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	<title>利用者:Mindrones/Wiki/Subdivision modelling/The pole/C-loops - 版の履歴</title>
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	<updated>2026-05-22T20:39:15Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mindrones/Wiki/Subdivision_modelling/The_pole/C-loops&amp;diff=86469&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T18:40:48Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:40時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
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		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mindrones/Wiki/Subdivision_modelling/The_pole/C-loops&amp;diff=86468&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: moved User:Mindrones/Subdivision modelling/The pole/C-loops to User:Mindrones/Wiki/Subdivision modelling/The pole/C-loops</title>
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		<updated>2012-02-07T23:38:42Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/%E5%88%A9%E7%94%A8%E8%80%85:Mindrones/Subdivision_modelling/The_pole/C-loops&quot; class=&quot;mw-redirect&quot; title=&quot;利用者:Mindrones/Subdivision modelling/The pole/C-loops&quot;&gt;User:Mindrones/Subdivision modelling/The pole/C-loops&lt;/a&gt; to &lt;a href=&quot;/%E5%88%A9%E7%94%A8%E8%80%85:Mindrones/Wiki/Subdivision_modelling/The_pole/C-loops&quot; title=&quot;利用者:Mindrones/Wiki/Subdivision modelling/The pole/C-loops&quot;&gt;User:Mindrones/Wiki/Subdivision modelling/The pole/C-loops&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;by [http://www.subdivisionmodeling.com/forums/member.php?u=273 Someartist]&lt;br /&gt;
&lt;br /&gt;
= C-Loop Topology =&lt;br /&gt;
&lt;br /&gt;
This incomplete head was modeled entirely in Blender from a BOX and it used the C-Loop topology. If you're a beginner I highly recommend that you start with this Loop because it's easy and can save you a lot of stress since you're learning best of all you can create amazing result!&lt;br /&gt;
&lt;br /&gt;
[[Image:Model with C Loops.jpg|center|500px]]&lt;br /&gt;
&lt;br /&gt;
As you can see from the image above, I have gone far and still using that Loop. Now that I understand Topology after using the C-Loop I can branch to other Loops or even invent my own. Here is the Key:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Poles power.jpg|center|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When I look at a wireframe I look for Poles because I can copy the topology using Poles as guide since Pole(s) define a Topology, just look for the Poles. Last, do not be too obsessed with Topologies just read the SUB-D Primer and you'll learn that having a clean/kick-arse Topology doesn't mean it will deform correctly during animation. However for still images/Zbrush sculpting a CLEAN MESH is best. When you get into deformation and things doesn't work out just use the knowledge here to change/adapt which is better than trying to learn all the topologies that exist out there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Note|2=This is a copy of [http://www.subdivisionmodeling.com/forums/showthread.php?t=907 this thread] from Someartist and others (Someartist gave permission to resume here his thread).&lt;br /&gt;
Similar thread to merge:&lt;br /&gt;
http://blenderartists.org/forum/showthread.php?t=93651}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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