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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ANBurn%2Fglossary</id>
	<title>利用者:NBurn/glossary - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ANBurn%2Fglossary"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:NBurn/glossary&amp;action=history"/>
	<updated>2026-05-04T06:00:10Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:NBurn/glossary&amp;diff=154665&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:NBurn/glossary&amp;diff=154665&amp;oldid=prev"/>
		<updated>2018-06-28T21:24:05Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:24時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:NBurn/glossary&amp;diff=154664&amp;oldid=prev</id>
		<title>wiki&gt;NBurn: update</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:NBurn/glossary&amp;diff=154664&amp;oldid=prev"/>
		<updated>2018-05-29T00:58:59Z</updated>

		<summary type="html">&lt;p&gt;update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Glossary of acronyms and other strange terminology&lt;br /&gt;
&lt;br /&gt;
* AHOY = ?&lt;br /&gt;
* BAT = Blender Asset Tracker&lt;br /&gt;
* bb  BLI_assert(ELEM(tmp.bb, NULL, me-&amp;gt;bb)); = bounding box ?&lt;br /&gt;
* bdsm = Blender Data Storage Manager  (EditDerivedBMesh ?)&lt;br /&gt;
* BEER = Blender Extended Expressive Rendering&lt;br /&gt;
* BLAM = camera and video projector calibration toolkit&lt;br /&gt;
* BLI (#include &amp;quot;BLI_utildefines.h&amp;quot;) = Blender Internal ?&lt;br /&gt;
* BLO = Blender Outliner?&lt;br /&gt;
* bmesh = Blender Mesh&lt;br /&gt;
* bpy = Blender Python (Module ?)&lt;br /&gt;
* BSDF = Bidirectional Scattering Distribution Function&lt;br /&gt;
* BVH = Bounding Volume Hierarchy&lt;br /&gt;
* CD = CustomData&lt;br /&gt;
* CDDerivedMesh == CDDM&lt;br /&gt;
* ceres = ceres solver&lt;br /&gt;
* CLG = C Logging Library&lt;br /&gt;
* clog = C Logging Library&lt;br /&gt;
* COW = Copy On Write&lt;br /&gt;
* DAG = Directed Acyclic Graph&lt;br /&gt;
* depsgraph = Dependency Graph&lt;br /&gt;
* DM = Derived Mesh&lt;br /&gt;
* DNA = ?&lt;br /&gt;
* EEVEE = Extra Easy Virtual Environment Engine ?&lt;br /&gt;
* ghost = Generic Handy Operating System Toolkit&lt;br /&gt;
* GLSL = openGL Shading Language&lt;br /&gt;
* i18n = internationalization ?&lt;br /&gt;
* ik = Inverse Kinematics&lt;br /&gt;
* IES = Illuminating Engineering Society&lt;br /&gt;
* imbuf = Image Buffer ?&lt;br /&gt;
* itasc = instantaneous Task Specification using Constraints&lt;br /&gt;
* KDL = Kernal Data Layer ?&lt;br /&gt;
* KX = Ketsji (Blender game engine)&lt;br /&gt;
* LGTM = Looks Good To Me&lt;br /&gt;
* NLA = Non Linear Animation ?&lt;br /&gt;
* NPR = Non Photorealistic Rendering&lt;br /&gt;
* NUQ = Non Urgent Question&lt;br /&gt;
* OCIO = OpenColorIO&lt;br /&gt;
* OIIO = OpenImageIO&lt;br /&gt;
* orco = ORthographically projected onto bbox COordinates ?&lt;br /&gt;
* OSD = OpenSubDiv&lt;br /&gt;
* OSL = Open Shading Language&lt;br /&gt;
* par = parameter ?&lt;br /&gt;
* PBR = Physically Based Rendering&lt;br /&gt;
* RNA = ?&lt;br /&gt;
* rtl = Real Time Library ?&lt;br /&gt;
* SDNA = Struct DNA &lt;br /&gt;
* SSS = Sub Surface Scattering&lt;br /&gt;
* UQ = Urgent Question&lt;br /&gt;
* VDB = Volumetric Database ?&lt;br /&gt;
* VSE = Video Sequence Editor&lt;/div&gt;</summary>
		<author><name>wiki&gt;NBurn</name></author>
		
	</entry>
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