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	<title>利用者:Pepribal/Ref/Interface/Customization - 版の履歴</title>
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	<updated>2026-06-22T17:49:17Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Pepribal/Ref/Interface/Customization&amp;diff=133517&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Pepribal/Ref/Interface/Customization&amp;diff=133517&amp;oldid=prev"/>
		<updated>2018-06-28T20:45:15Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:45時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Pepribal/Ref/Interface/Customization&amp;diff=133516&amp;oldid=prev</id>
		<title>wiki&gt;Pepribal: Undo revision 189845 by Pepribal (talk)</title>
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		<updated>2012-02-20T00:57:50Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 189845 by &lt;a href=&quot;/%E7%89%B9%E5%88%A5:%E6%8A%95%E7%A8%BF%E8%A8%98%E9%8C%B2/Pepribal&quot; title=&quot;特別:投稿記録/Pepribal&quot;&gt;Pepribal&lt;/a&gt; (&lt;a href=&quot;/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85%E3%83%BB%E3%83%88%E3%83%BC%E3%82%AF:Pepribal&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;利用者・トーク:Pepribal (存在しないページ)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Customizing the interface==&lt;br /&gt;
To '''resize an editor''', place the mouse cursor on one of its borders (the cursor turns into a double-pointed arrow). Then click and drag with {{Shortcut|lmb}} until you get the desired size.&lt;br /&gt;
&lt;br /&gt;
The editor that has the mouse cursor over it is said to have the '''focus'''. Its header appears in a slightly lighter color.&lt;br /&gt;
&lt;br /&gt;
Some hotkeys are global, i.e. they are available no matter where the mouse cursor is. Others are local to a specific editor, so they will work only when that editor has the focus; some of those are available only on a specific region of the editor (mouse cursor off the sidebars for instance), or while in a specific mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Ref-Interface-Custom-EditorType.png|frame|right|Editor type button expanded]]&lt;br /&gt;
To '''change the type of editor''', you can use the {{Literal|Editor type}} select button. It's the first button of the editor header. You can choose between all the types of Blender editors. You can also use the following hotkeys to change the editor type quickly:&lt;br /&gt;
* {{Shortcut|shift|F2}} - {{Literal|Logic Editor}}&lt;br /&gt;
* {{Shortcut|shift|F3}} - {{Literal|Node Editor}}&lt;br /&gt;
* {{Shortcut|shift|F4}} - {{Literal|Python Console}}&lt;br /&gt;
* {{Shortcut|shift|F5}} - {{Literal|3D View}}&lt;br /&gt;
* {{Shortcut|shift|F6}} - {{Literal|Graph Editor}}&lt;br /&gt;
* {{Shortcut|shift|F7}} - {{Literal|Properties}}&lt;br /&gt;
* {{Shortcut|shift|F8}} - {{Literal|Movie Clip Editor}}&lt;br /&gt;
* {{Shortcut|shift|F9}} - {{Literal|Outliner}}&lt;br /&gt;
* {{Shortcut|shift|F10}} - {{Literal|UV/Image Editor}}&lt;br /&gt;
* {{Shortcut|shift|F11}} - {{Literal|Text Editor}}&lt;br /&gt;
* {{Shortcut|shift|F12}} - {{Literal|DopeSheet}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ref-Interface-Custom-HiddenMenu.png|frame|right|Shown vs. hidden menu]]&lt;br /&gt;
Next to the {{Literal|Editor type}} select button you can find the editor menu. This '''menu can be hidden''' with {{Shortcut|lmb}} on the small minus sign next to it, and then '''shown''' once more by clicking again on the same icon (which has turned into a plus sign). You can see it in {{Literal|Shown vs. hidden menu}}.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ref-Interface-Custom-HiddenBars.png|frame|right|3D View with hidden header and sidebars]]&lt;br /&gt;
To '''hide the header or a sidebar''', drag its border and shrink it to nothing. When it has disappeared, a small plus sign appears, so that you can recover the element by clicking with {{Shortcut|lmb}} on it. You can see that in {{Literal|3D View with hidden header and sidebars}}.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
'''Headers can be placed on top or bottom''' of their editors. You can set the desired position with {{Shortcut|rmb}} on the header, and then selecting either {{Literal|Flip to Top}} or {{Literal|Flip to Bottom}}. If the {{Shortcut|rmb}} is done on a button, the option might not be available.&lt;br /&gt;
&lt;br /&gt;
The editor with the focus can be '''maximized or tiled''' back again using {{Shortcut|shift|space}}, {{Shortcut|ctrl|up}} or {{Shortcut|ctrl|down}}. In that case, the editor fills the entire Blender screen, with the exception of the upper part, which shows an {{Literal|Info}} editor (just its header). The operation can also be done with {{Shortcut|rmb}} on the editor header and selecting {{Literal|Maximize Area}} or {{Literal|Tile Area}}. Like before, if the {{Shortcut|rmb}} is done on a button, the option might not be available.&lt;br /&gt;
&lt;br /&gt;
[[File:Ref-Interface-Custom-Splitters.png|frame|right|Editor splitters]]&lt;br /&gt;
Editor '''splitters''' are used to split or join editors.&lt;br /&gt;
&lt;br /&gt;
To '''split en editor in two''', click with {{Shortcut|lmb}} on a splitter and drag it towards the position of the new border. You define the direction of that border by either dragging horizontally or vertically.&lt;br /&gt;
&lt;br /&gt;
Both editors will display the same contents initially, but they can be tuned separately after the split.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ref-Interface-Custom-Joining.png|frame|right|Joining two editors (deciding which one prevails)]]&lt;br /&gt;
To '''join two adjacent editors''', these must be completely aligned and must have the same width (in a vertical join) or height (in an horizontal join). Click with {{Shortcut|lmb}} on the splitter of one of the editors that is next to the second editor; drag towards that second editor. Then, one of the editors is darkened, showing a big arrow. The editor with the arrow will be &amp;quot;invaded&amp;quot; by the other, losing its content. You can change the big arrow from one editor to the other by moving the mouse cursor from one editor to the other before releasing the mouse button.&lt;br /&gt;
&lt;br /&gt;
Once the arrow is on the proper side, release the mouse button to complete the join. To cancel the operation, press {{Shortcut|esc}} or {{Shortcut|rmb}} before release.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
There is another way to split and join editors without using splitters. Move the mouse cursor on the editor border until it turns into a double pointed arrow; then click with {{Shortcut|rmb}} and a popup menu appears. Select {{Literal|Split Area}}. Move the indicator line with your mouse to the desired spot (even across editors), and {{Shortcut|lmb}} to confirm, or cancel with {{Shortcut|esc}} or {{Shortcut|rmb}}. Before confirming you can switch the split direction (vertical/horizontal) with {{Shortcut|tab}}.&lt;br /&gt;
&lt;br /&gt;
Similarly, you can choose {{Literal|Join Area}}. If editors can be joined, move your mouse to choose which of them will prevail over the other, and {{Shortcut|lmb}} to confirm, or cancel with {{Shortcut|esc}} or {{Shortcut|rmb}}.&lt;br /&gt;
&lt;br /&gt;
You can '''swap the contents of two editors''': click with {{Shortcut|ctrl|lmb}} on any splitter of one of the editors and drag, releasing the mouse button on the second (target) editor. Contents will be swapped right away. The editors don't need to be aligned nor be adjacent.&lt;br /&gt;
&lt;br /&gt;
By clicking with {{Shortcut|shift|lmb}} on a splitter and dragging slightly anywhere, the '''contents of the editor will be copied into a new Blender window'''. You can place that new window anywhere, including into another monitor.&lt;br /&gt;
&lt;br /&gt;
{{Shortcut|ctrl|alt|w}} '''duplicates the entire Blender screen into a new window'''. Once again, you can drag this window where you wish.&lt;br /&gt;
&lt;br /&gt;
[[File:Ref-Interface-Custom-PanelWidgets.png|frame|right|Panel widgets]]&lt;br /&gt;
Blender '''panels can be expanded and contracted''' with {{Shortcut|lmb}} on its header (triangle and title). The triangle shows the state: pointing right means contracted; pointing down means expanded.&lt;br /&gt;
&lt;br /&gt;
Panels have a widget on his upper right corner, resembling an editor splitter. The widget can be used to '''change panel position''' inside the editor or sidebar, by clicking with {{Shortcut|lmb}} on it and dragging to the desired spot.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
The panels of the {{Literal|Properties}} editor can be '''aligned vertically or horizontally'''. {{Shortcut|rmb}} on the editor brings up a popup menu with 2 options: {{Literal|Horizontal}} and {{Literal|Vertical}}. If {{Shortcut|rmb}} is done on a button, these options might not be available.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Pepribal</name></author>
		
	</entry>
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