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	<title>利用者:Manowii/Snap System - 版の履歴</title>
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	<updated>2026-08-31T19:05:20Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Manowii/Snap_System&amp;diff=152953&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T21:22:09Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:22時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Manowii/Snap_System&amp;diff=152952&amp;oldid=prev</id>
		<title>2017年3月11日 (土) 02:18にwiki&gt;Manowiiによる</title>
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		<updated>2017-03-11T02:18:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.8|https://wiki.blender.org/index.php/User:Manowii|https://wiki.blender.org/index.php/User:Manowii/Snap_System}}&lt;br /&gt;
= Snap System =&lt;br /&gt;
&lt;br /&gt;
On this page you will see plans in developing a better Snap System for Blender.&lt;br /&gt;
&lt;br /&gt;
== Why is it important? ==&lt;br /&gt;
&lt;br /&gt;
For virtually every type of 3d production, object dimensions need to be evaluated to have a good representation of the equivalent in the real world.&lt;br /&gt;
&lt;br /&gt;
Mechanized parts, houses, furniture, urban equipment and others are some examples that, during modeling, need to have tools to enable modeling with a far greater precision than the human vision can provide.&lt;br /&gt;
&lt;br /&gt;
That's where snap tools come in. Tools that constrain the movement of a 3d point to a predefined value depending only on a threshold in 2d or 3d.&lt;br /&gt;
&lt;br /&gt;
These tools can work for example with angles, scales, intersections, that is, measures in general. The important thing is to get a precise value from the approximation of elements.&lt;br /&gt;
&lt;br /&gt;
== But does not Blender already have a snap system? ==&lt;br /&gt;
&lt;br /&gt;
Yes, Blender currently has an efficient snap system. However it is limited to a few tools:&lt;br /&gt;
&lt;br /&gt;
- Ruler;&lt;br /&gt;
&lt;br /&gt;
- Knife Tool;&lt;br /&gt;
&lt;br /&gt;
- Edit Armature Sketch&lt;br /&gt;
&lt;br /&gt;
- Selecting Elements using the mouse;&lt;br /&gt;
&lt;br /&gt;
- Individual transformations between vertices, edges or faces, involving translation, rotation and scale from a specified point through selection to a predefined target type.&lt;br /&gt;
&lt;br /&gt;
Obtaining the 3d coordinate of a point from a 2d coordinate is the basic function to acquire an infinite range of snap tools. Blender shows that it already has this feature. So why this limitation?&lt;br /&gt;
&lt;br /&gt;
== Why is not the Blender snap system enough? ==&lt;br /&gt;
&lt;br /&gt;
Perhaps none of the 3d programs has enough snap tools to cover all needs. However, Blender has fewer tools than most.&lt;br /&gt;
&lt;br /&gt;
It is no use talking about which tools are important and which are not. Because this is a very relative issue, and Blender developers may not be willing to do maintenance of additional code.&lt;br /&gt;
&lt;br /&gt;
But maintenance is not a problem when the code of new tools is obtained through addons. Freelance developers can work on their own code, make it available to the community and maintain it without overloading a team with more code, more compile time and more maintenance.&lt;br /&gt;
&lt;br /&gt;
The idea is to expose the snap functions for python. And so, a range of new addons will be created naturally.&lt;br /&gt;
&lt;br /&gt;
== If the problem is just exposing the existing functions to python, why has not this been done yet? ==&lt;br /&gt;
&lt;br /&gt;
Anything that starts out wrong, might end up right, if you fix the mistake in the beginning.&lt;br /&gt;
The Blender snap system has some problems. Of which most have already been corrected:&lt;br /&gt;
&lt;br /&gt;
===Fixed:===&lt;br /&gt;
&lt;br /&gt;
- Removed incoherent occlusion test;&lt;br /&gt;
&lt;br /&gt;
- Fixed Bias;&lt;br /&gt;
&lt;br /&gt;
- Fixed threshold to objects passing through the mixed snap (ruler);&lt;br /&gt;
&lt;br /&gt;
===Improvements:===&lt;br /&gt;
&lt;br /&gt;
- Immensely improved performance with array caching and the use of bvhtrees;&lt;br /&gt;
&lt;br /&gt;
- Mixed Snap more predictable (ruler);&lt;br /&gt;
&lt;br /&gt;
===TODOs:===&lt;br /&gt;
&lt;br /&gt;
- Do a correct occlusion test (D2527);&lt;br /&gt;
&lt;br /&gt;
- Make the mixed snap work in a single loop (D2527);&lt;br /&gt;
&lt;br /&gt;
- Exposing the snap function for python;&lt;/div&gt;</summary>
		<author><name>wiki&gt;Manowii</name></author>
		
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