﻿<?xml version="1.0"?>
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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AMont29%2FNewAnimation%2FAnimationDetails</id>
	<title>利用者:Mont29/NewAnimation/AnimationDetails - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AMont29%2FNewAnimation%2FAnimationDetails"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mont29/NewAnimation/AnimationDetails&amp;action=history"/>
	<updated>2026-04-25T08:35:18Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mont29/NewAnimation/AnimationDetails&amp;diff=96775&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mont29/NewAnimation/AnimationDetails&amp;diff=96775&amp;oldid=prev"/>
		<updated>2018-06-28T18:47:29Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:47時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mont29/NewAnimation/AnimationDetails&amp;diff=96774&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: moved Meta:Sandbox/NewAnimation/AnimationDetails to User:Mont29/NewAnimation/AnimationDetails: bastien, moving in your own user page to clean the sandbox and so that it remains yours :)</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mont29/NewAnimation/AnimationDetails&amp;diff=96774&amp;oldid=prev"/>
		<updated>2011-04-10T16:24:37Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Meta:Sandbox/NewAnimation/AnimationDetails&quot; class=&quot;mw-redirect&quot; title=&quot;Meta:Sandbox/NewAnimation/AnimationDetails&quot;&gt;Meta:Sandbox/NewAnimation/AnimationDetails&lt;/a&gt; to &lt;a href=&quot;/%E5%88%A9%E7%94%A8%E8%80%85:Mont29/NewAnimation/AnimationDetails&quot; title=&quot;利用者:Mont29/NewAnimation/AnimationDetails&quot;&gt;User:Mont29/NewAnimation/AnimationDetails&lt;/a&gt;: bastien, moving in your own user page to clean the sandbox and so that it remains yours :)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Well, quite a bit of work…&lt;br /&gt;
&lt;br /&gt;
--[[User:Mont29|Mont29]] 11:53, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{Note|Comments|Comments are of course welcomed, just add another line in the table below the relevant page description, like that:&amp;lt;br/&amp;gt;&amp;lt;pre&amp;gt; |-&lt;br /&gt;
 | ||colspan=2|[your comment/suggestion/…]&amp;lt;br/&amp;gt;[another comment/suggestion/…]&amp;lt;br/&amp;gt;etc.&amp;lt;/pre&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{|align=center&lt;br /&gt;
 !Page title!!Old page!!New page&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Introduction'''||[[Doc:Manual/Animation/Basic]]||[[Doc:Manual/Animation]]&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|&amp;lt;pre&amp;gt;&lt;br /&gt;
=Introduction=&lt;br /&gt;
	A few intro words.&lt;br /&gt;
	What can be animated: object properties, shapes, armatures (pose mode),&lt;br /&gt;
	particle systems, fluidsim, materials/textures, constraints, world,&lt;br /&gt;
	sequence.&lt;br /&gt;
==Animation Editors==&lt;br /&gt;
	Ipo, Action, NLA (insist on one built upon the other…).&lt;br /&gt;
	Links to relevant sub-pages.&lt;br /&gt;
==Animation Techniques==&lt;br /&gt;
	“Direct” animation (moving objects, …).&lt;br /&gt;
	“Indirect” animation, i.e. using other animated objects to animate a given&lt;br /&gt;
	object: constraints, modifiers (hook, boolean…), Ipo drivers, Armature…&lt;br /&gt;
	Links to relevant sub-pages.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|I suppose this is where you talk about the different types of animation? --[[User:Roger|Roger/PapaSmurf]] 23:41, 30 March 2010 (UTC)&amp;lt;br/&amp;gt;Right! --[[User:Mont29|Mont29]] 11:53, 1 April 2010 (UTC)&lt;br /&gt;
 |-&lt;br /&gt;
 |'''The Timeline'''||[[Doc:Manual/Animation/Basic/Tools/Timeline]]||[[Doc:Manual/Animation/Timeline]]&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|Moved here, as it is a very general window, useful everywhere in animation…&amp;lt;pre&amp;gt;&lt;br /&gt;
=Timeline Window=&lt;br /&gt;
	Intro…&lt;br /&gt;
==View==&lt;br /&gt;
	What is shown in the view area…&lt;br /&gt;
==Menus==&lt;br /&gt;
	Menu items desc.&lt;br /&gt;
==Header Controls==&lt;br /&gt;
	The play/pause, sound sync, “automation”, preview range…&lt;br /&gt;
==Markers==&lt;br /&gt;
	The markers!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |colspan=3|'''''Animation Editors'''''&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Animation Editors'''||NEW||[[Doc:Manual/Animation/Editors]]&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|&amp;lt;pre&amp;gt;&lt;br /&gt;
=Animation Editors=&lt;br /&gt;
	Small intro, plan of this sub-section…&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Ipo Editor'''||NEW||[[Doc:Manual/Animation/Editors/Ipo]]&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|&amp;lt;pre&amp;gt;&lt;br /&gt;
=Ipo Curves=&lt;br /&gt;
	Few words of intro about interpolated curves in animation.&lt;br /&gt;
==Interpolation in Blender==&lt;br /&gt;
	More detailed general info about Ipos (~same content as currently).&lt;br /&gt;
	Crosslink to Doc:Manual/Animation/Editors/Ipo/Editing.&lt;br /&gt;
	Also, link to the driver page (…)&lt;br /&gt;
==Ipo Types==&lt;br /&gt;
	A few words about Ipo types. One datablock per object and Ipo type.&lt;br /&gt;
	Every detail info goes in Doc:Manual/Animation/Editors/Ipo/Types (link).&lt;br /&gt;
==Ipo Datablocks==&lt;br /&gt;
	Adding, deleting, sharing, copying…&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|--isn't this called the F-Curves editor, with two different modes? --[[User:Roger|Roger/PapaSmurf]] 22:54, 30 March 2010 (UTC)&amp;lt;br/&amp;gt;Yes, Roger, but in Blender 2.5 (and this is 2.49 doc…) --[[User:Mont29|Mont29]] 11:53, 1 April 2010 (UTC)&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Ipo Interface'''||NEW||[[Doc:Manual/Animation/Editors/Ipo/Window]]&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|&amp;lt;pre&amp;gt;&lt;br /&gt;
=Ipo Curves Window=&lt;br /&gt;
	Quick desc of the UI (header, working area, Ipo list).&lt;br /&gt;
==Viewing Options==&lt;br /&gt;
	The View menu. The Pin buttons. The “Show Keys” option.&lt;br /&gt;
	Also, how name of objects turn yellow when at a key frame.&lt;br /&gt;
==Markers==&lt;br /&gt;
	Probably just crosslink to the same section of Timeline page.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Editing Ipo Curves'''||[[Doc:Manual/Animation/Basic/Tools/Ipo Curves and Keyframes]]||[[Doc:Manual/Animation/Editors/Ipo/Editing]]&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|&amp;lt;pre&amp;gt;&lt;br /&gt;
=Ipo Curves Editing=&lt;br /&gt;
	Abstract about editing (two modes, similar to object and edit modes;&lt;br /&gt;
	similarities between Ipo curves and “standard” object curves, …).&lt;br /&gt;
==Adding Ipos==&lt;br /&gt;
	Either in the Ipo window, or in the Buttons/3D View/Timeline (I key).&lt;br /&gt;
	Or recording from Game Engine.&lt;br /&gt;
==Editing Ipos==&lt;br /&gt;
	The Select, Curve, Point menus. The Action and Mute buttons. The Ipos&lt;br /&gt;
	selection/activation. The interpolation/extrapolation types.&lt;br /&gt;
	The transformations, mirrors…, in “object” and “edit” modes.&lt;br /&gt;
	Adding/deleting Ipo keys (I key, “automation”, …).&lt;br /&gt;
==Copying Ipos==&lt;br /&gt;
	The copy/paste buttons.&lt;br /&gt;
==Deleting Ipos==&lt;br /&gt;
	…&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Creating Ipo Keyframes'''||[[Doc:Manual/Animation/Basic/Tools/Creating an Ipo]]||DELETED, ~merged with previous pages.&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Ipo Types'''||[[Doc:Manual/Animation/Basic/Tools/Ipo Types]]||[[Doc:Manual/Animation/Editors/Ipo/Types]]&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|&amp;lt;pre&amp;gt;&lt;br /&gt;
=Ipo Curve Types=&lt;br /&gt;
	Abstract about Ipo types.&lt;br /&gt;
==Then, a sub section for each type==&lt;br /&gt;
	A short desc, rapid available Ipos desc, and optional specificities (like&lt;br /&gt;
	channel selection for Material Ipos, the Time Ipo, …).&lt;br /&gt;
	Crosslinks to relevant page(s) of Techniques sub-part.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Ipo Drivers'''||[[Doc:Manual/Animation/Advanced/Driven Shape Keys]]||[[Doc:Manual/Animation/Editors/Ipo/Drivers]]&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|&amp;lt;pre&amp;gt;&lt;br /&gt;
=Ipo Drivers=&lt;br /&gt;
	Intro about what are drivers…&lt;br /&gt;
==Object Drivers==&lt;br /&gt;
	Using objects’ properties as drivers.&lt;br /&gt;
==Bone Drivers==&lt;br /&gt;
	Using Armature’s bones’ properties as drivers.&lt;br /&gt;
==Python Ipo Drivers==&lt;br /&gt;
	make a real manual from the current&lt;br /&gt;
	Doc:Manual/Animation/Advanced/Driven Shape Keys/PyDrivers dev notes…&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Python Ipo Drivers'''||[[Doc:Manual/Animation/Advanced/Driven Shape Keys/PyDrivers]]||DELETED, merged with previous page.&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Action Editor'''||[[Doc:Manual/Animation/Armatures/The Action Editor]]||[[Doc:Manual/Animation/Editors/Action]]&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|&amp;lt;pre&amp;gt;&lt;br /&gt;
=Action Editor=&lt;br /&gt;
	Intro about principles and ideas of actions. Only Shape, Object and&lt;br /&gt;
	Constraint Ipo types available (sad!)…&lt;br /&gt;
==Interface==&lt;br /&gt;
	The general UI elements. View, Channel, Marker menus…&lt;br /&gt;
==Action Editor Modes==&lt;br /&gt;
	Short desc of action, shape key and grease pencil modes.&lt;br /&gt;
	Specificities of each three will be noted when needed in sub-pages…&lt;br /&gt;
==Action Datablocks==&lt;br /&gt;
	Why actions datablocks have always a “fake user” by default. The&lt;br /&gt;
	relationship Action/NLA.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|--isnt this called the Dope Sheet now? --[[User:Roger|Roger/PapaSmurf]] 22:54, 30 March 2010 (UTC)&amp;lt;br/&amp;gt;Again, in Blender 2.5, not in 2.49… --[[User:Mont29|Mont29]] 11:53, 1 April 2010 (UTC)&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Editing Action Channels'''||NEW||[[Doc:Manual/Animation/Editors/Action/Editing]]&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|&amp;lt;pre&amp;gt;&lt;br /&gt;
=Editing Action Channels=&lt;br /&gt;
	Intro (no channel adding/deleting, …)&lt;br /&gt;
==Selecting==&lt;br /&gt;
	Select menu…&lt;br /&gt;
==Editing==&lt;br /&gt;
==Inserting Keys==&lt;br /&gt;
==Deleting Keys==&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |'''NLA Editor'''||[[Doc:Manual/Animation/Armatures/Non Linear Animation]]||[[Doc:Manual/Animation/Editors/NLA]]&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|&amp;lt;pre&amp;gt;&lt;br /&gt;
=NLA Editor=&lt;br /&gt;
	Intro about principles and ideas of NLA (similarities with non-linear video&lt;br /&gt;
	editing…). No datablock (i.e. one per scene…).&lt;br /&gt;
==Interface==&lt;br /&gt;
	The general UI elements. View, Marker menus…&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Editing NLA Strips'''||NEW||[[Doc:Manual/Animation/Editors/NLA/Editing]]&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|&amp;lt;pre&amp;gt;&lt;br /&gt;
=Editing NLA Strips=&lt;br /&gt;
==Selecting==&lt;br /&gt;
	Select menu…&lt;br /&gt;
==Adding==&lt;br /&gt;
==Editing==&lt;br /&gt;
==Deleting==&lt;br /&gt;
==Modifiers==&lt;br /&gt;
	Well, only crosslink to NLA Deform Modifier page, as others are not&lt;br /&gt;
	implemented…&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |colspan=3|'''''Animation Techniques'''''&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Animation Techniques'''||NEW||[[Doc:Manual/Animation/Techs]]&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|&amp;lt;pre&amp;gt;&lt;br /&gt;
=Animation Techniques=&lt;br /&gt;
	Small intro, plan of this sub-section…&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Animating Objects'''||NEW||[[Doc:Manual/Animation/Techs/Object]]&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|&amp;lt;pre&amp;gt;&lt;br /&gt;
=Animating Objects=&lt;br /&gt;
	Intro about object’s properties animation.&lt;br /&gt;
==Animating Transform==&lt;br /&gt;
	(d)Loc/(d)Scale/(d)Rot&lt;br /&gt;
==Changing Object Layer==&lt;br /&gt;
	~ The Doc:Manual/Animation/Basic/Object Layer Animation page content.&lt;br /&gt;
==Object Availability==&lt;br /&gt;
	In the I-key menu of 3D views, there is an “Available” entry, but no Ipo&lt;br /&gt;
	seems to correspond… A bug or dead piece of code?&lt;br /&gt;
==Controlling Time==&lt;br /&gt;
	The Time curve (partly from&lt;br /&gt;
	Doc:Manual/Animation/Basic/Tools/Ipo Curves and Keyframes page).&lt;br /&gt;
==Animating Object Color==&lt;br /&gt;
	The ColR/G/B/A Ipos (even if this does not seem to work…).&lt;br /&gt;
==Animating Field and Collision Settings==&lt;br /&gt;
	…&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Changing Object Layers'''||[[Doc:Manual/Animation/Basic/Object Layer Animation]]||DELETED, merged in “animating objects”.&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Using Constraints'''||NEW||[[Doc:Manual/Animation/Techs/Object/Constraint]]&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|&amp;lt;pre&amp;gt;&lt;br /&gt;
=Using Constraints in Animation=&lt;br /&gt;
	Intro&lt;br /&gt;
==Controlling Animation with Constraints==&lt;br /&gt;
	Using constraints to control object properties (loc/scale/rot).&lt;br /&gt;
	How constraints can modify the Ipos effects.&lt;br /&gt;
==Animating Constraints Influence==&lt;br /&gt;
	The Constraint Ipo type.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Moving Objects on a Path'''||[[Doc:Manual/Animation/Basic/Moving objects on a Path]]||[[Doc:Manual/Animation/Techs/Object/Path]]&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|Here I think we can remove the “Legacy Path Method” part…&amp;lt;pre&amp;gt;&lt;br /&gt;
=Moving Objects on a Path=&lt;br /&gt;
	Intro (any curve object can be a path, importance of Speed Ipo…)&lt;br /&gt;
==The Follow Path Constraint==&lt;br /&gt;
	Few words, crosslink to relevant constraint page.&lt;br /&gt;
==The Speed Ipo==&lt;br /&gt;
	It’s the path that controls the movement of objects following it…&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Animating Shapes'''||[[Doc:Manual/Animation/Basic/Deformation]]||[[Doc:Manual/Animation/Techs/Shape]]&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|&amp;lt;pre&amp;gt;&lt;br /&gt;
=Animating Shapes=&lt;br /&gt;
	Extend a bit this intro page (add modifiers (booleans, lattice…) as&lt;br /&gt;
	“indirect shape animation” method; What kind of object’s shape can be&lt;br /&gt;
	animated…).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Shape Keys'''||[[Doc:Manual/Animation/Basic/Deformation/Shape Keys]]||[[Doc:Manual/Animation/Techs/Shape/Shape Keys]])&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|Good page, lets keep it!&amp;lt;br/&amp;gt;Merge here the absolute shape keys page content (as there are more common points than differences…).&amp;lt;pre&amp;gt;&lt;br /&gt;
=Shape Keys=&lt;br /&gt;
==Description==&lt;br /&gt;
==Workflow==&lt;br /&gt;
==Creating Shape Keys==&lt;br /&gt;
==Editing Shape Keys==&lt;br /&gt;
	With sub-sections for relative/absolute specificities.&lt;br /&gt;
==Pinning==&lt;br /&gt;
==Animating Relative Shape Keys==&lt;br /&gt;
==Animating Absolute Shape Keys==&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Absolute Shape Keys'''||[[Doc:Manual/Animation/Basic/Deformation/Absolute Shape Keys]]||DELETED, merged with previous page.&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Indirect Shape Animation'''||[[Doc:Manual/Animation/Basic/Deformation/Lattice]]||[[Doc:Manual/Animation/Techs/Shape/Indirect]]&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|&amp;lt;pre&amp;gt;&lt;br /&gt;
=Indirect Shape Animation=&lt;br /&gt;
	Intro (using other objects to control a shape, “modifiers” animation).&lt;br /&gt;
	Many modifiers can be used to deform their objects in animations.&lt;br /&gt;
	“Standard” methods (hooks and lattice) are now modifiers.&lt;br /&gt;
	Also, mention things like moving force fields, deflectors, etc., on physical&lt;br /&gt;
	simulations (particles, softbodies/cloth, …) – crosslinks!&lt;br /&gt;
And add a few “examples” in sub-sections: Obviously hooks and lattice, and a few&lt;br /&gt;
others (like explode+particle system, Curve modifier…).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Animating Armatures'''||NEW||[[Doc:Manual/Animation/Techs/Armatures]]&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|Here, many crosslinks to Rigging section pages!&amp;lt;pre&amp;gt;&lt;br /&gt;
=Animating Armatures=&lt;br /&gt;
	Intro.&lt;br /&gt;
==Basic Bones Animation==&lt;br /&gt;
	How to use Ipo, Action, NLA with armatures’ bones. Similarities/differences&lt;br /&gt;
	with object animation&lt;br /&gt;
==Indirect Bones Animation==&lt;br /&gt;
	IK, constraints, …&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Stride'''||NEW||[[Doc:Manual/Animation/Techs/Armatures/Stride]]&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|&amp;lt;pre&amp;gt;&lt;br /&gt;
=Stride=&lt;br /&gt;
	Intro…&lt;br /&gt;
==The Stride Root==&lt;br /&gt;
	Defining a bone as stride root.&lt;br /&gt;
==Enabling Stride==&lt;br /&gt;
	The Transform Properties panel of the NLA.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |'''NLA Deform Modifier'''||NEW||[[Doc:Manual/Animation/Techs/Armatures/NLA Deform Modifier]]&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|&amp;lt;pre&amp;gt;&lt;br /&gt;
=NLA Deform Modifier=&lt;br /&gt;
	Well, I have to dig this topic out…&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Animating Lamps'''||NEW||[[Doc:Manual/Animation/Techs/Lamp]]&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|&amp;lt;pre&amp;gt;&lt;br /&gt;
=Animating Lamps=&lt;br /&gt;
	Intro…&lt;br /&gt;
==Options==&lt;br /&gt;
	The various Ipos available…&lt;br /&gt;
==Example==&lt;br /&gt;
	…&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Animating Cameras'''||NEW||[[Doc:Manual/Animation/Techs/Camera]]&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|Same as for lamps…&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Animating Materials'''||NEW||[[Doc:Manual/Animation/Techs/Material]]&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|Same as for lamps…&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Animating Textures'''||NEW||[[Doc:Manual/Animation/Techs/Texture]]&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|Same as for lamps…&lt;br /&gt;
 |-&lt;br /&gt;
 |'''Animating World'''||NEW||[[Doc:Manual/Animation/Techs/World]]&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|Same as for lamps…&lt;br /&gt;
 |-&lt;br /&gt;
 | ||colspan=2|--can you animate other stuff, like particles and modifiers and such? --[[User:Roger|Roger/PapaSmurf]] 22:54, 30 March 2010 (UTC)&amp;lt;br/&amp;gt;Yes, Roger, I’ll write some words about these “physical” things, in intro – with crosslinks to Physical Simulations chapter! --[[User:Mont29|Mont29]] 11:53, 1 April 2010 (UTC)&lt;br /&gt;
 |-&lt;br /&gt;
 |colspan=3|'''''Other Resources''''' – DELETED – crosslinks will be done inside relevant pages (intro, …).&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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