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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ALukasstockner97%2FGSoC_2016%2FWeekly_Reports%2FWeek_2</id>
	<title>利用者:Lukasstockner97/GSoC 2016/Weekly Reports/Week 2 - 版の履歴</title>
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	<updated>2026-10-26T02:17:57Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Lukasstockner97/GSoC_2016/Weekly_Reports/Week_2&amp;diff=152015&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T21:20:51Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:20時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Lukasstockner97/GSoC_2016/Weekly_Reports/Week_2&amp;diff=152014&amp;oldid=prev</id>
		<title>wiki&gt;Lukasstockner97: Created page with &quot;Hi!  Sorry for the delay, one of my hard drives died unexpectedly - but at least no code was lost!  In this week I implemented the feature passes needed for denoising: * The firs...&quot;</title>
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		<updated>2016-08-01T12:57:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Hi!  Sorry for the delay, one of my hard drives died unexpectedly - but at least no code was lost!  In this week I implemented the feature passes needed for denoising: * The firs...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Hi!&lt;br /&gt;
&lt;br /&gt;
Sorry for the delay, one of my hard drives died unexpectedly - but at least no code was lost!&lt;br /&gt;
&lt;br /&gt;
In this week I implemented the feature passes needed for denoising:&lt;br /&gt;
* The first problem was that all of the 32 bits in the passtype flag were full. For now, I&amp;#039;ve agreed with Sergey to simply extend it to 64 bit, but in the long run the render pass system could really use a redesign - anyways, that&amp;#039;s outside of the scope of this GSoC project.&lt;br /&gt;
* Extending everything to 64bit wasn&amp;#039;t really possible due to limitations in the RNA system, but also not necessary - adding it to the RenderResult parts is enough, along with an interface for renderers to add passes to the result on their own.&lt;br /&gt;
* Using these new bits, I added the 9 feature passes: Normals, Albedo, Depth and Color, the variance of the four and an additional &amp;quot;Do not denoise&amp;quot; pass for selective denoising.&lt;br /&gt;
* Of course, these also need some content, so I added support for generating them in Cycles. That required a bit of refactoring in the kernel code, but nothing should be different from the user perspective.&lt;br /&gt;
* For now, these passes are still displayed in the Image editor for development purposes, later they will be hidden in the UI.&lt;br /&gt;
&lt;br /&gt;
Next week I&amp;#039;ll start to implement the actual denoising kernel in Cycles - with a bit of luck, it might already be working at the end of the week (the schedule in my proposal allocated two weeks for it).&lt;br /&gt;
&lt;br /&gt;
Also, I spent some time on [http://www.iidi.napier.ac.uk/c/publications/publicationid/13385782 Adaptive Polynomial Rendering], the new denoising paper by Disney Research for this year&amp;#039;s Siggraph that went online on Wednesday. It&amp;#039;s essentially a direct improvement on WLR (aka LWR, the algorithm that I&amp;#039;ll implement) and &amp;quot;Adaptive Rendering with linear predictions&amp;quot;. It&amp;#039;s explained quite well and seems to be compatible with the pixel-based model that I&amp;#039;ll implement, so it should be possible to add it in the future or even if I have time at the end of this GSoC project.&lt;br /&gt;
Especially their outlier removal process is interesting, it could also be added to LWR and should already help a lot for some scenes.&lt;br /&gt;
&lt;br /&gt;
So, that it for my (delayed) weekly report. As always, the code can be found in the soc-2016-cycles_denoising branch - it&amp;#039;s not really useful yet, but that&amp;#039;ll change next week!&lt;br /&gt;
&lt;br /&gt;
Lukas&lt;/div&gt;</summary>
		<author><name>wiki&gt;Lukasstockner97</name></author>
		
	</entry>
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