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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ALeonardoSegovia%2FGSoC_2018%2FReports%2FCommunity_Bonding</id>
	<title>利用者:LeonardoSegovia/GSoC 2018/Reports/Community Bonding - 版の履歴</title>
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	<updated>2026-05-07T14:28:22Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:LeonardoSegovia/GSoC_2018/Reports/Community_Bonding&amp;diff=154613&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:LeonardoSegovia/GSoC_2018/Reports/Community_Bonding&amp;diff=154613&amp;oldid=prev"/>
		<updated>2018-06-28T21:24:01Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:24時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:LeonardoSegovia/GSoC_2018/Reports/Community_Bonding&amp;diff=154612&amp;oldid=prev</id>
		<title>wiki&gt;LeonardoSegovia: Updated survey with brecht's comments</title>
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		<updated>2018-05-07T18:03:34Z</updated>

		<summary type="html">&lt;p&gt;Updated survey with brecht&amp;#039;s comments&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Implementing a Hair Shader for Cycles =&lt;br /&gt;
&lt;br /&gt;
== Report: Community Bonding period ==&lt;br /&gt;
&lt;br /&gt;
=== BlenderArtists community survey ===&lt;br /&gt;
&lt;br /&gt;
bzztploink on IRC suggested:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;2018-04-24 16:12:01    bzztploink    you could also think about having a thread on blenderartists.org so people can follow your progress and give feedback&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Thread is [https://blenderartists.org/t/cycless-gsoc-2018-project-new-hair-shader-expectations/1103070/10 here].&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
&lt;br /&gt;
* A substantial number of users asked if the end result would be a principled shader (à la [http://blog.selfshadow.com/publications/s2012-shading-course/%5D Disney über-shader]).&lt;br /&gt;
** Brecht says this will be indeed the case:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;2018-05-07 17:44:29  brecht  I didn't mentioned it explicitly, but the idea was for the new hair shader to be called &amp;amp;quot;principled hair&amp;amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;2018-05-07 17:44:41  brecht  so that we have principled bsdf/hair/volume&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;2018-05-07 17:44:52  brecht  and user will then immediately understand it's an &amp;amp;quot;ubershader&amp;amp;quot; type thing&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* There were a number of complaints about:&lt;br /&gt;
** The lack of documentation on the current shader. There is no explanation on how to setup a proper hair material, only the physical meaning of the parameters and that’s it.&lt;br /&gt;
** The usability of the current shader. Some artists try to make the most of it by using complex nodegroups, but that’s a stopgap measure at best.&lt;br /&gt;
* The primary concern was about the shader’s interface:&lt;br /&gt;
** Would the modes (R, TT, TRT) stay separated?&lt;br /&gt;
** Intuitive parameters&lt;br /&gt;
&lt;br /&gt;
=== Development environment preparation ===&lt;br /&gt;
&lt;br /&gt;
I’ve setup MS Visual Studio 2017 on Windows 7 x64. I had CUDA installed from an earlier postgrad course, so no news on that front.&lt;br /&gt;
&lt;br /&gt;
I tried to follow [https://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Windows the BlenderWiki page] on the subject. The make script finds only the 32-bit toolchain, even if called from within the 64-bit Build Tools CLI. I ended up following [https://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Windows#Manual_CMake_Setup Manual CMake Setup] to force a fully x64 build toolchain, using the CMake GUI to finish off the process.&lt;/div&gt;</summary>
		<author><name>wiki&gt;LeonardoSegovia</name></author>
		
	</entry>
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