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	<title>利用者:Kwk/Gsoc2010/Shader Editor - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AKwk%2FGsoc2010%2FShader_Editor"/>
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	<updated>2026-08-02T11:38:42Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Kwk/Gsoc2010/Shader_Editor&amp;diff=99137&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Kwk/Gsoc2010/Shader_Editor&amp;diff=99137&amp;oldid=prev"/>
		<updated>2018-06-28T19:38:35Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:38時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Kwk/Gsoc2010/Shader_Editor&amp;diff=99136&amp;oldid=prev</id>
		<title>wiki&gt;Kwk: Header/Footer</title>
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		<updated>2010-08-16T13:34:04Z</updated>

		<summary type="html">&lt;p&gt;Header/Footer&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|soc-2010-kwk|User:Kwk/GSoC2010/BumpMapPainting|User:Kwk/Gsoc2010/ImageLayers}}&lt;br /&gt;
&lt;br /&gt;
=Shader Editor=&lt;br /&gt;
&lt;br /&gt;
I've written a small program to write and test OpenGL shaders on simply geometric models.&lt;br /&gt;
&lt;br /&gt;
The software is a standalone product that has nothing to do with Blender except that I used it to write my &amp;quot;Height to Normal&amp;quot; shader for bump map previewing. I needed to understand how OpenGL shaders are written and used from within OpenGL.&lt;br /&gt;
&lt;br /&gt;
Here's a screen shot of the editor that shows an early version of the &amp;quot;height to normal&amp;quot; shader in action. This shader is used in my bump map preview task.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soc-2010-kwk-shader-editor.png|768px|The OpenGL Shader editor shows an early version of the &amp;quot;height to normal&amp;quot; shader in action. This shader is used in my bump map preview task.]]&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|User:Kwk/GSoC2010/BumpMapPainting|User:Kwk/Gsoc2010/ImageLayers}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Kwk</name></author>
		
	</entry>
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