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	<title>利用者:Pepribal/Ref/3DView/Menus/View - 版の履歴</title>
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	<updated>2026-06-22T21:55:44Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Pepribal/Ref/3DView/Menus/View&amp;diff=133955&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Pepribal/Ref/3DView/Menus/View&amp;diff=133955&amp;oldid=prev"/>
		<updated>2018-06-28T20:45:50Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:45時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Pepribal/Ref/3DView/Menus/View&amp;diff=133954&amp;oldid=prev</id>
		<title>wiki&gt;Pepribal: /* {{Menu|3D View|View|Navigation}} submenu */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Pepribal/Ref/3DView/Menus/View&amp;diff=133954&amp;oldid=prev"/>
		<updated>2012-02-11T13:05:04Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;{{Menu|3D View|View|Navigation}} submenu&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=={{Menu|3D View|View}} menu==&lt;br /&gt;
&lt;br /&gt;
[[File:Ref-3DView-Menus-View.png|right|frame|View menu]]&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Togle Full Screen}} ({{Shortcut|ctrl|up}})===&lt;br /&gt;
Maximizes or tiles back the {{Literal|3D View}}.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Toggle Quad View}} ({{Shortcut|ctrl|alt|q}})===&lt;br /&gt;
Divides the view in 4 &amp;quot;sub-views&amp;quot;: 3 fixed and orthographic (top, front and right) and a camera perspective one. To go back to single view, slect this action once more (The resulting view will be the one that had the mouse cursor over).&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Duplicate Area into New Window}}===&lt;br /&gt;
Shows a duplicate of the {{Literal|3D View}} in a new window.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Playback Animation}} ({{Shortcut|alt|a}})===&lt;br /&gt;
Plays the current animation.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|View All}} ({{Shortcut|home}})===&lt;br /&gt;
Centers the view so that it covers all the currently visible objects.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|View Selected}} ({{Shortcut|pad.}})===&lt;br /&gt;
Centers the view so that it covers (and is centered at) exactly all the selected objects.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|View Global/Local}} ({{Shortcut|pad/}})===&lt;br /&gt;
Hides all unselected objects, entering &amp;quot;local view&amp;quot;, that covers (and is centered at) the visible objects. To exit this local view, select this option once more.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Show All Layers}} ({{Shortcut|`}})===&lt;br /&gt;
Activates all the layers of the scene.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Zoom Border...}} ({{Shortcut|shift|b}})===&lt;br /&gt;
Expects a rectangle to be drawn with {{Shortcut|lmb}}. Then it will zoom and center the view to that defined zone.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Clipping Border...}} ({{Shortcut|alt|b}})===&lt;br /&gt;
Expects a rectangle to be drawn with {{Shortcut|lmb}}. Whatever remains out of it, will be hidden. To restore the new scene, select this option once more.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|View Persp/Ortho}} ({{Shortcut|pad5}})===&lt;br /&gt;
Toggles from perspective to ortographic view.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Left}} ({{Shortcut|ctrl|pad3}})===&lt;br /&gt;
View is seen from the left.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Right}} ({{Shortcut|pad3}})===&lt;br /&gt;
View is seen from the right.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Back}} ({{Shortcut|ctrl|pad1}})===&lt;br /&gt;
View is seen from behind.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Front}} ({{Shortcut|pad1}})===&lt;br /&gt;
View is seen from the front.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Bottom}} ({{Shortcut|ctrl|pad7}})===&lt;br /&gt;
View is seen from below.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Top}} ({{Shortcut|pad7}})===&lt;br /&gt;
View is seen from above.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Camera}} ({{Shortcut|pad0}})===&lt;br /&gt;
Toggles the view to the editor active camera or back from it. The active camera can be the global camera of the scene or the local active camera of the editor. A camera view shows a rectangle with the camera frame. This rectangle is also used to select and apply transformations to the camera object.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Tool Shelf}} ({{Shortcut|t}})===&lt;br /&gt;
Shows or hides the {{Literal|Tool Shelf}} sidebar.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Properties}} ({{Shortcut|n}})===&lt;br /&gt;
Shows or hides the {{Literal|Properties}} sidebar.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=={{Menu|3D View|View|Align View}} submenu==&lt;br /&gt;
&lt;br /&gt;
[[File:Ref-3DView-Menus-View-AlignView.png|center|frame|Align View submenu]]&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Align View to Selected}}===&lt;br /&gt;
Aligns the current view with the selected object local axes, so that it points at it in relation to the selected option:&lt;br /&gt;
* {{Literal|Top}} ({{Shortcut|shift|pad7}}) will align the view so that it points at the object from its top.&lt;br /&gt;
* {{Literal|Bottom}} ({{Shortcut|shift|ctrl|pad7}}) will align the view so that it points at the object from its bottom.&lt;br /&gt;
* {{Literal|Front}} ({{Shortcut|shift|pad1}}) will align the view so that it points at the object from its front.&lt;br /&gt;
* {{Literal|Back}} ({{Shortcut|shift|ctrl|pad1}}) will align the view so that it points at the object from its back.&lt;br /&gt;
* {{Literal|Right}} ({{Shortcut|shift|pad3}}) will align the view so that it points at the object from its right.&lt;br /&gt;
* {{Literal|Left}} ({{Shortcut|shift|ctrl|pad3}}) will align the view so that it points at the object from its left.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Center Cursor and View All}} ({{Shortcut|shift|c}})===&lt;br /&gt;
Places the ''3D cursor'' at the global origin and centers the view so that it covers all the visible objects.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Align Active Camera to View}} ({{Shortcut|ctrl|alt|pad0}})===&lt;br /&gt;
Places and aligns the scene active camera at the point of view of the current view, which turns into a camera view.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Align Active Camera to Selected}}===&lt;br /&gt;
Places the scene active camera so that it frames exactly all the renderable selected objects. This option is only available from a perspective view.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|View Selected}} ({{Shortcut|pad.}})===&lt;br /&gt;
Equivalent to the {{Menu|3D View|View|View Selected}} option.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Center View to Cursor}} ({{Shortcut|ctrl|pad.}})===&lt;br /&gt;
Centers the view around the ''3D cursor''.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=={{Menu|3D View|View|Navigation}} submenu==&lt;br /&gt;
&lt;br /&gt;
The orbit operations explained next, rotate the view around the point where it is centered. The zoom operations keep that center point. Finally, the pan operations change that center point.&lt;br /&gt;
&lt;br /&gt;
[[File:Ref-3DView-Menus-View-Navigation.png|right|frame|Navigation submenu]]&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Orbit Left}} ({{Shortcut|pad4}})===&lt;br /&gt;
Rotates the view slightly to the left.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Orbit Right}} ({{Shortcut|pad6}})===&lt;br /&gt;
Rotates the view slightly to the right.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Orbit Up}} ({{Shortcut|pad8}})===&lt;br /&gt;
Rotates the view slightly up.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Orbit Down}} ({{Shortcut|pad2}})===&lt;br /&gt;
Rotates the view slightly down.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Pan Left}} ({{Shortcut|ctrl|pad4}})===&lt;br /&gt;
Moves the view slightly to the left.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Pan Right}} ({{Shortcut|ctrl|pad6}})===&lt;br /&gt;
Moves the view slightly to the right.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Pan Up}} ({{Shortcut|ctrl|pad8}})===&lt;br /&gt;
Moves the view slightly up.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Pan Down}} ({{Shortcut|ctrl|pad2}})===&lt;br /&gt;
Moves the view slightly down.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Zoom In}} ({{Shortcut|pad+}})===&lt;br /&gt;
Zooms the view slightly in.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Zoom Out}} ({{Shortcut|pad-}})===&lt;br /&gt;
Zooms the view slightly out.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Zoom Camera 1:1}} ({{Shortcut|shift|pad-enter}})===&lt;br /&gt;
Zooms the view so that it appears the same size than the final render. It only works in a camera view.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Fly Navigation }} ({{Shortcut|shift|f}})===&lt;br /&gt;
Enters &amp;quot;fly mode&amp;quot;:&lt;br /&gt;
* Mouse cursor position makes it rotate (horizontally and/or vertically).&lt;br /&gt;
* {{Shortcut|wheel}} or {{Shortcut|pad+}} and {{Shortcut|pad-}} affect acceleration (forward and backward).&lt;br /&gt;
* {{Shortcut|mmb}} moves the view horizontally and/or vertically.&lt;br /&gt;
* {{Shortcut|enter}}, {{Shortcut|space}} and {{Shortcut|lmb}} accept changes. If the operation was done on a camera view, the camera will receive the changes.&lt;br /&gt;
* {{Shortcut|esc}} and {{Shortcut|rmb}} cancel changes.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=={{Menu|3D View|View|Cameras}} submenu==&lt;br /&gt;
&lt;br /&gt;
[[File:Ref-3DView-Menus-View-Cameras.png|right|frame|Cameras submenu]]&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Set Active Object as Camera}} ({{Shortcut|ctrl|pad0}})===&lt;br /&gt;
The active object will work as active camera for the current scene, or as active local camera for the editor (depending on global/local camera and layers button status). It's not mandatory that this object be a camera, but it is obviously recommended. If the object is a camera, it will be drawn with a color filled triangle pointing up, as opposed to an outlined triangle.&lt;br /&gt;
&lt;br /&gt;
==={{Literal|Active Camera}} ({{Shortcut|pad0}})===&lt;br /&gt;
It's equivalent to the option {{Menu|3D View|View|Camera}}.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Pepribal</name></author>
		
	</entry>
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