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	<title>利用者:Matthias.fauconneau - 版の履歴</title>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Matthias.fauconneau&amp;diff=96761&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T18:47:28Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:47時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Matthias.fauconneau&amp;diff=96760&amp;oldid=prev</id>
		<title>2016年3月3日 (木) 17:47にwiki&gt;Matthias.fauconneauによる</title>
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		<updated>2016-03-03T17:47:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Multiple View Reconstruction ==&lt;br /&gt;
&lt;br /&gt;
=== Name ===&lt;br /&gt;
Matthias Fauconneau&lt;br /&gt;
&lt;br /&gt;
=== Email / IRC / WWW ===&lt;br /&gt;
My email is matthias.fauconneau@gmail.com. I am MatthiasF on #blendercoders.&lt;br /&gt;
&lt;br /&gt;
=== Synopsis ===&lt;br /&gt;
&lt;br /&gt;
libmv/Ceres can be used to reconstruct motion using feature points seen from multiple cameras.&lt;br /&gt;
Currently, Blender can only use a single camera which can fail to yield a solution in some cases.&lt;br /&gt;
Using different views as seen from additional witness cameras helps resolve ambiguous projections and will improve the quality of the solution. &lt;br /&gt;
This project will bring multiple view reconstruction to Blender..&lt;br /&gt;
&lt;br /&gt;
=== Benefits to Blender ===&lt;br /&gt;
 &lt;br /&gt;
This contribution to Blender codebase will be essential in asserting the position of Blender as the best open source match moving tool.&lt;br /&gt;
Indeed, match moving is not well developed in the open source world as it is an area which requires an unique combination of technical algorithms and effective user interface.&lt;br /&gt;
Moreover, such applications is very dependent on users needs, which is a strong focus in the Blender community.&lt;br /&gt;
The increased reconstruction capabilites will allow better visual effects production to compete with industry solutions.&lt;br /&gt;
&lt;br /&gt;
=== Deliverables ===&lt;br /&gt;
:* Improved multiple camera reconstruction&lt;br /&gt;
:* Efficient API with Blender&lt;br /&gt;
:* Support within Blender of the new capabilites  &lt;br /&gt;
:* Interface and code documentation&lt;br /&gt;
&lt;br /&gt;
=== Project Details ===&lt;br /&gt;
&lt;br /&gt;
The major goal of this project will be to improve reconstruction of the main camera path and 3D motions of scene objects by leveraging additional perspectives from witness cameras.&lt;br /&gt;
&lt;br /&gt;
First, I will develop the existing support within libmv and make sure all provided features are properly exposed through the API to be easily leveraged by Blender.&lt;br /&gt;
Then, I will integrate the new tools into Blender.&lt;br /&gt;
Finally, I will focus on ensuring Blender is able to solve real test cases submitted by our users.&lt;br /&gt;
Such additional feedback is necessary to improve and tweak the algorithms to obtain the best results.&lt;br /&gt;
&lt;br /&gt;
=== Project Schedule ===&lt;br /&gt;
&lt;br /&gt;
After discussing with users and previous developers, I'll start working on the solver backend.&lt;br /&gt;
I will then complete the necessary interface to support an integrated multiview tracking experience in Blender.&lt;br /&gt;
Any remaining time will be used to improve tracking accuracy, robustness and performance.&lt;br /&gt;
The bulk of the work is divided in three milestones to avoid finishing with an incomplete project :&lt;br /&gt;
:* Milestone 1 : Complete backend support for multiview tracking.&lt;br /&gt;
:* Milestone 2 : Integration in Blender UI&lt;br /&gt;
:* Milestone 3 : Production proven pipeline&lt;br /&gt;
&lt;br /&gt;
The last weeks will be reserved for debugging, optimizing, cleaning and documenting the code.&lt;br /&gt;
&lt;br /&gt;
=== Bio ===&lt;br /&gt;
&lt;br /&gt;
I'm currently doing research towards a PhD thesis on &amp;quot;Computational simulation of wire-reinforced granular matter for jammed architecture&amp;quot; at ETH Zürich (Swiss Federal Institute of Technology).&lt;br /&gt;
&lt;br /&gt;
I learned to become curious about programming and mathematics at a young age.&lt;br /&gt;
I have &amp;gt;5 years practice of C++ software engineering through both research and personal projects demonstrating experience in technical/scientific computing.&lt;br /&gt;
Source code publicly available on [[http://github.com/Matthias-Fauconneau/serenity GitHub]]&lt;br /&gt;
&lt;br /&gt;
For Google Summer of Code 2011, I developed tracking tools, 3D reconstruction and other algorithms to support visual effects production in Blender.&lt;br /&gt;
Reports on the GSoC project : [[User:Matthias.fauconneau/GSoC2011|GSoC 2011]]&lt;br /&gt;
&lt;br /&gt;
In 2010, I was contributing to libmv, creating the NView test UI for multi view reconstruction.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Matthias.fauconneau</name></author>
		
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