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	<title>利用者:Koilz/ddg - 版の履歴</title>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Koilz/ddg&amp;diff=148645&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T21:11:37Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:11時点における版&lt;/td&gt;
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&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Koilz/ddg&amp;diff=148644&amp;oldid=prev</id>
		<title>wiki&gt;Koilz: ..</title>
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		<updated>2014-10-26T14:32:21Z</updated>

		<summary type="html">&lt;p&gt;..&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOINDEX__&lt;br /&gt;
&lt;br /&gt;
= ddge pbr =&lt;br /&gt;
&lt;br /&gt;
; // May be best to research later.&lt;br /&gt;
&lt;br /&gt;
; Driver Dependancy Graph Example: Pose Bone Rotation.&lt;br /&gt;
; [[File:DDGE_-_Pose_Bone_Rotation.blend|Pose Bone Rotation]]&lt;br /&gt;
&lt;br /&gt;
; I dont know much about the DG code, so this is an attempt to document some of it.&lt;br /&gt;
; I think the DG works by updating property in the order set by the DG nodes.&lt;br /&gt;
; I think DG nodes are allocated and parented based on logic.&lt;br /&gt;
&lt;br /&gt;
; I like the driver system so im starting there.&lt;br /&gt;
; Branches: DBO, 2.67b r58051.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
; This is an example file which shows some of the problems with the DG.&lt;br /&gt;
&lt;br /&gt;
; The object/pose bone property with the problem is updated with a driver, call it Driver Property.&lt;br /&gt;
; To see the problem, move or rotate the top pose bone in the Test row.&lt;br /&gt;
&lt;br /&gt;
; Trans&lt;br /&gt;
: In this example the driver property is part of the same object.&lt;br /&gt;
: Rotate the top pose bone to test.&lt;br /&gt;
: Transform space works, Local space lags.&lt;br /&gt;
&lt;br /&gt;
; Both&lt;br /&gt;
: In this example the driver property is part of a different object.&lt;br /&gt;
: Rotate the top pose bone to test.&lt;br /&gt;
: Both Trnasform and Local space work.&lt;br /&gt;
&lt;br /&gt;
; Local&lt;br /&gt;
: In this example one wants to use the local rotation derived from the IK constraint.&lt;br /&gt;
: The driver property is part of a seperate object.&lt;br /&gt;
: Move the top pose bone up and down to test.&lt;br /&gt;
: Only Local space works.&lt;br /&gt;
&lt;br /&gt;
; None&lt;br /&gt;
: In this example one wants to use the local rotation derived from the IK constraint.&lt;br /&gt;
: The driver property is part of the same object.&lt;br /&gt;
: Move the top pose bone up and down to test.&lt;br /&gt;
: Transform space doesnt work, Local space lags.&lt;br /&gt;
: This is one of the worst case examples in 2.70a.&lt;br /&gt;
&lt;br /&gt;
; In one process blender needs to update the properties in the correct order.&lt;br /&gt;
; The DG (list of nodes) controls the order, for how properties are updated.&lt;br /&gt;
&lt;br /&gt;
== Some Driver Code ==&lt;br /&gt;
&lt;br /&gt;
; Examples like this can work. Depends on -&amp;gt; X.&lt;br /&gt;
; local rotation -&amp;gt; driver -&amp;gt; local rotation -&amp;gt; driver -&amp;gt; world location -&amp;gt; driver -&amp;gt; world rotation.&lt;br /&gt;
; [[File:Driver_example.blend|Driver Example]]&lt;br /&gt;
&lt;br /&gt;
=== dag_add_driver_relation ===&lt;br /&gt;
&lt;br /&gt;
; This code loops over the driver variables, checks the target, then adds a update node, dag_add_relation.&lt;br /&gt;
; The node type depends on the driver variable target property type.&lt;br /&gt;
: DAG_RL_DATA_DATA : DAG_RL_DATA_OB&lt;br /&gt;
: DAG_RL_OB_DATA : DAG_RL_OB_OB&lt;br /&gt;
&lt;br /&gt;
; This code gets the node for the driver target, nodel.&lt;br /&gt;
: /* normal channel-drives-channel */&lt;br /&gt;
: node1 = dag_get_node(dag, dtar-&amp;gt;id);&lt;br /&gt;
; The other node, node, comes from the argument.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// source/blender/blenkernel/intern/depsgraph.c: 316 (2.72)&lt;br /&gt;
&lt;br /&gt;
/* isdata = object data... */&lt;br /&gt;
/* XXX this needs to be extended to be more flexible (so that not only objects are evaluated via depsgraph)... */&lt;br /&gt;
static void dag_add_driver_relation(AnimData *adt, DagForest *dag, DagNode *node, int isdata)&lt;br /&gt;
{&lt;br /&gt;
  FCurve *fcu;&lt;br /&gt;
  DagNode *node1;&lt;br /&gt;
&lt;br /&gt;
  for (fcu = adt-&amp;gt;drivers.first; fcu; fcu = fcu-&amp;gt;next) {&lt;br /&gt;
    ChannelDriver *driver = fcu-&amp;gt;driver;&lt;br /&gt;
    DriverVar *dvar;&lt;br /&gt;
    int isdata_fcu = (isdata) || (fcu-&amp;gt;rna_path &amp;amp;&amp;amp; strstr(fcu-&amp;gt;rna_path, &amp;quot;modifiers[&amp;quot;));&lt;br /&gt;
&lt;br /&gt;
    /* loop over variables to get the target relationships */&lt;br /&gt;
    for (dvar = driver-&amp;gt;variables.first; dvar; dvar = dvar-&amp;gt;next) {&lt;br /&gt;
      /* only used targets */&lt;br /&gt;
      DRIVER_TARGETS_USED_LOOPER(dvar)&lt;br /&gt;
      {&lt;br /&gt;
        if (dtar-&amp;gt;id) {&lt;br /&gt;
          /* FIXME: other data types need to be added here so that they can work! */&lt;br /&gt;
          if (GS(dtar-&amp;gt;id-&amp;gt;name) == ID_OB) {&lt;br /&gt;
&lt;br /&gt;
            Object *ob = (Object *)dtar-&amp;gt;id;&lt;br /&gt;
&lt;br /&gt;
            /* normal channel-drives-channel */&lt;br /&gt;
            node1 = dag_get_node(dag, dtar-&amp;gt;id);&lt;br /&gt;
&lt;br /&gt;
            /* check if bone... */&lt;br /&gt;
            if ((ob-&amp;gt;type == OB_ARMATURE) &amp;amp;&amp;amp;&lt;br /&gt;
            ( ((dtar-&amp;gt;rna_path) &amp;amp;&amp;amp; strstr(dtar-&amp;gt;rna_path, &amp;quot;pose.bones[&amp;quot;)) ||&lt;br /&gt;
            ((dtar-&amp;gt;flag &amp;amp; DTAR_FLAG_STRUCT_REF) &amp;amp;&amp;amp; (dtar-&amp;gt;pchan_name[0])) ))&lt;br /&gt;
            {&lt;br /&gt;
              dag_add_relation(dag, node1, node, isdata_fcu ? DAG_RL_DATA_DATA : DAG_RL_DATA_OB, &amp;quot;Driver&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
&lt;br /&gt;
            /* check if ob data */&lt;br /&gt;
            else if (dtar-&amp;gt;rna_path &amp;amp;&amp;amp; strstr(dtar-&amp;gt;rna_path, &amp;quot;data.&amp;quot;))&lt;br /&gt;
              dag_add_relation(dag, node1, node, isdata_fcu ? DAG_RL_DATA_DATA : DAG_RL_DATA_OB, &amp;quot;Driver&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
            /* normal */&lt;br /&gt;
            else&lt;br /&gt;
              dag_add_relation(dag, node1, node, isdata_fcu ? DAG_RL_OB_DATA : DAG_RL_OB_OB, &amp;quot;Driver&amp;quot;);&lt;br /&gt;
          }&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
      DRIVER_TARGETS_LOOPER_END&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== dag_add_relation ===&lt;br /&gt;
&lt;br /&gt;
; This code adds some dependency nodes.&lt;br /&gt;
: nodel -&amp;gt; fobl. driver target.&lt;br /&gt;
: node -&amp;gt; fob2. currect node.&lt;br /&gt;
&lt;br /&gt;
; Part of it loops some nodes with itA node pointer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// source/blender/blenkernel/intern/depsgraph.c: 1121 (2.72)&lt;br /&gt;
&lt;br /&gt;
void dag_add_relation(DagForest *forest, DagNode *fob1, DagNode *fob2, short rel, const char *name)&lt;br /&gt;
{&lt;br /&gt;
  DagAdjList *itA = fob1-&amp;gt;child;&lt;br /&gt;
&lt;br /&gt;
  /* parent relation is for cycle checking */&lt;br /&gt;
  dag_add_parent_relation(forest, fob1, fob2, rel, name);&lt;br /&gt;
&lt;br /&gt;
  while (itA) { /* search if relation exist already */&lt;br /&gt;
    if (itA-&amp;gt;node == fob2) {&lt;br /&gt;
      itA-&amp;gt;type |= rel;&lt;br /&gt;
      itA-&amp;gt;count += 1;&lt;br /&gt;
      return;&lt;br /&gt;
    }&lt;br /&gt;
    itA = itA-&amp;gt;next;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  /* create new relation and insert at head. MALLOC alert! */&lt;br /&gt;
  itA = MEM_mallocN(sizeof(DagAdjList), &amp;quot;DAG adj list&amp;quot;);&lt;br /&gt;
  itA-&amp;gt;node = fob2;&lt;br /&gt;
  itA-&amp;gt;type = rel;&lt;br /&gt;
  itA-&amp;gt;count = 1;&lt;br /&gt;
  itA-&amp;gt;next = fob1-&amp;gt;child;&lt;br /&gt;
  itA-&amp;gt;name = name;&lt;br /&gt;
  fob1-&amp;gt;child = itA;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==== call tree add driver relation ====&lt;br /&gt;
&lt;br /&gt;
; What calls dag_add_driver_relation and where is it called.&lt;br /&gt;
; Search source &amp;quot;dag_add_driver_relation&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
; // depsgraph.c, 2.67b&lt;br /&gt;
; // source/blender/blenkernel/intern/depsgraph.c, 2.72&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
dag_add_shader_nodetree_driver_relations	344&lt;br /&gt;
dag_add_material_nodetree_driver_relations	367&lt;br /&gt;
dag_add_material_lamp_driver_relations		394&lt;br /&gt;
build_dag_object				440	called a few time, 4, &amp;quot;XXX old anim system&amp;quot;.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Thats it.&lt;br /&gt;
&lt;br /&gt;
==== DG node types ====&lt;br /&gt;
&lt;br /&gt;
; // depsgraph_private.h, 2.67b&lt;br /&gt;
; // source/blender/blenkernel/depsgraph_private.h, 2.72&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/* **** DAG relation types *** */		37&lt;br /&gt;
#define DAG_RL_SCENE	(1 &amp;lt;&amp;lt; 0)		40&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; A set of binary id numbers for each node type. All node types sum to 8bit.&lt;br /&gt;
; This is also where the data structures are defined, DaGNode listbase structs.&lt;br /&gt;
; And the prototype functions.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Koilz</name></author>
		
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