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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AMats_Halldin%2FSandbox</id>
	<title>利用者:Mats Halldin/Sandbox - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AMats_Halldin%2FSandbox"/>
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	<updated>2026-07-05T19:03:44Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mats_Halldin/Sandbox&amp;diff=90415&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mats_Halldin/Sandbox&amp;diff=90415&amp;oldid=prev"/>
		<updated>2018-06-28T18:43:11Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:43時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mats_Halldin/Sandbox&amp;diff=90414&amp;oldid=prev</id>
		<title>wiki&gt;Mats Halldin: /* Cooking */ +curves</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mats_Halldin/Sandbox&amp;diff=90414&amp;oldid=prev"/>
		<updated>2011-04-23T11:57:44Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Cooking: &lt;/span&gt; +curves&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is my workshop.  Feel free to edit it.&amp;lt;br /&amp;gt;--Mats&lt;br /&gt;
&lt;br /&gt;
== Exported content ==&lt;br /&gt;
[[Image:Section-building-nodes-setup-002.png|thumb|Architectural sections using nodes]]&lt;br /&gt;
* [[Doc:Tutorials/Materials/Nodes/Sectioning a mesh with nodes|Sectioning a mesh with nodes]]&amp;lt;br /&amp;gt;&amp;amp;bull; A tutorial describing how to section a model using materials nodes. Thanks to the various mixing modes available in Blender, there are endless possibilities.&amp;lt;br /&amp;gt;&amp;amp;bull; This started on the forums as a brief example on how to create an architectural section.  Hopefully, the tutorial will be expanded with a section on using composite nodes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;right&amp;quot;/&amp;gt;&lt;br /&gt;
== Ideas ==&lt;br /&gt;
A few ideas.&amp;lt;br /&amp;gt;--Mats&lt;br /&gt;
&lt;br /&gt;
; Bent tympanum : 1001 approaches&lt;br /&gt;
; Merging two pipes : Basic topology&lt;br /&gt;
; Staircase : Rules, modifiers&lt;br /&gt;
; Façade : Basic editing, modifiers&lt;br /&gt;
; Clean-up some WIPs : [[Doc:Tutorials/Modelling/Meshes/A Tennis Ball|A Tennis Ball]]&amp;lt;br /&amp;gt;[[Doc:Tutorials/Modelling/Incomplete/Low-Poly Character|Low-Poly Character]]&lt;br /&gt;
&lt;br /&gt;
== Cooking ==&lt;br /&gt;
* [[User:Mats Halldin/Sandbox/Incubator-000|ProCAD]]&lt;br /&gt;
* [[User:Mats Halldin/Sandbox/Incubator-001|Coiled coil tutorial]]&lt;br /&gt;
* [[User:Mats Halldin/Sandbox/Incubator-002|Swedish translations]]&lt;br /&gt;
* [[User:Mats Halldin/Sandbox/Incubator-003|Theory]]&lt;br /&gt;
* [[User:Mats Halldin/Sandbox/25-Curves|Curves]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Here are some images I've uploaded but ended up not using.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:25-manual-modeling-meshedgesmenu.png&lt;br /&gt;
File:25-manual-modeling-meshfacesmenu.png&lt;br /&gt;
File:25-manual-modeling-meshmirrormenu.png&lt;br /&gt;
File:25-manual-modeling-meshnormalsmenu.png&lt;br /&gt;
File:25-manual-modeling-meshsnapmenu.png&lt;br /&gt;
File:25-manual-modeling-meshtransformmenu.png&lt;br /&gt;
File:25-manual-modeling-meshverticesmenu.png&lt;br /&gt;
File:25-manual-modeling-specialsmenu.png&lt;br /&gt;
File:25-manual-modeling-meshmenu.png&lt;br /&gt;
File:25-manual-modeling-objectmenu.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Skinning and Cloning Objects=&lt;br /&gt;
Below is an outline for an updated version of [[Doc:Manual/Modeling/Objects/Editing#Skinning and Cloning Objects|Skinning and Cloning Objects]] to be added to the end of [[Doc:2.5/Manual/Modeling/Objects/Editing|Object editing]].&lt;br /&gt;
&lt;br /&gt;
; [[Doc:2.5/Manual/Modeling/Objects|Object]]: &lt;br /&gt;
; Object Data: Mesh, Curve, Text, Metaball, ...&lt;br /&gt;
&lt;br /&gt;
Each object is a unique container but an object data is an ''instance''.  Multiple object can contain instances of a single object data.&lt;br /&gt;
&lt;br /&gt;
 |_|_|_|_|_|_|&lt;br /&gt;
       |&lt;br /&gt;
&lt;br /&gt;
; Example: Default Cube&lt;br /&gt;
&lt;br /&gt;
; {{Literal|Duplicate Linked}}: ...&lt;br /&gt;
: There are several methods to duplicate objects, properties, and scenes.  See [[Doc:2.5/Manual/Modeling/Objects/Duplication|Object Duplication]].&lt;br /&gt;
; Fake user: &lt;br /&gt;
; Group instance: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The name of the {{Literal|Object}} can be found and changed at the top of the {{Literal|Object menu}}.  The name of the object data&lt;br /&gt;
&lt;br /&gt;
At the top of the {{Literal|Object Data}} panel, you will find a field for the name of the mesh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Options==&lt;br /&gt;
Clicking the {{Literal|F}} will fake a user of the skin, and it will not be deleted when no one uses it. The next time you open the .blend file, it will be in memory and will not have to be re-made. You can then create an object of its type, and use that skin.&lt;br /&gt;
&lt;br /&gt;
At any time you can change the skin of an object by clicking the up-down selector on the left of the field and selecting a different skin for that same object type. When you do, the field will then show the multi-user button, “&amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;” identifying how many other objects share this skin.&lt;br /&gt;
&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |hotkey={{Shortcut|alt|D}}&lt;br /&gt;
 |menu={{Literal|Object}} → {{Literal|Duplicate Linked}}&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
Select an object and use the hotkey to create a clone of the original. The two objects will share the same skin. This means that altering either object at the {{Literal|Edit mode}} level (when in {{Literal|Edit mode}}), by for example grabbing vertices, will result in the other objects being altered in the same relative way. This linking usually only works when in {{Literal|Edit mode}}, so scaling/rotating/grabbing an object in {{Literal|Object}} mode will not result in the other linked object being affected.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
For more details on datablocks, duplication and linking, and so on, see the [[Doc:2.5/Manual/Data System|Data System chapter]].&lt;br /&gt;
{{clr}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mats Halldin</name></author>
		
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