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AKoilz%2F22.06.13_wiki_-_doc_Shape_Keys</id>
	<title>利用者:Koilz/22.06.13 wiki - doc Shape Keys - 版の履歴</title>
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	<updated>2026-09-26T07:55:57Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Koilz/22.06.13_wiki_-_doc_Shape_Keys&amp;diff=142719&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Koilz/22.06.13_wiki_-_doc_Shape_Keys&amp;diff=142719&amp;oldid=prev"/>
		<updated>2018-06-28T20:56:40Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:56時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Koilz/22.06.13_wiki_-_doc_Shape_Keys&amp;diff=142718&amp;oldid=prev</id>
		<title>2013年12月26日 (木) 01:15にwiki&gt;Koilzによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Koilz/22.06.13_wiki_-_doc_Shape_Keys&amp;diff=142718&amp;oldid=prev"/>
		<updated>2013-12-26T01:15:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOINDEX__&lt;br /&gt;
&lt;br /&gt;
==Shape Keys==&lt;br /&gt;
&lt;br /&gt;
[[File:Doc_Shape_Keys_Visual.PNG]]&lt;br /&gt;
&lt;br /&gt;
; Shape Keys are used on Objects like Mesh, Curve, Surface, Lattice.&lt;br /&gt;
; They are used to deform the mesh vertices into a new shape.&lt;br /&gt;
&lt;br /&gt;
; They are two types of Shape Keys.&lt;br /&gt;
; Relative, which are relative to the Basis or selected shape key.&lt;br /&gt;
; Absolute, which are relative to the previous and next shape key.&lt;br /&gt;
&lt;br /&gt;
;Properties, Object Data, Shape Keys.&lt;br /&gt;
;[[File:Doc_Shape_Keys3.PNG]]&lt;br /&gt;
&lt;br /&gt;
; '''Relative'''&lt;br /&gt;
: Set the shape keys to Relative or Absolute.&lt;br /&gt;
; '''Name'''&lt;br /&gt;
: Name of the Shape Key.&lt;br /&gt;
; '''Value'''&lt;br /&gt;
: Current Value of the Shape Key (0.0 to 1.0).&lt;br /&gt;
; '''Mute'''&lt;br /&gt;
: This visually disables the shape key in the 3D view.&lt;br /&gt;
; '''Add'''&lt;br /&gt;
: Add a new shape key to the list.&lt;br /&gt;
; '''Remove'''&lt;br /&gt;
: Remove a shape key from the list.&lt;br /&gt;
; '''Specials'''&lt;br /&gt;
: A menu with some operators.&lt;br /&gt;
: [[File:Shape_Key_Specials.PNG]]&lt;br /&gt;
:; '''Transfer Shape Key'''&lt;br /&gt;
:: Transfer the active 'Shape Key' from a different object.&lt;br /&gt;
:: Select two objects, the active Shape Key is copied to the active object.&lt;br /&gt;
:; '''Join as Shapes'''&lt;br /&gt;
:: Transfer the 'Current Shape' from a different object.&lt;br /&gt;
:: Select two objects, the Shape is copied to the active object.&lt;br /&gt;
:; '''Mirror Shape Key'''&lt;br /&gt;
:: If your mesh is nice and symmetrical, you can mirror the shape keys on the X axis.&lt;br /&gt;
:: This doesnt always work the first time.&lt;br /&gt;
:: [[File:Doc_Shape_Keys_Mirror.PNG|600px]]&lt;br /&gt;
:; '''New Shape From Mix'''&lt;br /&gt;
:: Add a new shape key with the current deformed shape of the object.&lt;br /&gt;
; '''Move'''&lt;br /&gt;
: Move shape key up or down in the list.&lt;br /&gt;
; '''Show Active'''&lt;br /&gt;
: Show the Active/Selected shape key in the 3D View.&lt;br /&gt;
; '''Edit Mode'''&lt;br /&gt;
: Show the current shape in Edit Mode.&lt;br /&gt;
&lt;br /&gt;
===Relative Shape Keys===&lt;br /&gt;
&lt;br /&gt;
[[File:Doc_Shape_Keys_Relative3.PNG]]&lt;br /&gt;
&lt;br /&gt;
; Relative shape keys deform from a selected shape key.&lt;br /&gt;
; By default all shape keys deform from the first shape key called the Basis shape key.&lt;br /&gt;
; They are mainly used as Corrective Shape Keys for limb joints or Facial Animation.&lt;br /&gt;
&lt;br /&gt;
; '''Clear Weights'''&lt;br /&gt;
: Set all values to 0.&lt;br /&gt;
; '''Name'''&lt;br /&gt;
: Name of the shape key.&lt;br /&gt;
; '''Value'''&lt;br /&gt;
: Value of the shape key.&lt;br /&gt;
; '''Range'''&lt;br /&gt;
: Min and Max range of the shape key value.&lt;br /&gt;
; '''Vertex Group'''&lt;br /&gt;
: Limit the shape key deformation to a vertex group.&lt;br /&gt;
; '''Relative'''&lt;br /&gt;
: Select the shape key to deform from.&lt;br /&gt;
&lt;br /&gt;
===Absolute Shape Keys===&lt;br /&gt;
&lt;br /&gt;
[[File:Doc_Shape_Keys_Absolute2.PNG]]&lt;br /&gt;
&lt;br /&gt;
; Absolute shape keys deform from the previous and to the next shape key.&lt;br /&gt;
; Mainly used to deform the object into different shapes over time.&lt;br /&gt;
&lt;br /&gt;
; '''Reset Timing'''&lt;br /&gt;
: Reset the timing for absolute shape keys.&lt;br /&gt;
: For example, if you have the shape keys, Basis, Key_1, Key_2, in that order.&lt;br /&gt;
: Reset Timing will loop the shapekeys, and set the shape key frames to +0.1.&lt;br /&gt;
:: Basis 0.1&lt;br /&gt;
:: Key_1 0.2&lt;br /&gt;
:: Key_2 0.3&lt;br /&gt;
: Evaluation Time will show this as frame*100.0.&lt;br /&gt;
:: Basis 10.0&lt;br /&gt;
:: Key_1 20.0&lt;br /&gt;
:: Key_2 30.0&lt;br /&gt;
; '''Name'''&lt;br /&gt;
: Name of the shape key.&lt;br /&gt;
; '''Interpolation'''&lt;br /&gt;
: This controls the interpolation between shape keys.&lt;br /&gt;
: [[File:Doc_Shape_Keys_Interpolation.PNG]]&lt;br /&gt;
; '''Evaluation Time'''&lt;br /&gt;
: This is used to control the shape key influence.&lt;br /&gt;
: For example, if you have the shape keys, Basis, Key_1, Key_2, in that order,and you reset timing.&lt;br /&gt;
:: Basis 10.0&lt;br /&gt;
:: Key_1 20.0&lt;br /&gt;
:: Key_2 30.0&lt;br /&gt;
: You can control the shape key influence with Evaluation Time.&lt;br /&gt;
: Here a keyframe has been used to control Evaluation Time for animation.&lt;br /&gt;
: [[File:Doc_Shape_Keys_Evaluation.PNG|600px]]&lt;br /&gt;
; '''Slurph'''&lt;br /&gt;
: Quote 2.66 &amp;quot;Create a delay (in frames) in applying key positions, first vertex goes first.&amp;quot;&lt;br /&gt;
: // As far as i can tell this doesnt anything in 2.6x.&lt;br /&gt;
: // I think, it used todo delay vertices based on distance from object origin in 2.4x.&lt;br /&gt;
: // http://wiki.blender.org/index.php/Doc:2.4/Manual/Animation/Techs/Shape/Shape_Keys/Editing#Editing_Shape_Properties&lt;br /&gt;
: // koil.&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
File:Doc_Shape_Keys_Visual.PNG		// ok&lt;br /&gt;
File:Doc_Shape_Keys.PNG			// delete&lt;br /&gt;
File:Doc_Shape_Keys2.PNG		// delete&lt;br /&gt;
File:Doc_Shape_Keys3.PNG		// ok&lt;br /&gt;
File:Shape_Key_Specials.PNG		// ok&lt;br /&gt;
File:Doc_Shape_Keys_Relative.PNG	// delete&lt;br /&gt;
File:Doc_Shape_Keys_Relative2.PNG	// delete&lt;br /&gt;
File:Doc_Shape_Keys_Relative3.PNG	// ok&lt;br /&gt;
File:Doc_Shape_Keys_Absolute.PNG	// delete&lt;br /&gt;
File:Doc_Shape_Keys_Absolute2.PNG	// ok&lt;br /&gt;
File:Doc_Shape_Keys_Interpolation.PNG	// ok&lt;br /&gt;
File:Doc_Shape_Keys_Evaluation.PNG	// ok&lt;br /&gt;
File:Doc_Shape_Keys_Mirror.PNG		// ok&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Redirectory 2.66==&lt;br /&gt;
&amp;lt;pre&amp;gt;defined		gui property			doc_id					redirect&lt;br /&gt;
Object		ShapeKey.name			Object.active_shape_key_index		&amp;quot;Modeling/Objects&amp;quot;&lt;br /&gt;
ShapeKey	ShapeKey.value			ShapeKey.value				&amp;quot;Animation/Basic/Deformation/Shape_Keys&amp;quot;&lt;br /&gt;
ShapeKey	ShapeKey.mute			ShapeKey.mute				&amp;quot;Animation/Basic/Deformation/Shape_Keys&amp;quot;&lt;br /&gt;
Object		shape_key_add			object.shape_key_add			&amp;quot;Modeling/Objects&amp;quot;&lt;br /&gt;
Object		shape_key_remove		object.shape_key_remove			&amp;quot;Modeling/Objects&amp;quot;&lt;br /&gt;
Object		shape_key_specials		N/A					N/A&lt;br /&gt;
Object		shape_key_move: up		object.shape_key_move			&amp;quot;Modeling/Objects&amp;quot;&lt;br /&gt;
Object		shape_key_move: down		object.shape_key_move			&amp;quot;Modeling/Objects&amp;quot;&lt;br /&gt;
Key		key use relative		Key.use_relative			&amp;quot;Animation/Basic/Deformation/Shape_Keys&amp;quot;&lt;br /&gt;
Object		show current shape		Object.show_only_shape_key		&amp;quot;Modeling/Objects&amp;quot;&lt;br /&gt;
Object		apply in edit mode		Object.use_shape_key_edit_mode		&amp;quot;Modeling/Objects&amp;quot;&lt;br /&gt;
Object		clear weights			object.shape_key_clear			&amp;quot;Modeling/Objects&amp;quot;&lt;br /&gt;
ShapeKey	Name of shape key		ShapeKey.name				&amp;quot;Animation/Basic/Deformation/Shape_Keys&amp;quot;&lt;br /&gt;
.. There are some more.&lt;br /&gt;
Propose change all to &amp;quot;Animation/Basic/Deformation/Shape_Keys&amp;quot; or &amp;quot;Animation/Techs/Shape/Shape_Keys&amp;quot;.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Redirectory for scripts\addons\modules\rna_wiki_reference.py==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    # --- Shape Keys: Main ---								# Shape Keys: Main&lt;br /&gt;
    (&amp;quot;bpy.types.Object.active_shape_key_index&amp;quot;,  &amp;quot;Animation/Techs/Shape/Shape_Keys&amp;quot;),	# name&lt;br /&gt;
    (&amp;quot;bpy.types.ShapeKey.value&amp;quot;,  &amp;quot;Animation/Techs/Shape/Shape_Keys&amp;quot;),			# value&lt;br /&gt;
    (&amp;quot;bpy.types.ShapeKey.mute&amp;quot;,  &amp;quot;Animation/Techs/Shape/Shape_Keys&amp;quot;),			# mute&lt;br /&gt;
    (&amp;quot;bpy.types.object.shape_key_add&amp;quot;,  &amp;quot;Animation/Techs/Shape/Shape_Keys&amp;quot;),		# add&lt;br /&gt;
    (&amp;quot;bpy.types.object.shape_key_remove&amp;quot;,  &amp;quot;Animation/Techs/Shape/Shape_Keys&amp;quot;),		# remove&lt;br /&gt;
    (&amp;quot;bpy.types.Key.use_relative&amp;quot;,  &amp;quot;Animation/Techs/Shape/Shape_Keys&amp;quot;),		# relative&lt;br /&gt;
    # specials: operator requires doc_id						# specials&lt;br /&gt;
    (&amp;quot;bpy.types.object.shape_key_move&amp;quot;,  &amp;quot;Animation/Techs/Shape/Shape_Keys&amp;quot;),		# move&lt;br /&gt;
    (&amp;quot;bpy.types.Object.show_only_shape_key&amp;quot;,  &amp;quot;Animation/Techs/Shape/Shape_Keys&amp;quot;),	# show active&lt;br /&gt;
    (&amp;quot;bpy.types.Object.use_shape_key_edit_mode&amp;quot;,  &amp;quot;Animation/Techs/Shape/Shape_Keys&amp;quot;),	# edit mode&lt;br /&gt;
&lt;br /&gt;
    # --- Shape Keys: Relative ---									# Shape Keys: Relative&lt;br /&gt;
    (&amp;quot;bpy.types.object.shape_key_clear&amp;quot;,  &amp;quot;Animation/Techs/Shape/Shape_Keys#Relative_Shape_Keys&amp;quot;),	# clear weights&lt;br /&gt;
    (&amp;quot;bpy.types.ShapeKey.name&amp;quot;,  &amp;quot;Animation/Techs/Shape/Shape_Keys&amp;quot;),					# name: main operator&lt;br /&gt;
    (&amp;quot;bpy.types.ShapeKey.value&amp;quot;,  &amp;quot;Animation/Techs/Shape/Shape_Keys&amp;quot;),					# value: main operator&lt;br /&gt;
    (&amp;quot;bpy.types.ShapeKey.slider_min&amp;quot;,  &amp;quot;Animation/Techs/Shape/Shape_Keys#Relative_Shape_Keys&amp;quot;),		# range min&lt;br /&gt;
    (&amp;quot;bpy.types.ShapeKey.slider_max.&amp;quot;,  &amp;quot;Animation/Techs/Shape/Shape_Keys#Relative_Shape_Keys&amp;quot;),	# range max&lt;br /&gt;
    (&amp;quot;bpy.types.ShapeKey.vertex_group&amp;quot;,  &amp;quot;Animation/Techs/Shape/Shape_Keys#Relative_Shape_Keys&amp;quot;),	# vertex group&lt;br /&gt;
    (&amp;quot;bpy.types.ShapeKey.relative_key&amp;quot;,  &amp;quot;Animation/Techs/Shape/Shape_Keys#Relative_Shape_Keys&amp;quot;),	# relative key&lt;br /&gt;
&lt;br /&gt;
    # --- Shape Keys: Absolute ---									# Shape Keys: Absolute&lt;br /&gt;
    (&amp;quot;bpy.types.object.shape_key_retime&amp;quot;,  &amp;quot;Animation/Techs/Shape/Shape_Keys#Absolute_Shape_Keys&amp;quot;),	# reset timing&lt;br /&gt;
    (&amp;quot;bpy.types.ShapeKey.name&amp;quot;,  &amp;quot;Animation/Techs/Shape/Shape_Keys&amp;quot;),					# name: main operator&lt;br /&gt;
    (&amp;quot;bpy.types.ShapeKey.interpolation&amp;quot;,  &amp;quot;Animation/Techs/Shape/Shape_Keys#Absolute_Shape_Keys&amp;quot;),	# interpolation&lt;br /&gt;
    (&amp;quot;bpy.types.Key.eval_time&amp;quot;,  &amp;quot;Animation/Techs/Shape/Shape_Keys#Absolute_Shape_Keys&amp;quot;),		# evaluation time&lt;br /&gt;
    (&amp;quot;bpy.types.Key.slurph&amp;quot;,  &amp;quot;Animation/Techs/Shape/Shape_Keys#Absolute_Shape_Keys&amp;quot;),			# slurph&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
25.06.13 [[User:Koilz|Koilz]].&lt;/div&gt;</summary>
		<author><name>wiki&gt;Koilz</name></author>
		
	</entry>
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