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	<title>利用者:Mont29/Modeling/Meshes/Editing/Extrusion - 版の履歴</title>
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	<updated>2026-06-13T22:15:47Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mont29/Modeling/Meshes/Editing/Extrusion&amp;diff=91745&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T18:44:18Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:44時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mont29/Modeling/Meshes/Editing/Extrusion&amp;diff=91744&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: moved Meta:Sandbox/Modelling Refactor/Tutorials/Modelling/Meshes/Editing/Extrusion to User:Mont29/Modeling/Meshes/Editing/Extrusion</title>
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		<updated>2012-01-02T11:23:27Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Meta:Sandbox/Modelling_Refactor/Tutorials/Modelling/Meshes/Editing/Extrusion&quot; class=&quot;mw-redirect&quot; title=&quot;Meta:Sandbox/Modelling Refactor/Tutorials/Modelling/Meshes/Editing/Extrusion&quot;&gt;Meta:Sandbox/Modelling Refactor/Tutorials/Modelling/Meshes/Editing/Extrusion&lt;/a&gt; to &lt;a href=&quot;/%E5%88%A9%E7%94%A8%E8%80%85:Mont29/Modeling/Meshes/Editing/Extrusion&quot; title=&quot;利用者:Mont29/Modeling/Meshes/Editing/Extrusion&quot;&gt;User:Mont29/Modeling/Meshes/Editing/Extrusion&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Small Extrusion Tutorial=&lt;br /&gt;
Here we will illustrates the power of extrusion in modeling, by quickly creating a simple sword using nearly this only tool…&lt;br /&gt;
clr	&lt;br /&gt;
&lt;br /&gt;
== The Blade ==&lt;br /&gt;
[[File:Manual-Part-II-Extrude01.png|thumb|250px|right|Deformed circle, to become the blade cross section.]]&lt;br /&gt;
* Start Blender and delete the default cube. In top view ({{Shortcut|pad7}}) add a mesh circle with eight vertices. Move ({{Shortcut|G}}) the vertices so they match the configuration shown in (''Deformed circle, to become the blade cross section'').&lt;br /&gt;
*Select all the vertices ({{Shortcut|A}}) and scale them down ({{Shortcut|S}}) so the shape fits in two grid units. Switch to front view with {{Shortcut|pad1}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Reference-Panels-Mesh-Tools.png|right|frame|{{Literal|Extrude}} button in {{Literal|Editing}} context.]]&lt;br /&gt;
[[File:Manual-Part-II-Extrude02.png|frame|right|Extrude confirmation box.]]&lt;br /&gt;
*The shape we’ve created is the base of the blade. Using {{Literal|Extrude}} we’ll create the blade in a few simple steps. With all vertices selected press {{Shortcut|E}}, or click the {{Literal|Extrude}} button in the [[Doc:2.4/Reference/Panels/Editing/Mesh tools|{{Literal|Mesh Tools}} panel]] of the {{Literal|Editing}} context ({{Shortcut|F9}} –&amp;amp;nbsp;''{{Literal|Extrude}} button in {{Literal|Editing}} context'').&lt;br /&gt;
*A box will pop up asking {{Literal|Ok? Extrude}} (''Extrude confirmation box''). Click this text or press {{Shortcut|enter}} to confirm, otherwise move the mouse outside or hit {{Shortcut|Esc}} to exit. If you now move the mouse you’ll see that Blender has duplicated the vertices, connected them to the original ones with edges and faces, and has entered grab mode.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
[[File:Manual-Part-II-Extrude03.png|frame|right|The Blade.]]&lt;br /&gt;
*Move the new vertices up 30 units, constraining the movement with {{Shortcut|ctrl}}, then click {{Shortcut|lmb}} to confirm their new position and scale them down a little bit with {{Shortcut|S}} (''The Blade'').&lt;br /&gt;
*Press {{Shortcut|E}} again to extrude the tip of the blade, then move the vertices five units up. To make the blade end in one vertex, scale the top vertices down to 0.000 (hold {{Shortcut|ctrl}} for this) and press {{Menu|{{Shortcut|W}}|Remove Doubles}} (''Mesh {{Literal|Edit}} {{Literal|Specials}} menu'') or click the {{Literal|Rem Doubles}} button in the {{Literal|Editing}} context ({{Shortcut|F9}}). Blender will inform you that it has removed seven of the eight vertices and only one vertex remains. The blade is complete (''The completed blade'')!&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 |valign=top|[[File:Manual-Part-II-SpecialMenu.png|frame|none|Mesh {{Literal|Edit}} {{Literal|Specials}} menu.]]&lt;br /&gt;
 |valign=top|[[File:Manual-Part-II-Extrude10.png|frame|none|The completed blade.]]&lt;br /&gt;
 |}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== The Handle ==&lt;br /&gt;
*Leave {{Literal|Edit}} mode and move the blade to the side. Add an UVsphere with 16 segments and rings and deselect all the vertices with the {{Shortcut|A}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Manual-Part-II-Extrude06.png|frame|right|UV sphere for the handle: vertices to be removed.]]&lt;br /&gt;
*Borderselect the top three rings of vertices with {{Shortcut|B}} and delete them with {{Menu|{{Shortcut|X}}|Vertices}} (''UV sphere for the handle: vertices to be removed'').&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
*Select the top ring of vertices and extrude them. Move the ring up four units and scale them up a bit (''First extrusion for the handle''), then extrude and move four units again twice and scale the last ring down a bit (''Complete handle'').&lt;br /&gt;
&lt;br /&gt;
{|align=center&lt;br /&gt;
 |valign=top|[[File:Manual-Part-II-Extrude07.png|frame|none|First extrusion for the handle.]]&lt;br /&gt;
 |valign=top|[[File:Manual-Part-II-Extrude08.png|frame|none|Complete handle.]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
*Leave {{Literal|Edit}} mode and scale the entire handle down so that it’s in proportion with the blade. Place it just under the blade.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== The Hilt ==&lt;br /&gt;
By now you should be used to the “extrude&amp;amp;nbsp;→ move&amp;amp;nbsp;→ scale” sequence, so try to model a nice hilt with it. Start out with a cube and extrude different sides a few times, scaling them where needed. You should be able to get something like that shown in (''Complete Hilt'').&lt;br /&gt;
&lt;br /&gt;
[[File:Manual-Part-II-Extrude13.png|frame|none|Complete Hilt.]]&lt;br /&gt;
&lt;br /&gt;
After texturing, the sword looks like (''Finished sword, with textures and materials'').&lt;br /&gt;
&lt;br /&gt;
[[File:Manual-Part-II-Extrude_final.png|frame|none|Finished sword, with textures and materials.]]&lt;br /&gt;
&lt;br /&gt;
As you can see, {{Literal|Extrude}} is a very powerful tool that allows you to model relatively complex objects very quickly; the entire sword was created in less than half an hour. Getting the hang of “extrude&amp;amp;nbsp;→ move&amp;amp;nbsp;→ scale” will make your life as a Blender modeler a lot easier.&lt;br /&gt;
{{clr}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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