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	<title>利用者:Nazg-gul/Foundation/2018 - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ANazg-gul%2FFoundation%2F2018"/>
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	<updated>2026-04-22T01:20:56Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Nazg-gul/Foundation/2018&amp;diff=154393&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Nazg-gul/Foundation/2018&amp;diff=154393&amp;oldid=prev"/>
		<updated>2018-06-28T21:23:47Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:23時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Nazg-gul/Foundation/2018&amp;diff=154392&amp;oldid=prev</id>
		<title>2018年6月8日 (金) 12:49にwiki&gt;Nazg-gulによる</title>
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		<updated>2018-06-08T12:49:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Week 318: 1st - 7th January ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;General development&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Most of the week was still in Russia, then in a transfer back to Amsterdam.&lt;br /&gt;
** Friday was mainly spent on hardware maintenance here in the studio.&lt;br /&gt;
** Was also doing some task scheduler refactor, to avoid API clutter and allow extra threadability and avoid threading overhead.&lt;br /&gt;
&lt;br /&gt;
Fixed: 0, Closed: 0.&lt;br /&gt;
&lt;br /&gt;
== Week 319: 8th - 14th January ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;General development&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Spend some time on getting Dell servers updated and checked from hardware point of view. Soon they can be moved to our rack!&lt;br /&gt;
** Did 10% to 40% optimizations on subsurf and mesh deform.&lt;br /&gt;
** Increase memory limit settings to their possible max on platform&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Bug tracker&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Fix {{BugReport|53691}} Motion Tracking Object Solver Constraint doesn't work as Bone Constraint&lt;br /&gt;
** Fix {{BugReport|53759}} Cycles / 2.8: Light position doesnt update in viewport render&lt;br /&gt;
&lt;br /&gt;
Fixed: 2, Closed: 0.&lt;br /&gt;
&lt;br /&gt;
== Week 320: 15th - 21st January ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;General development&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Sculpting: Add an option to hide mask in viewport (requested by Julien in the studio)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Bug tracker&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Fix {{BugReport|53794}} Can't control color ramp node color values with drivers&lt;br /&gt;
** Fix {{BugReport|53788}} Camera animation not working&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Dependency graph&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Fix fake cyclic dependencies for node tree drivers&lt;br /&gt;
** Fix missing node tree updates when unconnected node affects output via driver&lt;br /&gt;
** Fix for fake dependency cycle being created for shape key drivers&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Blender 2.8&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Fix/workaround for missing hair&lt;br /&gt;
** Spend quite some time on passing depsgraph to fix 53788.&lt;br /&gt;
&lt;br /&gt;
Fixed: 2, Closed: 6.&lt;br /&gt;
&lt;br /&gt;
== Week 321: 22nd - 28th January ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;General development&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Two days were spent in the datacenter, preparing new servers.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Bug tracker&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Fix {{BugReport|53115}} Memleak with instanced groups and Cycles&lt;br /&gt;
** Fix {{BugReport|53646}} Blender 2.8 multiple crashes in auto UVs generation&lt;br /&gt;
** Fix {{BugReport|53115}} Memleak with instanced groups and Cycles&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Dependency graph&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Fix evaluation order with nested animation and copy on write&lt;br /&gt;
** Fix crash entering edit mode with CoW enabled&lt;br /&gt;
** Add missing synchronize code to scene&lt;br /&gt;
&lt;br /&gt;
Fixed: 3, Closed: 2.&lt;br /&gt;
&lt;br /&gt;
== Week 322: 29th January - 4th February ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;General development&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Cycles: Fix 32 bit Linux compilation&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Bug tracker&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Fix {{BugReport|52520}} Metaballs in edit mode causes infinite Cycles viewport reset&lt;br /&gt;
** Fix {{BugReport|53686}} VSE Render crash when zooming timeline&lt;br /&gt;
** Fix {{BugReport|53980}} IK influencing REST POSE with New Depsgraph&lt;br /&gt;
** Fix {{BugReport|53598}} OpenGL Render Animation does not update shadows&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Dependency graph&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Fix missing update when property from proxy rig drives something&lt;br /&gt;
** Fix missing group duplicated by hair in render&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Blender 2.8&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Refactor object engine data storage, using C-style subclass, so all engines have some common header with flags for engine specific data.&lt;br /&gt;
&lt;br /&gt;
Fixed: 4, Closed: 2.&lt;br /&gt;
&lt;br /&gt;
== Week 323: 5th - 11th February ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;General development&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Studio request: Synchronize selection on bones when selecting everything&lt;br /&gt;
** Remove Carve boolean&lt;br /&gt;
** Fix crash with font on curve&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Dependency graph&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Correction to particle fix from last week: was working by accident due to some debug code remained. Turned out whole chunk of depsgraph building was still missing.&lt;br /&gt;
** Fix missing camera animation after layer visibility changes&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Blender 2.8&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Depsgraph: Fix node sockets as driver variables&lt;br /&gt;
** Depsgraph: Fix crash when visible update is called after tagging for updates&lt;br /&gt;
** Depsgraph: Fix crash with shape keys and lattices&lt;br /&gt;
** Depsgraph: More fixes for shape keys, made them to work for meshes&lt;br /&gt;
&lt;br /&gt;
Fixed: 0, Closed: 4.&lt;br /&gt;
&lt;br /&gt;
== Week 324: 12th - 18th February ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;General development&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Cycles: Implement index output for hair node, allows to have variety for simple children&lt;br /&gt;
** CMake: Fix compilation error when CUDA dynload is disabled but toolkit is not installed&lt;br /&gt;
** Hair child: Use clamp function to clamp curve evaluation (avoids redundant curve evaluation which was happening per-child strand)&lt;br /&gt;
** Simple hair children: Implementation of twist control (children twisted around parent). Supports weight and texture influence&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Bug tracker&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Fix {{BugReport|54078}} Adding subsurf prior to particle system breaks simple children vgroups and textures&lt;br /&gt;
** Fix {{BugReport|54076}} MCE in Graph mode - clip.graph_select_border does not work by header menu&lt;br /&gt;
&lt;br /&gt;
Fixed: 2, Closed: 2.&lt;br /&gt;
&lt;br /&gt;
== Week 325: 19th - 25th February ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Bug tracker&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Fix {{BugReport|53032}} Image sequence works bad with Displace modifier&lt;br /&gt;
** Fix {{BugReport|54096}} Subdivision Surface + Boolean Modifiers + Transform = crash&lt;br /&gt;
** Fix {{BugReport|54069}} Vertex groups for hair length is wrong in some cases&lt;br /&gt;
** Fix {{BugReport|54083}} Dependency Cycle only in new-depsgraph&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Depsgraph&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Fix dependency when constraint influence drives some other constraint&lt;br /&gt;
** Fix fake dependency cycle with chained IK solvers with tip excluded&lt;br /&gt;
** Replace LIB_TAG_DOIT with hash lookup&lt;br /&gt;
&lt;br /&gt;
Fixed: 4, Closed: 2.&lt;br /&gt;
&lt;br /&gt;
== Week 326: 26th February - 4th March ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;General development&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Radial control: Skip operator properties from being saved, was causing wrong behavior when mixing particle and texture brushes.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Depsgraph&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Fix cycle detector to handle closed loops (A -&amp;gt; B -&amp;gt; C -&amp;gt; A).&lt;br /&gt;
** Silence obviously noisy relations build errors when dealing with drivers (when driver has wrong fcurve RNA path both depsgraph builder and evaluator will report an error).&lt;br /&gt;
** Fix dependency cycle when ID prop drives ID property&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Blender 2.8&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Depsgraph: Update tool settings when updating CoW scene, partially solves issue with toggling selection mode in mesh edit mode.&lt;br /&gt;
&lt;br /&gt;
Fixed: 0, Closed: 5.&lt;br /&gt;
&lt;br /&gt;
== Week 327: 5th - 11th March ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;General development&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Covered FFmpeg framerate detection with regression tests.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Bug tracker&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Fix {{BugReport|54225}} Blur node stopped working when Map Range was fed with image&lt;br /&gt;
** Fix {{BugReport|54204}} Wrong selection on Clean Tracks (Motion Tracking)&lt;br /&gt;
** Fix {{BugReport|53857}} Incorrect framerate for videos imported from OBS&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Blender 2.8&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Started document which contains all design decisions which I'm not sure what's the best way to solve. The goal is: have concrete discussion and strict defined way to go, which we all agree on.&lt;br /&gt;
&lt;br /&gt;
Fixed: 3, Closed: 3.&lt;br /&gt;
&lt;br /&gt;
== Week 328: 12th - 18th March ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;General development&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Add an option to color all pointers depsgraph is printing with color calculated from pointer hash.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Bug tracker&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Fix {{BugReport|54296}} Cycles viewport render stuck on constant re-render&lt;br /&gt;
** Fix {{BugReport|54319}} Crash after double-clicking baked F-curve&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Blender 2.8&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Depsgraph: Fix missing updates with drivers&lt;br /&gt;
** Depsgraph: Fix missing shader updates with copy on write&lt;br /&gt;
&lt;br /&gt;
Fixed: 2, Closed: 1.&lt;br /&gt;
&lt;br /&gt;
== Week 329: 19th - 25th March ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;General development&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Fix missing array duplication when copying material. Solves crashes with Copy-on-Write.&lt;br /&gt;
** Tracking: Warn when no tracks are selected when creating mesh&lt;br /&gt;
** Tracking: Make object created form tracks active and selected&lt;br /&gt;
** Update Google libraries (makes us more ready for newer MSVC versions)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Bug tracker&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Fix {{BugReport|54378}} Drivers fail with property from empty&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Depsgraph&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Report new depsgraph evaluation time. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Blender 2.8&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Depsgraph: Prevent non-expandable datablocks from being freed. Solves crash with Copy-on-Write and image datablocks&lt;br /&gt;
** Depsgraph: Fix memory leak when datablock is not reused after updating relations&lt;br /&gt;
** Draw manager: Fix missing active camera triangle with CoW&lt;br /&gt;
** Eevee: Fix missing camera animation with CoW&lt;br /&gt;
&lt;br /&gt;
Fixed: 1, Closed: 1.&lt;br /&gt;
&lt;br /&gt;
== Week 330: 26th March - 1st April ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;General development&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Cycles: Fix bad register cast in sseb, fixes compilation error with new GCC.&lt;br /&gt;
** GHOST: Solve compilation error of test programs, needed those to investigate slowdown on my desktop.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Blender 2.8&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Depsgraph: Tag datablock with original update flag. Solves lack of granularity of updates in certain cases of particles.&lt;br /&gt;
** Draw manager: Make it to keep track of own EvaluationContext, which can be used for all sorts of queries.&lt;br /&gt;
** Fixed particles drawing, which was hiding all particles after tweaking Number slider. This is the reason why i needed EvaluationContext in draw manager.&lt;br /&gt;
** Particles: Remove dedicated recalc field from ParticleSettings, use more generic id-&amp;gt;recalc.&lt;br /&gt;
** Particles: Re-arrange evaluation in a way that point cache operations does not cause race condition with rest of particles evaluation.&lt;br /&gt;
** Particles: Fix missing hair dynamics.&lt;br /&gt;
&lt;br /&gt;
Fixed: 0, Closed: 0.&lt;br /&gt;
&lt;br /&gt;
== Week 331: 2nd - 8th April ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Depsgraph&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Only bind ID-data and indices to depsgraph callbacks&lt;br /&gt;
** Add missing expansion of custom bone shapes&lt;br /&gt;
** Make sure textures used by modifiers are in the graph&lt;br /&gt;
** Pull indirect dependencies via pchan constraints&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Blender 2.8&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Gawain: Make removing batches more thread safe&lt;br /&gt;
** Depsgraph: Fix/workaround crash with animation and drivers and CoW&lt;br /&gt;
** Depsgraph: Avoid build-time armature expanding&lt;br /&gt;
&lt;br /&gt;
Fixed: 0, Closed: 0.&lt;br /&gt;
&lt;br /&gt;
== Week 332: 9th - 15th April ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;General development&amp;lt;/strong&amp;gt;&lt;br /&gt;
** First week of Code Quest.&lt;br /&gt;
** Lots of time spent in design meetings etc.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Depsgraph&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Build relations for objects linked via pchan constraints&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Blender 2.8&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Depsgraph: Remove function bindings with collections&lt;br /&gt;
** Depsgraph: Bind view layer by index&lt;br /&gt;
** Depsgraph: Bind base by it's index&lt;br /&gt;
** Depsgraph: Avoid relations build time scene datablock expansion&lt;br /&gt;
** Depsgraph: Move CoW tag to ID datablock tag&lt;br /&gt;
** All this allowed to have Spring runcycle to (a) run (b) with only 30% slowdown comparing to master.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fixed: 0, Closed: 0.&lt;br /&gt;
&lt;br /&gt;
== Week 333: 16th - 22nd April ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;General development&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Make ID icons safe for deletion from threads. Solves threading issues with copy-on-write.&lt;br /&gt;
** Interpolate size for interpolated children (request by Spring team)&lt;br /&gt;
** Port particle instance modifier changes from Gooseberry branch (request by Spring team)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Depsgraph&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Pull indirect relations via driver targets&lt;br /&gt;
** Fix missing relation for particle instance modifier, was not deforming geometry with simulated hair.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Blender 2.8&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Interface: Show properties values from evaluated datablocks&lt;br /&gt;
** Fix missing initialization of depsgraph for snapping context&lt;br /&gt;
** Depsgraph: Fix missing bases array update&lt;br /&gt;
** Depsgraph: Fix base flag flush for objects from set scene&lt;br /&gt;
&lt;br /&gt;
Fixed: 0, Closed: 0.&lt;br /&gt;
&lt;br /&gt;
== Week 334: 23nd - 29th April ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Depsgraph&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Avoid redundant copy-on-write relations&lt;br /&gt;
** Avoid hash lookup for every evaluated scene query&lt;br /&gt;
** Ensure we only expand scene datablock on evaluation (avoids unexpected pointers change during scene evaluaiton)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Blender 2.8&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Camera manipulator: Make it aware of evaluated version of object&lt;br /&gt;
** Make View Selected to be aware of copy-on-write&lt;br /&gt;
** Manipulator: Use evaluated object's matrix to get manipulator position&lt;br /&gt;
** Animation: Make it possible to keyframe to with copy-on-write&lt;br /&gt;
&lt;br /&gt;
Fixed: 0, Closed: 1.&lt;br /&gt;
&lt;br /&gt;
== Week 335: 30th April - 6th May ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Bug tracker&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Fix {{BugReport|54935}} Particle group instances don't render when hidden in viewport&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Depsgraph&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Fix extra operations and relations created for shared armatures&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Blender 2.8&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Draw manager: Fix wrong engine type used for view update&lt;br /&gt;
** Depsgraph: Fix missing node tree update when adding keyframes&lt;br /&gt;
** Depsgraph: Fix several ID blocks added multiple times to depsgraph&lt;br /&gt;
** Fix edit mesh selection with copy-on-write enabled&lt;br /&gt;
** Fix grid fill crash with copy on write&lt;br /&gt;
** Animation: Make it possible to keyframe to with copy-on-write&lt;br /&gt;
&lt;br /&gt;
Fixed: 1, Closed: 0.&lt;br /&gt;
&lt;br /&gt;
== Week 336: 8th - 13th May ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Blender 2.8&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Lots of work to get particle/hair edit mode to work. Editing parent strands works fine, even when copy-on-write is enabled. Next step is to being back child particles visualization.&lt;br /&gt;
&lt;br /&gt;
Fixed: 0, Closed: 0.&lt;br /&gt;
&lt;br /&gt;
== Week 337: 14th - 20th May ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Blender 2.8&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Lots of fixes for particle edit mode, including:&lt;br /&gt;
*** Fix crash toggling mesh edit mode and going back to particle edit mode&lt;br /&gt;
*** Solves memory leak when using multiple hair systems with simple children interpolation&lt;br /&gt;
*** Made children particles to work in particle edit mode&lt;br /&gt;
** Fixed bad memory read causing hair corruption when opening demo files &lt;br /&gt;
** Rest of the week was spent on studio packing and moving&lt;br /&gt;
&lt;br /&gt;
Fixed: 0, Closed: 0.&lt;br /&gt;
&lt;br /&gt;
== Week 338: 21st - 27th May ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Blender 2.8&amp;lt;/strong&amp;gt;&lt;br /&gt;
** All week was spent on bringing server/network infrastructure back to working state.&lt;br /&gt;
&lt;br /&gt;
Fixed: 0, Closed: 0.&lt;br /&gt;
&lt;br /&gt;
== Week 339: 28th May - 3rd June ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Bug tracker&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Fix {{BugReport|55203}}: Particle hair weights are not preserved&lt;br /&gt;
** Fix {{BugReport|55253}}: Camera lens can't be edited after keyframing it&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Dependency graph&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Fix missing animation curves update when tweaking f-curves&lt;br /&gt;
** Preserve memory caches for particles when creating Copy-on-Write&lt;br /&gt;
** Begin concept of active dependency graph (single editing context)&lt;br /&gt;
** Fixes to prevent object duplicate to jump (based on single editing context)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Blender 2.8&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Modifier stack: Avoid roundtrip from mesh to DM back to mesh&lt;br /&gt;
** Modifiers: Restore duplication of referenced layers and make modifier stack referencing copied CD layers&lt;br /&gt;
&lt;br /&gt;
Fixed: 2, Closed: 0.&lt;br /&gt;
&lt;br /&gt;
== Week 340: 4th - 10th June ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Bug tracker&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Fix {{BugReport|55319}}: Keyframing issues&lt;br /&gt;
** Fix {{BugReport|55126}}: COW problem: there is an active object even if unselectable&lt;br /&gt;
** Fix {{BugReport|55375}}: Crash when changing visibility of instanced collection&lt;br /&gt;
** Fix {{BugReport|55357}}: Particle geometry crash&lt;br /&gt;
** Fix {{BugReport|55391}}: Anim render only shows scene state at current frame (no animation)&lt;br /&gt;
** Fix {{BugReport|55380}}: Crash when getting out of EditMode in some cases&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Dependency graph&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Fix crash when making objects to share same mesh&lt;br /&gt;
** Preserve unkeyed changes on undo and file open&lt;br /&gt;
** Fix bug with broken tweak of animated node tree settings&lt;br /&gt;
** Fixes to allow drivers to use ID datablocks as variables&lt;br /&gt;
** Ensure collections are up to date after modifications&lt;br /&gt;
** Don't optimize out collections used by duplication system&lt;br /&gt;
** Fix missing relations when camera has drivers&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strong&amp;gt;Blender 2.8&amp;lt;/strong&amp;gt;&lt;br /&gt;
** Weight paint: Use helper function to get original mesh&lt;br /&gt;
** Particle edit: Fix crash when trying to edit particles without cache&lt;br /&gt;
** Particle edit: Fix missing hair with new particle system added&lt;br /&gt;
** Particle mode: Support children drawing&lt;br /&gt;
** Fix crash when file is saved in particle edit mode&lt;br /&gt;
** Draw: Fix crash when trying to get procedural textures with modifier disabled&lt;br /&gt;
&lt;br /&gt;
Fixed: 6, Closed: 0.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Nazg-gul</name></author>
		
	</entry>
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