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	<title>利用者:Nicholasbishop/Symmetrize - 版の履歴</title>
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	<updated>2026-04-25T15:35:26Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Nicholasbishop/Symmetrize&amp;diff=137911&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T20:50:32Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:50時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
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		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Nicholasbishop/Symmetrize&amp;diff=137910&amp;oldid=prev</id>
		<title>2012年10月16日 (火) 03:23にwiki&gt;Nicholasbishopによる</title>
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		<updated>2012-10-16T03:23:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Symmetrize =&lt;br /&gt;
The symmetrize operation makes the input mesh elements symmetrical, but unlike mirroring it only copies in one direction. The edges and faces that cross the plane of symmetry are split as needed to enforce symmetry.&lt;br /&gt;
[[File:Symmetrize-example-00.png|thumb|A slightly-rotated Suzanne symmetrized]] {{clr}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The symmetrize operator is only available in edit mode. It is accessible from the Mesh menu in the 3D View's header and from the Specials menu (WKEY). Select a group of vertices, edges, and/or faces and run the operator. The operator has a &amp;quot;Direction&amp;quot; property that controls the plane of symmetry and whether to flip from positive to negative or negative to positive.&lt;br /&gt;
&lt;br /&gt;
[[File:Symmetrize-direction-00.png]]&lt;br /&gt;
&lt;br /&gt;
This example shows the effect of changing the direction property. The original input mesh is at left. In the middle, it was symmetrized from negative X to positive X. At right, it was symmetrized from positive X to negative X.&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
&lt;br /&gt;
The code can currently be accessed from the [https://github.com/nicholasbishop/blender/tree/symmetrize symmetrize branch] of [https://github.com/nicholasbishop/blender this git repository].&lt;/div&gt;</summary>
		<author><name>wiki&gt;Nicholasbishop</name></author>
		
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