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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AMr.zwiebelkopf%2FDoc%3ADE%2F2.6%2FManual</id>
	<title>利用者:Mr.zwiebelkopf/Doc:DE/2.6/Manual - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AMr.zwiebelkopf%2FDoc%3ADE%2F2.6%2FManual"/>
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	<updated>2026-07-27T06:49:27Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mr.zwiebelkopf/Doc:DE/2.6/Manual&amp;diff=79715&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mr.zwiebelkopf/Doc:DE/2.6/Manual&amp;diff=79715&amp;oldid=prev"/>
		<updated>2018-06-28T18:37:27Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:37時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mr.zwiebelkopf/Doc:DE/2.6/Manual&amp;diff=79714&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: moved Meta:Sandbox/DE to User:Mr.zwiebelkopf/Doc:DE/2.6/Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Mr.zwiebelkopf/Doc:DE/2.6/Manual&amp;diff=79714&amp;oldid=prev"/>
		<updated>2012-01-02T11:00:10Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Meta:Sandbox/DE&quot; class=&quot;mw-redirect&quot; title=&quot;Meta:Sandbox/DE&quot;&gt;Meta:Sandbox/DE&lt;/a&gt; to &lt;a href=&quot;/%E5%88%A9%E7%94%A8%E8%80%85:Mr.zwiebelkopf/Doc:DE/2.6/Manual&quot; title=&quot;利用者:Mr.zwiebelkopf/Doc:DE/2.6/Manual&quot;&gt;User:Mr.zwiebelkopf/Doc:DE/2.6/Manual&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Languages/Manual|Diese Seite in anderen Sprachen}}&lt;br /&gt;
&lt;br /&gt;
{{Template:MainTOC|Introduction|&lt;br /&gt;
:[[Manual.de/Introduction|Einleitung]]&lt;br /&gt;
:[[Doc:2.4/Manual/Introduction/Installing Blender|Blender Installation]]&lt;br /&gt;
&lt;br /&gt;
;Benutzerinterface&lt;br /&gt;
:[[Doc:2.4/Manual/Interface|Interface-Konzept]]&lt;br /&gt;
:[[Doc:2.4/Manual/Interface/Keyboard and Mouse|Tastatur und Maus]]&lt;br /&gt;
:[[Doc:2.4/Manual/Interface/Window system|Fenster System]]&lt;br /&gt;
:[[Doc:2.4/Manual/Interface/Window types|Fenster Arten]]&lt;br /&gt;
:[[Doc:2.4/Manual/Interface/Screens|Ansichten (Arbeitsplatz Layout)]]&lt;br /&gt;
:[[Doc:2.4/Manual/Interface/Scenes|Szenen]]&lt;br /&gt;
:[[Doc:2.4/Manual/Preferences|Konfiguration]]&lt;br /&gt;
:[[Doc:2.4/Manual/Interface/Contexts|Kontexte]]&lt;br /&gt;
:[[Doc:2.4/Manual/Interface/Menus|Menüs]]&lt;br /&gt;
:[[Doc:2.4/Manual/Interface/Panels|Panels]]&lt;br /&gt;
:[[Doc:2.4/Manual/Interface/Buttons and Controls|Knöpfe und Regler]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
;Ihre erste Animation&lt;br /&gt;
:[[Doc:2.4/Manual/Your First Animation/1.A static Gingerbread Man|Ihre erste Animation in 30 + 30 Minuten: Erster Teil]]&lt;br /&gt;
:[[Doc:2.4/Manual/Your First Animation/2.Animating the Gingerbread Man|Ihre erste Animation in 30 + 30 Minuten: Zweiter Teil]]&lt;br /&gt;
&lt;br /&gt;
;Grundfunktionen&lt;br /&gt;
:[[Doc:2.4/Manual/Data System/Files|File Open/Save, Quick Render, Default UI]]&lt;br /&gt;
:[[Doc:2.4/Manual/Preferences|User Preferences]]&lt;br /&gt;
:[[Doc:2.4/Manual/Vitals/Undo and Redo|Undo and Redo]]&lt;br /&gt;
:[[Doc:2.4/Manual/Data System|Blender's Library and Data System]]&lt;br /&gt;
:[[Doc:2.4/Manual/Vitals/Help|Help Me! Help Me!]]&lt;br /&gt;
|xref=[[Tutorials#Introduction|Tutorials]] »&lt;br /&gt;
|anchor=Introduction&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:MainTOC|Interaction in 3D|&lt;br /&gt;
:[[Doc:2.4/Manual/3D interaction|Introduction]]&lt;br /&gt;
;Navigating in 3D Space&lt;br /&gt;
:[[Doc:2.4/Manual/3D interaction/Navigating|Introduction]]&lt;br /&gt;
:[[Doc:2.4/Manual/3D interaction/Navigating/3D View|Using the 3D View]]&lt;br /&gt;
:[[Doc:2.4/Manual/3D interaction/Navigating/3D View Options|3D View Options]]&lt;br /&gt;
:[[Doc:2.4/Manual/3D interaction/Navigating/Camera View|Camera View]]&lt;br /&gt;
:[[Doc:2.4/Manual/3D interaction/Navigating/Layers|Layers]]&lt;br /&gt;
:[[Doc:2.4/Manual/3D interaction/Navigating/Global or Local View|Local or Global View]]&lt;br /&gt;
;Grease Pencil&lt;br /&gt;
:[[Doc:2.4/Manual/3D interaction/Sketching|Grease Pencil]]&lt;br /&gt;
|&lt;br /&gt;
;Manipulation in 3D Space&lt;br /&gt;
:[[Doc:2.4/Manual/3D interaction/Transform Control|Introduction]]&lt;br /&gt;
:[[Doc:2.4/Manual/3D interaction/Transformations/Basics|Hotkeys]]&lt;br /&gt;
:[[Doc:2.4/Manual/3D interaction/Transform Control/Manipulators|Manipulators]]&lt;br /&gt;
:[[Doc:2.4/Manual/3D interaction/Transformations/Basics/Gestures|Manual/Gestures]]&lt;br /&gt;
:[[Doc:2.4/Manual/3D interaction/Transform Control/Axis Locking|Axis Locking]]&lt;br /&gt;
:[[Doc:2.4/Manual/3D interaction/Transform Control/Pivot Point|Pivot Points]]&lt;br /&gt;
:[[Doc:2.4/Manual/3D interaction/Transform Control/Proportional Edit|Proportional Edit]]&lt;br /&gt;
:[[Doc:2.4/Manual/3D interaction/Transform Control/Transform Orientations|Transform Orientations]]&lt;br /&gt;
:[[Doc:2.4/Manual/3D interaction/Transform Control/Transform Properties|Transform Properties]]&lt;br /&gt;
|&lt;br /&gt;
|xref=[[Tutorials#Interaction in 3D|Tutorials]] »&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:MainTOC|Scene Management|&lt;br /&gt;
:[[Doc:2.4/Manual/Data System/Scenes|Introduction]]&lt;br /&gt;
:[[Doc:2.4/Manual/Data System/Scene Creation|Working with Scenes]]&lt;br /&gt;
:[[Doc:2.4/Manual/Data System/The Outliner|The Outliner Window]]&lt;br /&gt;
:[[Doc:2.4/Manual/Data System/Linked Libraries|Appending and Linking]]&lt;br /&gt;
|&lt;br /&gt;
|xref=[[Tutorials#Scene Management|Tutorials]] »&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:MainTOC|Modelling|&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling|Introduction]]&lt;br /&gt;
; Objects&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Objects|Objects]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Objects/Selecting|Selecting in Object Mode]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Objects/Editing|Editing Objects]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Objects/Groups and Parenting|Groups and Parenting]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Objects/Duplication|Duplication]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Objects/Tracking|Tracking]]&lt;br /&gt;
; Meshes&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Meshes|Meshes]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Meshes/Mesh Structures|Mesh Structures]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Meshes/Primitives|Mesh Primitives]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Meshes/Smoothing|Mesh Smoothing]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Meshes/Selecting|Selecting Meshes]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Meshes/Editing/Basics|Basic Mesh Tools]] &lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Meshes/Editing/Deforming|Advanced Mesh Tools]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Meshes/Editing/Edges|Edge and Face Tools]]&lt;br /&gt;
:[[Doc:2.4/Manual/3D interaction/Transform Control/Snap to Mesh|Snap to Mesh]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Meshes/Vertex Groups|Vertex Groups]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Meshes/Weight Paint|Weight Paint]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modifiers/Generate/Subsurf|Subdivision Surfaces]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Meshes/Editing/Multires|Multi Resolution Mesh]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Meshes/Editing/Sculpt Mode|SculptMode]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Meshes/Editing/Retopo|Retopo]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
; Curves&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Curves|Curves]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Curves/Editing|Editing Curves]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Curves/Editing/Advanced|Curves Deform]]&lt;br /&gt;
; Surfaces&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Surfaces|Surfaces]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Surfaces/Editing|Editing Surfaces]]&lt;br /&gt;
:[[Doc:2.4/Tutorials/Modeling/Surfaces/Skinning|Surfaces Skinning]]&lt;br /&gt;
; Text&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Texts|Editing Text]]&lt;br /&gt;
; Meta Objects&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Metas|Meta Objects]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Metas/Editing|Editing Meta Objects]]&lt;br /&gt;
; Duplication&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Objects/Duplication/DupliVerts|Duplicate at Vertices (Dupliverts)]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Objects/Duplication/DupliFrames|Duplicate for each Frame (Dupliframes)]]&lt;br /&gt;
; Scripts&lt;br /&gt;
:[[Doc:2.4/Manual/Modeling/Scripts|Modelling Scripts]]&lt;br /&gt;
|xref=[[Tutorials#Modelling|Tutorials]] »&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:MainTOC|Modifiers &amp;amp; Deformation|&lt;br /&gt;
:[[Doc:2.4/Manual/Modifiers|Introduction]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modifiers/The Stack|Modifier Stack]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modifiers/Deform/Armature|Armature]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modifiers/Generate/Array|Array]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modifiers/Generate/Bevel|Bevel]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modifiers/Generate/Booleans|Boolean]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modifiers/Generate/Build|Build]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modifiers/Deform/Cast|Cast]]&lt;br /&gt;
:[[Doc:2.4/Manual/Physics/Cloth|Cloth Modifier]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modifiers/Deform/Curve|Curve]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modifiers/Generate/Decimate|Decimate]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modifiers/Deform/Displace|Displace]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modifiers/Generate/Edge Split|EdgeSplit]]&lt;br /&gt;
|&lt;br /&gt;
:[[Doc:2.4/Manual/Modifiers/Simulate/Explode|Explode]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modifiers/Deform/Hooks|Hooks]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modifiers/Deform/Lattice|Lattice]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modifiers/Generate/Mask|Mask]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modifiers/Deform/MeshDeform|Mesh Deform]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modifiers/Generate/Mirror|Mirror]]&lt;br /&gt;
&amp;lt;!-- :[[Doc:2.4/Manual/Modifiers/Simulate/Particle Instance|Particle Instance]] --&amp;gt;&lt;br /&gt;
:[[Doc:2.4/Manual/Modifiers/Simulate/Particle Instance|Particle Instance]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modifiers/Deform/Smooth|Smooth]]&lt;br /&gt;
:[[Doc:2.4/Manual/Physics/Soft Body|Softbody]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modifiers/Generate/Subsurf|Subsurf]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modifiers/Modify/UV Project|UVProject]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modifiers/Deform/Wave|Wave]]&lt;br /&gt;
&lt;br /&gt;
|xref=[[Tutorials#Modifiers .26 Deformation|Tutorials]] »&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:MainTOC|Lighting|&lt;br /&gt;
:[[Doc:2.4/Manual/Lighting|Introduction]]&lt;br /&gt;
; Lamp Types&lt;br /&gt;
:[[Doc:2.4/Manual/Lighting/Lights|Lamp Types and Common Options]]&lt;br /&gt;
:[[Doc:2.4/Manual/Lighting/Lamps/Lamp|Lamp]]&lt;br /&gt;
:[[Doc:2.4/Manual/Lighting/Lamps/Spot|Spot Lamp]]&lt;br /&gt;
:[[Doc:2.4/Manual/Lighting/Lamps/Area|Area Lamp]]&lt;br /&gt;
:[[Doc:2.4/Manual/Lighting/Lamps/Hemi|Hemi Lamp]]&lt;br /&gt;
:[[Doc:2.4/Manual/Lighting/Lamps/Sun|Sun Lamp]]&lt;br /&gt;
; Lighting Rigs&lt;br /&gt;
:[[Doc:2.4/Manual/Lighting/Lamps/Lighting Rigs|Lighting Rigs]]&lt;br /&gt;
|&lt;br /&gt;
;Shadows and Halos&lt;br /&gt;
:[[Doc:2.4/Manual/Lighting/Shadows/Raytraced Properties|Raytraced Shadows]]&lt;br /&gt;
:[[Doc:2.4/Manual/Lighting/Lamps/Spot/Buffered Shadows|Buffer Shadows]]&lt;br /&gt;
:[[Doc:2.4/Manual/Lighting/Volumetric Lights|Volumetric Halos]]&lt;br /&gt;
; Radiosity&lt;br /&gt;
:[[Doc:2.4/Manual/Lighting/Radiosity|Introduction]]&lt;br /&gt;
:[[Doc:2.4/Manual/Lighting/Radiosity/Rendering|Radiosity Rendering]]&lt;br /&gt;
:[[Doc:2.4/Manual/Lighting/Radiosity/Baking|Radiosity Baking]]&lt;br /&gt;
(''see also'' [[Doc:2.4/Manual/Materials/Properties/Ambient Light Effect|Materials-&amp;gt;Ambient Light]])&lt;br /&gt;
&lt;br /&gt;
(''see also'' [[Doc:2.4/Manual/Lighting/Ambient Occlusion|Worlds-&amp;gt;Ambient Occlusion]])&lt;br /&gt;
&lt;br /&gt;
|xref=[[Tutorials#Lighting|Tutorials]] »&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:MainTOC|Materials|&lt;br /&gt;
:[[Doc:2.4/Manual/Materials|Introduction]]&lt;br /&gt;
:[[Doc:2.4/Manual/Materials/Assigning a material|Using Materials]]&lt;br /&gt;
:[[Doc:2.4/Manual/Materials/Preview|Material Preview]]&lt;br /&gt;
:[[Doc:2.4/Manual/Materials/Properties/Diffuse Shaders|Diffuse Shaders]]&lt;br /&gt;
:[[Doc:2.4/Manual/Materials/Properties/Specular Shaders|Specular Shaders]]&lt;br /&gt;
:[[Doc:2.4/Manual/Materials/Options|Material Options]]&lt;br /&gt;
:[[Doc:2.4/Manual/Materials/Properties/Ramps|Color Ramps]]&lt;br /&gt;
:[[Doc:2.4/Manual/Materials/Properties/Raytraced Reflections|Raytraced Reflections]]&lt;br /&gt;
:[[Doc:2.4/Manual/Materials/Properties/Raytraced Transparency|Raytraced Transparency]]&lt;br /&gt;
|&lt;br /&gt;
:[[Doc:2.4/Manual/Materials/Multiple Materials|Multiple Materials]]&lt;br /&gt;
:[[Doc:2.4/Manual/Materials/Halos|Halos]]&lt;br /&gt;
:[[Doc:2.4/Manual/Materials/Nodes/Editor|Window-Node Editor]]&lt;br /&gt;
:[[Doc:2.4/Manual/Materials/Nodes/Usage|General-Using Nodes]]&lt;br /&gt;
:[[Doc:2.4/Manual/Materials/Nodes|Node Materials]]&lt;br /&gt;
:[[Doc:2.4/Manual/Materials/Nodes/Types|Material Node Types]]&lt;br /&gt;
:[[Doc:2.4/Manual/Materials/Properties/Ambient Light Effect|Ambient Light]]&lt;br /&gt;
:[[Doc:2.4/Manual/Materials/Properties/Subsurface Scattering|Subsurface Scattering (SSS)]]&lt;br /&gt;
|xref=[[Tutorials#Materials|Tutorials]] »&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:MainTOC|Textures|&lt;br /&gt;
:[[Doc:2.4/Manual/Textures|Introduction]]&lt;br /&gt;
:[[Doc:2.4/Manual/Textures/Options/Stack|Texture Channels]]&lt;br /&gt;
:[[Doc:2.4/Manual/Textures/Options/Mapping|Map Input]]&lt;br /&gt;
:[[Doc:2.4/Manual/Textures/Influence/Material|Map To]]&lt;br /&gt;
:[[Doc:2.4/Manual/Textures/Influence/Material/Bump and Normal|Bump and Normal Maps]]&lt;br /&gt;
:[[Doc:2.4/Manual/Textures/Influence/Material/Displacement|Displacement Maps]]&lt;br /&gt;
|&lt;br /&gt;
;Texture Options&lt;br /&gt;
:[[Doc:2.4/Manual/Textures/Options|Texture Options]]&lt;br /&gt;
:[[Doc:2.4/Manual/Textures/Types/Procedural|Procedural Textures]]&lt;br /&gt;
:[[Doc:2.4/Manual/Textures/Types/Image|Image Textures]]&lt;br /&gt;
:[[Doc:2.4/Manual/Textures/Types/Video|Animated Image Textures]]&lt;br /&gt;
:[[Doc:2.4/Manual/Textures/Mapping/Environment|Environment Maps]]&lt;br /&gt;
:[[Doc:2.4/Manual/Textures/Types/Plugins|Texture Plugins]]&lt;br /&gt;
|xref=[[Tutorials#Textures|Tutorials]] »&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:MainTOC|UV Unwrapping &amp;amp; Texturing|&lt;br /&gt;
:[[Doc:2.4/Manual/Shading|Introduction]]&lt;br /&gt;
:[[Doc:2.4/Manual/Materials/Vertex Paint|Using Vertex Paint]]&lt;br /&gt;
:[[Doc:2.4/Manual/Textures/Mapping/UV|UV Unwrapping Explained]]&lt;br /&gt;
:[[Doc:2.4/Manual/Textures/Mapping/UV/Unwrapping|Unwrapping a Mesh]]&lt;br /&gt;
:[[Doc:2.4/Manual/Textures/Mapping/UV/Layout Management|Working with UV]]&lt;br /&gt;
:[[Doc:2.4/Manual/Textures/Mapping/UV/Layout Editing|Editing the UV Layout]]&lt;br /&gt;
:[[Doc:2.4/Manual/Textures/Mapping/UV/Applying Image|Using Images as UV Textures]]&lt;br /&gt;
:[[Doc:2.4/Manual/Textures/Painting|Using Texture Paint]]&lt;br /&gt;
|&lt;br /&gt;
|xref=[[Tutorials#UV Unwrapping .26 Texturing|Tutorials]] »&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:MainTOC|Worlds &amp;amp; Backgrounds|&lt;br /&gt;
:[[Doc:2.4/Manual/World|Introduction]]&lt;br /&gt;
:[[Doc:2.4/Manual/World/Background|World Background]]&lt;br /&gt;
:[[Doc:2.4/Manual/Lighting/Ambient Occlusion|Ambient Occlusion]]&lt;br /&gt;
:[[Doc:2.4/Manual/Lighting/Exposure|Exposure]]&lt;br /&gt;
|&lt;br /&gt;
:[[Doc:2.4/Manual/World/Mist|Mist]]&lt;br /&gt;
:[[Doc:2.4/Manual/World/Stars|Stars]]&lt;br /&gt;
:[[Doc:2.4/Manual/Game Engine/Physics|Physics]]&lt;br /&gt;
|xref=[[Tutorials#Worlds .26 Backgrounds|Tutorials]] »&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:MainTOC|Animation Basics|&lt;br /&gt;
:[[Doc:2.4/Manual/Animation|Introduction]]&lt;br /&gt;
; General Principles and Tools:&lt;br /&gt;
:[[Doc:2.4/Manual/Animation/Editors/Ipo/Types|Ipo Types]]&lt;br /&gt;
:[[Doc:2.4/Manual/Animation/Editors/Ipo/Editing/Curves|Creating Ipo Keyframes]]&lt;br /&gt;
:[[Doc:2.4/Manual/Animation/Editors/Ipo/Editing|Editing Ipo Curves and Keyframes]]&lt;br /&gt;
:[[Doc:2.4/Manual/Animation/Timeline|The Timeline]] - The Timeline Window&lt;br /&gt;
&lt;br /&gt;
; Animation by Moving Objects Around:&lt;br /&gt;
:[[Doc:2.4/Manual/Animation/Techs/Object/Path|Following a Path]]&lt;br /&gt;
:[[Doc:2.4/Manual/Animation/Techs/Object|Changing Object Layers]]&lt;br /&gt;
|&lt;br /&gt;
; Animation by Basic Deformation:&lt;br /&gt;
:[[Doc:2.4/Manual/Animation/Techs/Shape|Available Deformations]]&lt;br /&gt;
:[[Doc:2.4/Manual/Animation/Techs/Shape/Shape Keys|Shape Keys]]&lt;br /&gt;
:[[Doc:2.4/Manual/Animation/Techs/Shape/Shape Keys|Absolute Shape Keys]]&lt;br /&gt;
:[[Doc:2.4/Manual/Animation/Techs/Shape/Indirect Animation|Deforming by a Lattice]]&lt;br /&gt;
; Other Resources&lt;br /&gt;
:[[Doc:2.4/Reference/Windows/Ipo|Reference: Editing Ipos]]&lt;br /&gt;
:[[Doc:2.4/Tutorials/Animation/Armatures/BSoD/Constraints and Axis Locks|BSOD: Constraints and Axis Locks]]&lt;br /&gt;
:[[Doc:2.4/Manual/Modifiers/Deform/Hooks|Hook Modifier to animate mesh deformation]]&lt;br /&gt;
|xref=[[Tutorials#Animation Basics|Tutorials]] »&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:MainTOC|Character Animation &amp;amp; Armatures|&lt;br /&gt;
:[[Doc:2.4/Manual/Rigging|Introduction]]&lt;br /&gt;
:[[Doc:2.4/Manual/Rigging/Armatures|Armature Objects]]&lt;br /&gt;
:[[Doc:2.4/Manual/Rigging/Armatures/Editing|Editing Armatures]]&lt;br /&gt;
:[[Doc:2.4/Manual/Rigging/Posing|Posing Armatures]]&lt;br /&gt;
|&lt;br /&gt;
:[[Doc:2.4/Manual/Rigging/Posing/Inverse Kinematics|Inverse Kinematics]]&lt;br /&gt;
:[[Doc:2.4/Manual/Rigging/Skinning|Mesh Skin Weighting]]&lt;br /&gt;
:[[Doc:2.4/Manual/Animation/Editors/Action|The Action Editor]]&lt;br /&gt;
:[[Doc:2.4/Manual/Animation/Editors/NLA|Non Linear Animation]]&lt;br /&gt;
|xref=[[Tutorials#Character Animation .26 Armatures|Tutorials]] »&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:MainTOC|Constraints|&lt;br /&gt;
:[[/Constraints/Introduction|Introduction]]&lt;br /&gt;
:[[/Constraints/Constraint Stack|Constraint Stack]]&lt;br /&gt;
:[[/Constraints/Child Of|Child Of]]&lt;br /&gt;
:[[/Constraints/Transformation|Transformation]]&lt;br /&gt;
:[[/Constraints/Copy Location|Copy Location]]&lt;br /&gt;
:[[/Constraints/Copy Rotation|Copy Rotation]]&lt;br /&gt;
:[[/Constraints/Copy Scale|Copy Scale]]&lt;br /&gt;
:[[/Constraints/Limit Location|Limit Location]]&lt;br /&gt;
:[[/Constraints/Limit Rotation|Limit Rotation]]&lt;br /&gt;
:[[/Constraints/Limit Scale|Limit Scale]]&lt;br /&gt;
:[[/Constraints/Track To|Track To]]&lt;br /&gt;
|&lt;br /&gt;
:[[/Constraints/Floor|Floor]]&lt;br /&gt;
:[[/Constraints/Locked Track|Locked Track]]&lt;br /&gt;
:[[/Constraints/Follow Path|Follow Path]]&lt;br /&gt;
:[[/Constraints/Clamp To|Clamp To]]&lt;br /&gt;
:[[/Constraints/Stretch To|Stretch To]]&lt;br /&gt;
:[[/Constraints/Rigid Body Joint|Rigid Body Joint]]&lt;br /&gt;
:[[/Constraints/IK Solver|IK Solver]]&lt;br /&gt;
:[[/Constraints/Action|Action]]&lt;br /&gt;
:[[/Constraints/Script|Script]]&lt;br /&gt;
:[[/Constraints/Null|Null]]&lt;br /&gt;
|xref=[[Tutorials#Constraints|Tutorials]] »&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:MainTOC|Advanced Animation|&lt;br /&gt;
:[[Doc:2.4/Manual/Animation/Editors/Ipo/Drivers|Introduction]]&lt;br /&gt;
:[[Doc:2.4/Tutorials/Animation/Drivers|Ipo Drivers]]&lt;br /&gt;
:[[Dev:2.4/Source/Animation/PyDrivers|Python Ipo Drivers]] &lt;br /&gt;
|&lt;br /&gt;
|xref=[[Tutorials#Advanced Animation|Tutorials]] »&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:MainTOC|Effects &amp;amp; Physical Simulation|&lt;br /&gt;
:[[Doc:2.4/Manual/Physics|Introduction]]&lt;br /&gt;
:[[Doc:2.4/Manual/Physics/Particles|Particles]]&lt;br /&gt;
:[[Doc:2.4/Manual/Physics/Hairs and Fur|Static Particles (Hair and Fur)]]&lt;br /&gt;
:[[Doc:2.4/Manual/Physics/Soft Body|Soft Bodies]]&lt;br /&gt;
|&lt;br /&gt;
:[[Doc:2.4/Manual/Physics/Force Fields and Deflection|Force Fields &amp;amp; Deflection]]&lt;br /&gt;
:[[Doc:2.4/Manual/Physics/Using GE|Rigid Bodies]]&lt;br /&gt;
:[[Doc:2.4/Manual/Physics/Fluid|Fluids]]&lt;br /&gt;
:[[Doc:2.4/Manual/Physics/Cloth|Cloth]]&lt;br /&gt;
|xref=[[Tutorials#Effects .26 Physical Simulation|Tutorials]] »&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:MainTOC|Rendering|&lt;br /&gt;
:[[Doc:2.4/Manual/Render|Introduction]]&lt;br /&gt;
:[[Doc:2.4/Manual/Render/Output|Output Panel Options]]&lt;br /&gt;
:[[Doc:2.4/Manual/Render/Options/Antialiasing|Oversampling (Antialiasing)]]&lt;br /&gt;
:[[Doc:2.4/Manual/Render/Options|Rendering Options]]&lt;br /&gt;
:[[Doc:2.4/Manual/Render/Bake|Render Bake]]&lt;br /&gt;
:[[Doc:2.4/Manual/Render/Animations|Rendering Animations]]&lt;br /&gt;
:[[Doc:2.4/Manual/Render/Output|Output Formats]]&lt;br /&gt;
:[[Doc:2.4/Manual/Render/Post Process/Layers|Using Render Layers]]&lt;br /&gt;
:[[Doc:2.4/Manual/Render/Post Process/Passes|The Render Passes]]&lt;br /&gt;
|&lt;br /&gt;
:[[Doc:2.4/Manual/Render/Camera/Perspective|Perspective (Architectural) Rendering]]&lt;br /&gt;
:[[Doc:2.4/Manual/Render/Output/Video|Preparing Your Work for Video]]&lt;br /&gt;
:[[Doc:2.4/Manual/Render/Engines/Yafray|YafRay]]&lt;br /&gt;
:[[Doc:2.4/Manual/Render/Command Line|Rendering From Command Line]]&lt;br /&gt;
:[[Doc:2.4/Manual/Render/Performance|Tips to Speed Up Rendering and Avoid / Work-Around Render Crash]]&lt;br /&gt;
|xref=[[Tutorials#Rendering|Tutorials]] »&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:MainTOC|Compositing|&lt;br /&gt;
:[[Doc:Manual/Post-production|Introduction]]&lt;br /&gt;
:[[Doc:2.4/Manual/Composite Nodes/Editor|Compositing Node Editor Window]]&lt;br /&gt;
:[[Doc:2.4/Manual/Composite Nodes/Usage|General-Using Compositing Nodes]]&lt;br /&gt;
:[[Doc:2.4/Manual/Composite Nodes|Using Nodes for Composition]]&lt;br /&gt;
; Compositing Nodes&lt;br /&gt;
:[[Doc:2.4/Manual/Composite Nodes/Types|Compositing Nodes]]&lt;br /&gt;
:[[Doc:2.4/Manual/Composite Nodes/Types/Input|Input Nodes]]&lt;br /&gt;
:[[Doc:2.4/Manual/Composite Nodes/Types/Output|Output Nodes]]&lt;br /&gt;
:[[Doc:2.4/Manual/Composite Nodes/Types/Color|Color Nodes]]&lt;br /&gt;
:[[Doc:2.4/Manual/Composite Nodes/Types/Vector|Vector Nodes]]&lt;br /&gt;
:[[Doc:2.4/Manual/Composite Nodes/Types/Filter|Filter Nodes]]&lt;br /&gt;
:[[Doc:2.4/Manual/Composite Nodes/Types/Convertor|Convertor Nodes]]&lt;br /&gt;
:[[Doc:2.4/Manual/Composite Nodes/Types/Matte|Matte Nodes]]&lt;br /&gt;
:[[Doc:2.4/Manual/Composite Nodes/Types/Distort|Distortion Nodes]]&lt;br /&gt;
|&lt;br /&gt;
; Common composition node setups&lt;br /&gt;
:[[Doc:2.4/Tutorials/Composite Nodes/Types/Filter/Vector Blur|Using Vector Blur]]&lt;br /&gt;
:[[Doc:2.4/Tutorials/Composite Nodes/Setups/Blur the Background|Using Nodes to Blur Your Background]]&lt;br /&gt;
:[[Doc:2.4/Tutorials/Composite Nodes/Setups/Depth Of Field|Using Nodes to Simulate Depth of Field (DOF)]]&lt;br /&gt;
:[[Doc:2.4/Tutorials/Composite Nodes/Setups/Photo Enhancement|Using Nodes to Enhance Photographs]]&lt;br /&gt;
|xref=[[Tutorials#Compositing|Tutorials]] »&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:MainTOC|Video Sequence Editing|&lt;br /&gt;
:[[Doc:2.4/Manual/Sequencer|Introduction]]&lt;br /&gt;
:[[Doc:2.4/Manual/Sequencer/Modes/Sequence Screen Layout|Video Sequence Screen Layout]]&lt;br /&gt;
:[[Doc:2.4/Manual/Sequencer/Modes|VSE Preview Modes]]&lt;br /&gt;
:[[Doc:2.4/Manual/Sequencer/Usage|Using the Video Sequence Editor]]&lt;br /&gt;
:[[Doc:2.4/Manual/Sequencer/Effects|Using Built-in Effects]]&lt;br /&gt;
:[[Doc:2.4/Manual/Sequencer/Effects/Plugins|Using Plugin Effects]]&lt;br /&gt;
|&lt;br /&gt;
;Common Tasks and Workflow&lt;br /&gt;
:[[Doc:2.4/Tutorials/Sequencer/Examples 2|Working with Blender for Video Editing]]&lt;br /&gt;
:[[Doc:2.4/Tutorials/Sequencer/Suggested files organization|Organizing your Video Files]]&lt;br /&gt;
:[[Doc:2.4/Tutorials/Sequencer/Examples|Examples of Video Editing]]&lt;br /&gt;
;Audio Support&lt;br /&gt;
:[[Doc:2.4/Manual/Sequencer/Audio|Audio Sequences]]&lt;br /&gt;
&lt;br /&gt;
|xref=[[Tutorials#Video Sequence Editing|Tutorials]] »&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:MainTOC|Extending Blender|&lt;br /&gt;
:[[Doc:2.4/Manual/Extensions|Introduction]]&lt;br /&gt;
:[[Doc:2.4/Manual/Extensions/Python/Bundled Scripts|Bundled Scripts]]&lt;br /&gt;
:[[Doc:2.4/Manual/Extensions/Python|Python Scripting]]&lt;br /&gt;
:[[Doc:2.4/Manual/Extensions/Plugins|Blender's Plugins System]]&lt;br /&gt;
|&lt;br /&gt;
; Other Resources&lt;br /&gt;
:[[Extensions:Py/Scripts|Catalog of all Scripts]]&lt;br /&gt;
&amp;lt;!--Scorpion: the Scripts/ is a separate book from the Manual. The link is already off the main page as well, and linked to within the Bundled Scripts page, so it does not need to be here. However, I agree in this case to the exception to the rule and let it stay in this table of contents, since it is such a great effort to create such a comprehensive listing. --&amp;gt;&lt;br /&gt;
|xref=[[Tutorials#Extending Blender|Tutorials]] »&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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