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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ANazg-gul%2FTODO</id>
	<title>利用者:Nazg-gul/TODO - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ANazg-gul%2FTODO"/>
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	<updated>2026-04-20T08:00:04Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Nazg-gul/TODO&amp;diff=134461&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Nazg-gul/TODO&amp;diff=134461&amp;oldid=prev"/>
		<updated>2018-06-28T20:46:29Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:46時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Nazg-gul/TODO&amp;diff=134460&amp;oldid=prev</id>
		<title>wiki&gt;Nazg-gul: /* Motion Tracking */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Nazg-gul/TODO&amp;diff=134460&amp;oldid=prev"/>
		<updated>2013-12-20T10:28:48Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Motion Tracking&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Personal TODO list =&lt;br /&gt;
&lt;br /&gt;
Here's personal my TODO list and list of projects i would like to work on&lt;br /&gt;
&lt;br /&gt;
== Motion Tracking ==&lt;br /&gt;
&lt;br /&gt;
Most of the projects from here are also depend on help from Keir&lt;br /&gt;
&lt;br /&gt;
* Make Follow Track aware of panoramic cameras&lt;br /&gt;
* &amp;lt;strike&amp;gt;Weighted tracks (a way to say solver some tracks are not so good)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* Relative tracks depth (define which track is in front of others)&lt;br /&gt;
* Variable focal length support&lt;br /&gt;
* Survey data support&lt;br /&gt;
* Multicamera reconstruction&lt;br /&gt;
* Improve scene orientation operators&lt;br /&gt;
* Better stabilization tools (i.e. based on reconstructed camera curve)&lt;br /&gt;
* Tracker-based segmentation&lt;br /&gt;
* Edge tracker&lt;br /&gt;
* Automatic reconstruction pipeline&lt;br /&gt;
* Light estimation&lt;br /&gt;
* Support of multilayer EXR sequence as movie clip datablock&lt;br /&gt;
* Rolling shutter compensation&lt;br /&gt;
* Lens estimation&lt;br /&gt;
* Grid calibration&lt;br /&gt;
* Single frame reconstruction&lt;br /&gt;
* Dense surface reconstruction&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strike&amp;gt;Automatic keyframe selection&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Multithreaded proxies build&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smaller tasks:&lt;br /&gt;
&lt;br /&gt;
* Choose unit for sensor size (mm, inch), requested by some users&lt;br /&gt;
* Different grease pencil strokes displaying in different modes&lt;br /&gt;
* &amp;lt;strike&amp;gt;Frames prefetching and multi-threaded load&amp;lt;/strike&amp;gt;&lt;br /&gt;
* Auto keyframe by default&lt;br /&gt;
&lt;br /&gt;
== Cycles ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strike&amp;gt;Better API integration (support of function calls from C++ RNA, check on how Python API could be extended)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;&amp;quot;Persistent&amp;quot; textures in memory (keep textures in GPU in-between rendering to save time initialize rendering)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Movies and packed images support&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Tile size in pixels rather than in number per dimension&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Highlight currently rendering tiles&amp;lt;/strike&amp;gt;&lt;br /&gt;
* Overscan support&lt;br /&gt;
* Rethink preview.blend stuff&lt;br /&gt;
* Write sample render engine demonstrating a way of integrating into Blender&lt;br /&gt;
* Lens distortion (also for Blender Internal) -- more realistic VFX&lt;br /&gt;
* Baking&lt;br /&gt;
* &amp;lt;strike&amp;gt;Memory usage overview (for GPU and CPU)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Material preview panel&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Color Management ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strike&amp;gt;Sequencer strips input space&amp;lt;/strike&amp;gt;&lt;br /&gt;
* Color picking color space support&lt;br /&gt;
* Texture painting color space support&lt;br /&gt;
* Better support of configuration for render farm (i.e. packed OCIO configuration or so)&lt;br /&gt;
&lt;br /&gt;
== Mask editing ==&lt;br /&gt;
&lt;br /&gt;
* Mask editing from sequencer and compositor&lt;br /&gt;
&lt;br /&gt;
== Other areas and smaller projects ==&lt;br /&gt;
&lt;br /&gt;
* Wacom Intuos 5 support, fixes and improvements&lt;br /&gt;
* &amp;lt;strike&amp;gt;Switch all image blocks to common caching mechanism&amp;lt;/strike&amp;gt;&lt;br /&gt;
* Review FFmpeg presets, make them more clear from interface point of view&lt;br /&gt;
* Remove unwanted internal buffers used for video decoding to enhance caching policy&lt;br /&gt;
* Delete Lower for multiresolution&lt;br /&gt;
* Make it possible to show sculpting data on multires level 0&lt;br /&gt;
* Automatic image sequence offset guessing&lt;br /&gt;
* Zoom to mouse location in image editor&lt;br /&gt;
* &amp;lt;strike&amp;gt;Option to apply taper object on beveled area, taking bevel factor into account&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cleanup ==&lt;br /&gt;
&lt;br /&gt;
* Bevel Points are confusingly different for 3D and 2D cases. Could be nice to make this code unified.&lt;br /&gt;
* Flags CU_2D for spline and CU_3D for curve are confusing. Better naming would help without damaging current .blend files.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Nazg-gul</name></author>
		
	</entry>
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