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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ALukasstockner97%2FGSoC_2016%2FWeekly_Reports%2FWeek_6</id>
	<title>利用者:Lukasstockner97/GSoC 2016/Weekly Reports/Week 6 - 版の履歴</title>
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	<updated>2026-08-21T00:42:09Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Lukasstockner97/GSoC_2016/Weekly_Reports/Week_6&amp;diff=152027&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Lukasstockner97/GSoC_2016/Weekly_Reports/Week_6&amp;diff=152027&amp;oldid=prev"/>
		<updated>2018-06-28T21:20:52Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:20時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Lukasstockner97/GSoC_2016/Weekly_Reports/Week_6&amp;diff=152026&amp;oldid=prev</id>
		<title>wiki&gt;Lukasstockner97: Created page with &quot;Hi!  Once again, sorry for the very delayed report - I was really busy with real-life stuff (mostly University) last week. Of course, I haven't been completely idle. Mainly, I've...&quot;</title>
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		<updated>2016-08-01T14:05:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Hi!  Once again, sorry for the very delayed report - I was really busy with real-life stuff (mostly University) last week. Of course, I haven&amp;#039;t been completely idle. Mainly, I&amp;#039;ve...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Hi!&lt;br /&gt;
&lt;br /&gt;
Once again, sorry for the very delayed report - I was really busy with real-life stuff (mostly University) last week.&lt;br /&gt;
Of course, I haven't been completely idle. Mainly, I've been working on tracking down bugs and finishing the denoise-after-render functionality.&lt;br /&gt;
&lt;br /&gt;
It almost works by now, there is just one problem left with writing back the denoised result. Therefore, I haven't committed yet, but will most likely do so tomorrow. That's also the main reason for the delay - I wanted to get it working before the report, but by now the delay is getting ridiculous, so here we go...&lt;br /&gt;
&lt;br /&gt;
To be precise, I've done:&lt;br /&gt;
* Adding functionality to allocate and fill a RenderBuffer based on a finished RenderResult.&lt;br /&gt;
* Implementing a denoising mode in the BlenderSession and Session classes that bypasses the unneeded parts like Scene syncing.&lt;br /&gt;
* Changing some of the Render API code since Cycles can't write to the RenderResult if engine-&amp;gt;re isn't filled.&lt;br /&gt;
* Changing how tiles are written to the RenderLayer to allow multiple tiles sharing a single buffer (since in a Denoising session, the RenderResult is read as one large RenderBuffer).&lt;br /&gt;
* Started adding a basic command-line denoising mode to Cycles Standalone - the goal isn't (yet) to actually use it in a workflow, but to debug faster because I can render once and then just directly start the denoiser in the debugger instead of waiting for the debug build to render.&lt;br /&gt;
* Added additional debugging output to the Denoiser in form of PFM files dumped while rendering (of course, that's only temporary).&lt;br /&gt;
* Fixed the bordered rendering bug.&lt;br /&gt;
* Hopefully fixed MSVC compilation.&lt;br /&gt;
* Probably broken GPU rendering again, I'll check before committing.&lt;br /&gt;
* Rebased to the current master (there were some merge conflicts due to the Node refactor, but nothing dramatic).&lt;br /&gt;
&lt;br /&gt;
In addition, I've nearly finished the next iteration of the Metallic BSDF patch (D2003) - now with correct Conductive Fresnel both for the regular distributions and Multiscattering GGX!&lt;br /&gt;
&lt;br /&gt;
As I said, nothing of that is committed yet - mainly because I know that some people actively follow the development and try out the latest versions, so I don't want to leave the branch in a broken state. I'll commit it as soon as it works!&lt;br /&gt;
&lt;br /&gt;
Lukas&lt;/div&gt;</summary>
		<author><name>wiki&gt;Lukasstockner97</name></author>
		
	</entry>
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