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	<title>利用者:Mats Halldin/Sandbox/Incubator-003 - 版の履歴</title>
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	<updated>2026-07-05T04:34:54Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mats_Halldin/Sandbox/Incubator-003&amp;diff=98891&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T19:38:18Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:38時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mats_Halldin/Sandbox/Incubator-003&amp;diff=98890&amp;oldid=prev</id>
		<title>wiki&gt;Mats Halldin: /* Cube with interior cube */ +image</title>
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		<updated>2011-04-24T09:37:06Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Cube with interior cube: &lt;/span&gt; +image&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Introduction to topology.&lt;br /&gt;
&lt;br /&gt;
= Euler's theorem =&lt;br /&gt;
; [http://en.wikipedia.org/wiki/Euler%27s_theorem Euler's theorem]: Let P be a polyhedron which satisfies:&lt;br /&gt;
: (a) Any two vertices of P can be connected by a chain of edges (i.e. there are no faces missing and no &amp;quot;Non-Manifolds&amp;quot;.)&lt;br /&gt;
: (b) Any loop on P which is made up of straight line segments separates P into two pieces (i.e. a mesh without holes like in a donut.)&lt;br /&gt;
: Then &amp;lt;math&amp;gt;v-e+f=2&amp;lt;/math&amp;gt; for P.&lt;br /&gt;
&lt;br /&gt;
== Default cube ==&lt;br /&gt;
[[File:Theory-Euler-DefaultCube.png|thumb|Default cube selected in edit mode]]&lt;br /&gt;
If we add a cube and tab into edit mode, all vertices are select by default and above the 3D view Blender is informing us that&lt;br /&gt;
: &amp;lt;code&amp;gt;Ve:8-8 | Ed:12-12 | Fa:6-6 | Cube&amp;lt;/code&amp;gt;&lt;br /&gt;
which, of course, means we have selected all eight vertices, twelve edges, and six faces of our object &amp;lt;code&amp;gt;Cube&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
According to Euler's theorem&lt;br /&gt;
: &amp;lt;math&amp;gt;v-e+f=2&amp;lt;/math&amp;gt;&lt;br /&gt;
if we take the number of vertices (''v''), subtract the number of edges (''e''), and add the number of faces (''f'')&lt;br /&gt;
: &amp;lt;math&amp;gt;8-12+6&amp;lt;/math&amp;gt;&lt;br /&gt;
we get 2.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | [[File:Theory-Euler-DefaultCube-FaceExtruded.png|thumb|A face extruded]]&lt;br /&gt;
 | [[File:Theory-Euler-DefaultCube-FaceExtruded-triangulated.png|thumb|Triangulated]]&lt;br /&gt;
|}&lt;br /&gt;
If we extrude a face from our cube, Euler still returns&lt;br /&gt;
: &amp;lt;math&amp;gt;12-20+10=2&amp;lt;/math&amp;gt;.&lt;br /&gt;
And if we hit {{Shortcut|Ctrl|T}} to transform all quads into tris, Euler still returns&lt;br /&gt;
: &amp;lt;math&amp;gt;12-30+20=2&amp;lt;/math&amp;gt;.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
[[File:Theory-Euler-DefaultCube-FaceDeleted.png|thumb|Face deleted]]&lt;br /&gt;
On the other hand, if we remove a single face from our original cube, Euler returns&lt;br /&gt;
: &amp;lt;math&amp;gt;8-12+5=1&amp;lt;/math&amp;gt;&lt;br /&gt;
instead.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Other simple primitives ===&lt;br /&gt;
Let's test Euler's theorem on other well-known geometric primitives:&lt;br /&gt;
&lt;br /&gt;
Now, add a default '''UV Sphere''' and tab into edit mode.  Blender now informs us that&lt;br /&gt;
: &amp;lt;code&amp;gt;Ve:482-482 | Ed:992-992 | Fa:512-512 | Sphere&amp;lt;/code&amp;gt;&lt;br /&gt;
and Euler returns&lt;br /&gt;
: &amp;lt;math&amp;gt;482-992+512=2&amp;lt;/math&amp;gt;.&lt;br /&gt;
Extruding (&amp;lt;math&amp;gt;486-1000+516=2&amp;lt;/math&amp;gt;) or deleting (&amp;lt;math&amp;gt;482-992+511=1&amp;lt;/math&amp;gt;) a face from the UV sphere is not changing the output from Euler's formula.&lt;br /&gt;
&lt;br /&gt;
Same goes for the default cylinder&lt;br /&gt;
: &amp;lt;code&amp;gt;Ve:576-576 | Ed:1152-1152 | Fa:576-576 | Cylinder&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;math&amp;gt;66-160+96=2&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
We might first hope that this is a golden rule that applies unconditionally to all meshes.&lt;br /&gt;
&lt;br /&gt;
== Some more complex cases ==&lt;br /&gt;
The default torus&lt;br /&gt;
: &amp;lt;code&amp;gt;Ve:576-576 | Ed:1152-1152 | Fa:576-576 | Torus&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;math&amp;gt;576-1152+576=0&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== A monkey ===&lt;br /&gt;
Cubes, spheres, and even toruses are well-known geometrical shapes, but what about {{Literal|Suzanne}}, our monkey?  In edit mode, Blender tell us&lt;br /&gt;
: &amp;lt;code&amp;gt;Ve:507-507 | Ed:1005-1005 | Fa:500-500 | Monkey&amp;lt;/code&amp;gt;&lt;br /&gt;
and Euler returns&lt;br /&gt;
: &amp;lt;math&amp;gt;507-1005+500=2&amp;lt;/math&amp;gt;.&lt;br /&gt;
Looks familiar.&lt;br /&gt;
However, if we deselect everything and {{Shortcut|Ctrl|Shift|Tab|M}} to select {{Literal|Non-Manifolds}}, Blender selects two pairs of loops, namely the holes for the eyes.  Apparently, the monkey is topologically distinct from the default cube.&lt;br /&gt;
&lt;br /&gt;
Furthermore, if we {{Shortcut|Ctrl|T}} on the monkey and select all tris, we get&lt;br /&gt;
: &amp;lt;math&amp;gt;507-1472+968=3&amp;lt;/math&amp;gt;.&lt;br /&gt;
Selecting non-manifolds again returns an additional edge near the nose.&lt;br /&gt;
&lt;br /&gt;
Uh-huh, topology-wise something is wrong here.&lt;br /&gt;
&lt;br /&gt;
=== Cube with interior cube ===&lt;br /&gt;
[[File:Theory-Euler-DefaultCube-InteriorCube.png|thumb|Interior cube]]&lt;br /&gt;
Select all vertices of the default cube, {{Shortcut|Shift|D}} to duplicate, and {{Shortcut|S}} to scale it down.  Our mesh now has two cube, one inside the other.  Blender tells us&lt;br /&gt;
: &amp;lt;code&amp;gt;Ve:16-16 | Ed:24-24 | Fa:12-12 | Cube&amp;lt;/code&amp;gt;&lt;br /&gt;
and Euler returns&lt;br /&gt;
: &amp;lt;math&amp;gt;16-24+12=4&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This is new...&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Cube with interior faces ===&lt;br /&gt;
[[File:Theory-Euler-DefaultCube-InteriorFaces.png|thumb|Interior faces]]&lt;br /&gt;
: &amp;lt;math&amp;gt;27-54+36=9&amp;lt;/math&amp;gt;&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Möbius strip and Klein bottle ===&lt;br /&gt;
A Möbius strip&lt;br /&gt;
: &amp;lt;math&amp;gt;32-48+16=0&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A [http://mathworld.wolfram.com/KleinBottle.html Klein bottle] is what you get if you glue two Möbius strips together along a common edge.&lt;br /&gt;
: &amp;lt;math&amp;gt;624-1248+624=0&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Odd as they come, these two meshes are, according to Euler's theorem, similar to a circle...&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
Is there any logic to this?&lt;br /&gt;
* Circle=0&lt;br /&gt;
* Disc=1&lt;br /&gt;
* Cylinder=2&lt;br /&gt;
&lt;br /&gt;
* ''If two polygons meet they do so in a common edge, and each edge of a polygon lies in precisely one other polygon.''&lt;br /&gt;
* At any vertex, faces fit together to form a piece of surface around that vertex.&lt;br /&gt;
* Is there a loop that does not separate the mesh into two distinct parts?&lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
* Armstrong, M. A. (1983), ''Basic Topology'', Springer, pp 1&amp;amp;ndash;12, ISBN 0387-90839-0.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mats Halldin</name></author>
		
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