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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ALukasstockner97%2FGSoC_2016%2FWeekly_Reports%2FWeek_11</id>
	<title>利用者:Lukasstockner97/GSoC 2016/Weekly Reports/Week 11 - 版の履歴</title>
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	<updated>2026-10-26T03:07:45Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Lukasstockner97/GSoC_2016/Weekly_Reports/Week_11&amp;diff=152097&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Lukasstockner97/GSoC_2016/Weekly_Reports/Week_11&amp;diff=152097&amp;oldid=prev"/>
		<updated>2018-06-28T21:20:56Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:20時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Lukasstockner97/GSoC_2016/Weekly_Reports/Week_11&amp;diff=152096&amp;oldid=prev</id>
		<title>wiki&gt;Lukasstockner97: Created page with &quot;Hi!  I started this week with a short side project - implementing the recent Solid Angle paper &quot;Blue-noise Dithered Sampling&quot; into Cycles. Initial results are pretty nice - espec...&quot;</title>
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		<updated>2016-08-06T03:42:25Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Hi!  I started this week with a short side project - implementing the recent Solid Angle paper &amp;quot;Blue-noise Dithered Sampling&amp;quot; into Cycles. Initial results are pretty nice - espec...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Hi!&lt;br /&gt;
&lt;br /&gt;
I started this week with a short side project - implementing the recent Solid Angle paper &amp;quot;Blue-noise Dithered Sampling&amp;quot; into Cycles. Initial results are pretty nice - especially for low sample counts (&amp;lt; ~16spp), a visual improvement is clear. However, there are some tricky cases like the hashing that&amp;#039;s currently performed for Branched Path Tracing, so a proper implementation will take a bit longer.&lt;br /&gt;
&lt;br /&gt;
On Monday, I updated my wiki page (https://wiki.blender.org/index.php/User:Lukasstockner97/GSoC_2016), which now contains all my weekly reports and a few rendered image comparisons. Detailed documentation will be added later, once the final design is fixed.&lt;br /&gt;
&lt;br /&gt;
I then went back to coding and fixed the remaining &amp;quot;black spot&amp;quot; problems, which could be tracked down to a uninitialized variable and a few more NaNs in Cycles. Since then, I haven&amp;#039;t encountered a single black spot, so I&amp;#039;m optimistic that the issue is pretty much solved.&lt;br /&gt;
&lt;br /&gt;
Next up, I did the denoise pass storage refactor - instead of directly accessing the RenderBuffers through complicated addressing logic, all relevant data is now copied into a linear array before processing it. That makes denoising a bit faster (~15-20%, depending on the scene) and allows to simplify the code a lot, along with being necessary for the upcoming big CPU speedup from SIMD instructions.&lt;br /&gt;
I&amp;#039;m still not sure whether I should go for SSE or AVX instructions - AVX is eight times as fast (SSE &amp;quot;only&amp;quot; four times), but requires a fairly new processor to get any speedup (Sandy Bridge or newer for Intel, Bulldozer or newer for AMD). If I go for AVX, the default half-window size should be reduced to 7 - a 15-pixel window needs 2 instructions, while a 17-pixel one needs 3...&lt;br /&gt;
&lt;br /&gt;
At the end of the week, I started to work on the standalone tool and cross-frame filtering. The changes to the actual kernel are remarkably small, but the host side needs a lot of extra code for it.&lt;br /&gt;
&lt;br /&gt;
So, for next week, I&amp;#039;ll finish the standalone frame sequence denoising for animations, and then will continue with the NLM weights and, if I&amp;#039;m not out of week at that point, the SIMD CPU version.&lt;br /&gt;
&lt;br /&gt;
Note that the actual filter result didn&amp;#039;t change at all due to the changes from this week, it&amp;#039;s just a bit faster and the code is way cleaner and ready for further improvement.&lt;br /&gt;
&lt;br /&gt;
Lukas&lt;/div&gt;</summary>
		<author><name>wiki&gt;Lukasstockner97</name></author>
		
	</entry>
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