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	<title>利用者:Mont29/NewAnimation - 版の履歴</title>
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	<updated>2026-04-26T10:30:35Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mont29/NewAnimation&amp;diff=96773&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mont29/NewAnimation&amp;diff=96773&amp;oldid=prev"/>
		<updated>2018-06-28T18:47:29Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:47時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mont29/NewAnimation&amp;diff=96772&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones bot: Robot: Automated text replacement  (-|xref-page1=Theory|xref-page2=Tutorials +); cosmetic changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mont29/NewAnimation&amp;diff=96772&amp;oldid=prev"/>
		<updated>2011-11-06T22:27:21Z</updated>

		<summary type="html">&lt;p&gt;Robot: Automated text replacement  (-|xref-page1=Theory|xref-page2=Tutorials +); cosmetic changes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Another update…&lt;br /&gt;
&lt;br /&gt;
Now, we have first Rigging, then Constraints, and finally Animation.&lt;br /&gt;
&lt;br /&gt;
I started to really work on the rigging section – as they are currently in talk pages, the new versions of pages are available through the small arrow next to the page link in the indices below.&lt;br /&gt;
&lt;br /&gt;
I don’t mention it in detailed descriptions, but of course I’ll try to add small demo examples as often as possible, regrouped per pages in a single blend file.&lt;br /&gt;
&lt;br /&gt;
As usual, all suggestions/ideas are welcome. Note however that this is a 2.49 doc – I know things (more modes in Ipo/Graph and Action/DopeSheet editors…) changed a bit in 2.50, but here we try to have a “definitive” good 2.49 version upon which to build the 2.50 one…&lt;br /&gt;
&lt;br /&gt;
--[[User:Mont29|Mont29]] 14:01, 27 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Note for Roger: As I changed a bit the presentation, I moved your comments in relevant sub-pages (while answering to them ;) ).&lt;br /&gt;
&lt;br /&gt;
Good, extensive work Mont29! My only note is that the &amp;quot;Script&amp;quot; constraint is deprecated in 2.5, whome's docs are modeled after 2.49 structs.&lt;br /&gt;
&lt;br /&gt;
--[[User:Mikahl|Mikahl]] 10:00, 22 Dec 2010 (CST)&lt;br /&gt;
&lt;br /&gt;
= The Rigging Section =&lt;br /&gt;
Here we find all about armatures in rigging and skinning. Animating armatures goes in animation chapter!&lt;br /&gt;
&lt;br /&gt;
'''Each page struct is further detailed [[Meta:Sandbox/NewAnimation/RiggingDetails|here]], and reviewed [[Meta:Sandbox/NewAnimation/Rigging|here]] by mindrones and Roger.'''&lt;br /&gt;
&lt;br /&gt;
{{Template:MainTOC|Rigging|&lt;br /&gt;
&amp;lt;!-- Please use same title in Manual, Tutorials and Theory --&amp;gt;&lt;br /&gt;
&amp;lt;!-- or cross reference will break (see Template:MainTOC) --&amp;gt;&lt;br /&gt;
:[[Doc:Manual/Rigging|Introduction]]&lt;br /&gt;
&lt;br /&gt;
;Armature Objects&lt;br /&gt;
:[[Doc:Manual/Rigging/Armatures|Introduction]]&lt;br /&gt;
:[[Doc:Manual/Rigging/Armatures/Panels|Panels overview]]&lt;br /&gt;
:[[Doc:Manual/Rigging/Armatures/Bones|Bones]]&lt;br /&gt;
:[[Doc:Manual/Rigging/Armatures/Visualization|Visualization]]&lt;br /&gt;
:[[Doc:Manual/Rigging/Armatures/Structure|Structure]]&lt;br /&gt;
:[[Doc:Manual/Rigging/Armatures/Selecting|Selecting]]&lt;br /&gt;
:[[Doc:Manual/Rigging/Armatures/Editing|Editing]]&lt;br /&gt;
::[[Doc:Manual/Rigging/Armatures/Editing/Bones|Bones]]&lt;br /&gt;
::[[Doc:Manual/Rigging/Armatures/Editing/Properties|Properties]]&lt;br /&gt;
::[[Doc:Manual/Rigging/Armatures/Editing/Sketching|Sketching]]&lt;br /&gt;
::[[Doc:Manual/Rigging/Armatures/Editing/Templating|Templating]]&lt;br /&gt;
|&lt;br /&gt;
;Skinning&lt;br /&gt;
:[[Doc:Manual/Rigging/Skinning|Skinning]]&lt;br /&gt;
:[[Doc:Manual/Rigging/Skinning/Objects|Linking Objects to Bones]]&lt;br /&gt;
:[[Doc:Manual/Rigging/Skinning/ObData|Skinning to Objects’ Shapes]]&lt;br /&gt;
:[[Doc:Manual/Rigging/Skinning/Retargeting|Retargeting]]&lt;br /&gt;
&lt;br /&gt;
;Posing&lt;br /&gt;
:[[Doc:Manual/Rigging/Posing|Posing]]&lt;br /&gt;
:[[Doc:Manual/Rigging/Posing/Visualization|Visualization]]&lt;br /&gt;
:[[Doc:Manual/Rigging/Posing/Editing|Editing]]&lt;br /&gt;
:[[Doc:Manual/Rigging/Posing/Pose Library|Pose Library]]&lt;br /&gt;
:[[Doc:Manual/Rigging/Posing/Constraints|Using Constraints]]&lt;br /&gt;
:[[Doc:Manual/Rigging/Posing/IK|Inverse Kinematics]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= The Constraint Section =&lt;br /&gt;
Here I propose to follow the three-types categorization as in Blender 2.5.&lt;br /&gt;
&lt;br /&gt;
'''Each page struct is further detailed [[Meta:Sandbox/NewAnimation/ConstraintsDetails|here]].'''&lt;br /&gt;
&lt;br /&gt;
{{Template:MainTOC|Constraints|&lt;br /&gt;
&amp;lt;!-- Please use same title in Manual, Tutorials and Theory --&amp;gt;&lt;br /&gt;
&amp;lt;!-- or cross reference will break (see Template:MainTOC) --&amp;gt;&lt;br /&gt;
;Introduction&lt;br /&gt;
:[[Doc:Manual/Constraints|Introduction]]&lt;br /&gt;
:[[Doc:Manual/Constraints/Common Interface|Constraints Common Interface]]&lt;br /&gt;
&lt;br /&gt;
;Transform Constraints&lt;br /&gt;
:[[Doc:Manual/Constraints/Transform/Copy Location|Copy Location]]&lt;br /&gt;
:[[Doc:Manual/Constraints/Transform/Copy Rotation|Copy Rotation]]&lt;br /&gt;
:[[Doc:Manual/Constraints/Transform/Copy Scale|Copy Scale]]&lt;br /&gt;
:[[Doc:Manual/Constraints/Transform/Limit Distance|Limit Distance]]&lt;br /&gt;
:[[Doc:Manual/Constraints/Transform/Limit Location|Limit Location]]&lt;br /&gt;
:[[Doc:Manual/Constraints/Transform/Limit Rotation|Limit Rotation]]&lt;br /&gt;
:[[Doc:Manual/Constraints/Transform/Limit Scale|Limit Scale]]&lt;br /&gt;
:[[Doc:Manual/Constraints/Transform/Transformation|Transformation]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
;Tracking Constraints&lt;br /&gt;
:[[Doc:Manual/Constraints/Tracking/Clamp To|Clamp To]]&lt;br /&gt;
:[[Doc:Manual/Constraints/Tracking/IK Solver|IK Solver]]&lt;br /&gt;
:[[Doc:Manual/Constraints/Tracking/Locked Track|Locked Track]]&lt;br /&gt;
:[[Doc:Manual/Constraints/Tracking/Stretch To|Stretch To]]&lt;br /&gt;
:[[Doc:Manual/Constraints/Tracking/Track To|Track To]]&lt;br /&gt;
&lt;br /&gt;
;Relationship Constraints&lt;br /&gt;
:[[Doc:Manual/Constraints/Relationship/Action|Action]]&lt;br /&gt;
:[[Doc:Manual/Constraints/Relationship/Child Of|Child Of]]&lt;br /&gt;
:[[Doc:Manual/Constraints/Relationship/Floor|Floor]]&lt;br /&gt;
:[[Doc:Manual/Constraints/Relationship/Follow Path|Follow Path]]&lt;br /&gt;
:[[Doc:Manual/Constraints/Relationship/Null|Null]]&lt;br /&gt;
:[[Doc:Manual/Constraints/Relationship/Rigid Body Joint|Rigid Body Joint]]&lt;br /&gt;
:[[Doc:Manual/Constraints/Relationship/Script|Script]]&lt;br /&gt;
:[[Doc:Manual/Constraints/Relationship/Shrinkwrap|Shrinkwrap]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:Should there be a modifier section? like the wave modifier, is a form of animation...--[[User:Roger|Roger/PapaSmurf]] 23:43, 30 March 2010 (UTC)&lt;br /&gt;
::I think the Modifier chapter is quite good. I’ll just mention their animation possibilities in “Indirect Animation” page of Animation chapter… --[[User:Mont29|Mont29]] 11:48, 1 April 2010 (UTC)&lt;br /&gt;
:Should there be a FAQ section?&lt;br /&gt;
::About FAQ, I think mindrones is working on it currently (I mean, for the whole manual)… --[[User:Mont29|Mont29]] 11:48, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
= The Animation Section =&lt;br /&gt;
&lt;br /&gt;
= New section =&lt;br /&gt;
&lt;br /&gt;
'''Each page struct is further detailed [[Meta:Sandbox/NewAnimation/AnimationDetails|here]].'''&lt;br /&gt;
&lt;br /&gt;
{{Template:MainTOC|Animation|&lt;br /&gt;
&amp;lt;!-- Please use same title in Manual, Tutorials and Theory --&amp;gt;&lt;br /&gt;
&amp;lt;!-- or cross reference will break (see Template:MainTOC) --&amp;gt;&lt;br /&gt;
:[[Doc:Manual/Animation|Introduction]]&lt;br /&gt;
:[[Doc:Manual/Animation/Timeline|The Timeline]]&lt;br /&gt;
:[[Doc:Manual/Animation/Markers|Markers]]&lt;br /&gt;
:[[Doc:Manual/Animation/3D View|3D Views]]&lt;br /&gt;
&lt;br /&gt;
;Animation Editors&lt;br /&gt;
:[[Doc:Manual/Animation/Editors|Animation Editors]]&lt;br /&gt;
:[[Doc:Manual/Animation/Editors/Ipo|Ipo Editor]]&lt;br /&gt;
::[[Doc:Manual/Animation/Editors/Ipo/Curves|Ipo Curves and Keyframes]]&lt;br /&gt;
::[[Doc:Manual/Animation/Editors/Ipo/Datablocks|Ipo Datablocks]] &lt;br /&gt;
::[[Doc:Manual/Animation/Editors/Ipo/Types|Ipo Types]]&lt;br /&gt;
::[[Doc:Manual/Animation/Editors/Ipo/Window|Ipo Editor Interface]]&lt;br /&gt;
::[[Doc:Manual/Animation/Editors/Ipo/Editing|Editing]]&lt;br /&gt;
:::[[Doc:Manual/Animation/Editors/Ipo/Editing/Curves|Ipo Curves]]&lt;br /&gt;
:::[[Doc:Manual/Animation/Editors/Ipo/Editing/Keyframes|Keyframes]]&lt;br /&gt;
::[[Doc:Manual/Animation/Editors/Ipo/Drivers|Ipo Drivers]]&lt;br /&gt;
:[[Doc:Manual/Animation/Editors/Action|Action Editor]]&lt;br /&gt;
::[[Doc:Manual/Animation/Editors/Action/Editing|Editing Action Channels]]&lt;br /&gt;
:[[Doc:Manual/Animation/Editors/NLA|NLA Editor]]&lt;br /&gt;
::[[Doc:Manual/Animation/Editors/NLA/Editing|Editing NLA Strips]]&lt;br /&gt;
::[[Doc:Manual/Animation/Editors/NLA/Modifiers|Strip Modifiers]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
;Animation Techniques&lt;br /&gt;
:[[Doc:Manual/Animation/Techs|Animation Techniques]]&lt;br /&gt;
:[[Doc:Manual/Animation/Techs/Object|Animating Objects]]&lt;br /&gt;
::[[Doc:Manual/Animation/Techs/Object/Constraint|Using Constraints]]&lt;br /&gt;
:::[[Doc:Manual/Animation/Techs/Object/Path|Moving Objects on a Path]]&lt;br /&gt;
:[[Doc:Manual/Animation/Techs/Shape|Animating Shapes]]&lt;br /&gt;
::[[Doc:Manual/Animation/Techs/Shape/Shape Keys|Shape Keys]] &lt;br /&gt;
:::[[Doc:Manual/Animation/Techs/Shape/Shape Keys/Editing|Editing Shape Keys]]&lt;br /&gt;
:::[[Doc:Manual/Animation/Techs/Shape/Shape Keys/Animating|Animating Shape Keys]]&lt;br /&gt;
:::[[Doc:Manual/Animation/Techs/Shape/Shape Keys/Examples|Shape Keys Examples]] &lt;br /&gt;
::[[Doc:Manual/Animation/Techs/Shape/Indirect|Indirect Shape Animation]]&lt;br /&gt;
:[[Doc:Manual/Animation/Techs/Armatures|Animating Armatures]]&lt;br /&gt;
::[[Doc:Manual/Animation/Techs/Armatures/Stride|Stride]]&lt;br /&gt;
:[[Doc:Manual/Animation/Techs/Lamp|Animating Lamps]]&lt;br /&gt;
:[[Doc:Manual/Animation/Techs/Camera|Animating Cameras]]&lt;br /&gt;
:[[Doc:Manual/Animation/Techs/Material|Animating Materials]]&lt;br /&gt;
:[[Doc:Manual/Animation/Techs/Texture|Animating Textures]]&lt;br /&gt;
:[[Doc:Manual/Animation/Techs/World|Animating World]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Current section =&lt;br /&gt;
&lt;br /&gt;
{{Template:MainTOC|Animation Basics|&lt;br /&gt;
&amp;lt;!-- Please use same title in Manual, Tutorials and Theory --&amp;gt;&lt;br /&gt;
&amp;lt;!-- or cross reference will break (see Template:MainTOC) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:[[Doc:Manual/Animation/Basic|Introduction]]&lt;br /&gt;
&lt;br /&gt;
;Tools&lt;br /&gt;
:[[Doc:Manual/Animation/Basic/Tools/Ipo_Types|Ipo Types]]&lt;br /&gt;
:[[Doc:Manual/Animation/Basic/Tools/Creating an Ipo|Creating Ipo Keyframes]]&lt;br /&gt;
:[[Doc:Manual/Animation/Basic/Tools/Ipo_Curves_and_Keyframes|Editing Ipo Curves and Keyframes]]&lt;br /&gt;
:[[Doc:Manual/Animation/Basic/Tools/Timeline|The Timeline]]&lt;br /&gt;
&lt;br /&gt;
;Animating Objects&lt;br /&gt;
:[[Doc:Manual/Animation/Basic/Moving objects on a Path|Moving objects on a Path]]&lt;br /&gt;
:[[Doc:Manual/Animation/Basic/Object Layer Animation|Changing Object Layers]]&lt;br /&gt;
|&lt;br /&gt;
;Animating Deformation&lt;br /&gt;
:[[Doc:Manual/Animation/Basic/Deformation|Methods of deformation]]&lt;br /&gt;
:[[Doc:Manual/Animation/Basic/Deformation/Shape_Keys|Shape Keys]]&lt;br /&gt;
:[[Doc:Manual/Animation/Basic/Deformation/Absolute_Shape_Keys|Absolute Shape Keys]]&lt;br /&gt;
:[[Doc:Manual/Animation/Basic/Deformation/Lattice|Deforming by a Lattice]]&lt;br /&gt;
&lt;br /&gt;
;Other Resources&lt;br /&gt;
:[[Doc:Reference/Windows/Ipo|Reference: Editing Ipos]]&lt;br /&gt;
:[[Doc:Manual/Modifiers/Deform/Hooks|Hook Modifier to animate mesh deformation]]&lt;br /&gt;
&lt;br /&gt;
;BSoD Tutorial&lt;br /&gt;
:[[Doc:Tutorials/Animation/Armatures/BSoD/Constraints and Axis Locks|Constraints and Axis Locks]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:MainTOC|Armatures and Character Animation|&lt;br /&gt;
&amp;lt;!-- Please use same title in Manual, Tutorials and Theory --&amp;gt;&lt;br /&gt;
&amp;lt;!-- or cross reference will break (see Template:MainTOC) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:[[Attic:Doc:Manual/Animation/Armatures|Introduction]]&lt;br /&gt;
&lt;br /&gt;
;Armatures&lt;br /&gt;
:[[Attic:Doc:Manual/Animation/Armatures/Object mode|Armature Objects]]&lt;br /&gt;
:[[Attic:Doc:Manual/Animation/Armatures/Edit mode|Editing Armatures]]&lt;br /&gt;
:[[Attic:Doc:Manual/Animation/Armatures/Pose mode|Posing Armatures]]&lt;br /&gt;
:[[Attic:Doc:Manual/Animation/Armatures/Inverse Kinematics|Inverse Kinematics]]&lt;br /&gt;
|&lt;br /&gt;
;Mesh Skin Weighting&lt;br /&gt;
:[[Attic:Doc:Manual/Animation/Armatures/Mesh Skin Weighting|Mesh Skin Weighting]]&lt;br /&gt;
&lt;br /&gt;
;Animation Editors&lt;br /&gt;
:[[Attic:Doc:Manual/Animation/Armatures/The Action Editor|The Action Editor]]&lt;br /&gt;
:[[Attic:Doc:Manual/Animation/Armatures/Non Linear Animation|Non Linear Animation]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:MainTOC|Advanced Animation|&lt;br /&gt;
&amp;lt;!-- Please use same title in Manual, Tutorials and Theory --&amp;gt;&lt;br /&gt;
&amp;lt;!-- or cross reference will break (see Template:MainTOC) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:[[Doc:Manual/Animation/Advanced/Driven Shape Keys|Driven Shape Keys (Ipo Drivers)]]&lt;br /&gt;
:[[Doc:Manual/Animation/Advanced/Driven Shape Keys/Example|Ipo Drivers Example]]&lt;br /&gt;
|&lt;br /&gt;
:[[Doc:Manual/Animation/Advanced/Driven Shape Keys/PyDrivers|Python Ipo Drivers]] &lt;br /&gt;
&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Advanced Animation Section =&lt;br /&gt;
Well, in fact, I propose to delete this section! It’s very small (three pages, one being a tutorial rather than a manual page, we should move it under Doc:Tutorial!), and the (python) Ipo drivers are just an advanced feature of the Ipo Editor…&lt;br /&gt;
&lt;br /&gt;
:+1 --[[User:Roger|Roger/PapaSmurf]] 23:41, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones bot</name></author>
		
	</entry>
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