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	<title>利用者:Mats Halldin/Skin Modifier - 版の履歴</title>
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	<updated>2026-06-02T12:44:03Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mats_Halldin/Skin_Modifier&amp;diff=104425&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mats_Halldin/Skin_Modifier&amp;diff=104425&amp;oldid=prev"/>
		<updated>2018-06-28T19:43:10Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:43時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mats_Halldin/Skin_Modifier&amp;diff=104424&amp;oldid=prev</id>
		<title>wiki&gt;Eduard Gotwig: /* Skin Modifier */</title>
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		<updated>2013-01-20T18:51:54Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Skin Modifier&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5|Doc:2.5/Manual/Modeling/Meshes/Multiresolution|Doc:2.5/Manual/Modifiers/Textures/UV_Project}}&lt;br /&gt;
&lt;br /&gt;
=Skin Modifier=&lt;br /&gt;
The {{Literal|Skin}} modifier &amp;quot;skins&amp;quot; a mesh around vertices and edges.  It is a quick way to generate base meshes for sculpting and/or smooth organic shapes with arbitrary topology.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
; {{Literal|Subdivision Level}}: Number of levels of Catmull-Clark subdivisions to use to generate the quad mesh&lt;br /&gt;
; {{Literal|Evolution Steps}}: Number of steps used to approximate the original &amp;quot;Z spheres&amp;quot; shape.&lt;br /&gt;
; {{Literal|Threshold}}: Controls how close the output mesh is to the &amp;quot;Z spheres&amp;quot;.  Valid range is &amp;lt;code&amp;gt;-0.5&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Basic usage==&lt;br /&gt;
* Add a plane. {{Shortcut|Tab}} into edit mode and {{Menu|{{Shortcut|Alt|M}}|At Center}} to merge all vertices.  {{Shortcut|E}} then {{Shortcut|Z}} to extrude the vertex along the Z axis.&lt;br /&gt;
* In the {{Literal|Object data}} menu, expand the {{Literal|Skin Layers}} panel and hit the {{Literal|+}} button.&lt;br /&gt;
{{Note&lt;br /&gt;
 |Skin Node Set Flag&lt;br /&gt;
 |One of the mesh's vertices must be set to {{Literal|Root}}.  If you by accident delete the default root vertex, select a vertex, hit the {{Literal|Skin Node Set Flag}} button, and in the {{Literal|Mesh Tools}} menu set the new vertex to root.&lt;br /&gt;
}}&lt;br /&gt;
* In the modifiers' menu, add a {{Literal|Skin}} modifier.  To see the result in edit mode, click the &amp;quot;Use modifier while in edit mode&amp;quot; button.&lt;br /&gt;
* {{Shortcut|Tab}} into edit mode and start extruding.  To see the actual &amp;quot;Z spheres&amp;quot;, {{Shortcut|Z}} to change to wireframe mode.  These spheres are actual meshes with a lot of polygons, so performance issues might occur on older computers.&lt;br /&gt;
{{Note&lt;br /&gt;
 |Mirror modifier&lt;br /&gt;
 |To use the {{Literal|Skin}} modifier together with a {{Literal|Mirror}} modifier, make sure the latter is placed before the former in the [[Doc:2.5/Manual/Modifiers/The_Stack|modifiers stack]].  The {{Literal|Mirror}} modifier must be set to x mirror and must be applied before the {{Literal|Skin}} modifier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [http://www.blendernation.com/2011/03/11/skin-modifier-development/ ''Skin Modifier Development'' at Blender Nation]&amp;amp;nbsp;&amp;amp;mdash; An early demonstration of the skin modifier by Nicholas Bishop (March 2011)&lt;br /&gt;
* Ji, Zhongping; Liu, Ligang; Wang, Yigang (2010). ''[http://www.math.zju.edu.cn/ligangliu/CAGD/Projects/BMesh/ B-Mesh: A Fast Modeling System for Base Meshes of 3D Articulated Shapes]'', Computer Graphics Forum 29(7), pp. 2169-2178.&amp;amp;nbsp;&amp;amp;mdash; The work this modifier is based on ([http://www.math.zju.edu.cn/ligangliu/CAGD/Projects/BMesh/Paper/BMesh.pdf direct link to PDF])&lt;br /&gt;
* [http://blenderartists.org/forum/showthread.php?209551-B-mesh-modeling-tools-papers-better-than-zsfere Related thread on Blender artists]&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.5/Manual/Modeling/Meshes/Multiresolution|Doc:2.5/Manual/Modifiers/Textures/UV_Project}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Modifiers]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Eduard Gotwig</name></author>
		
	</entry>
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