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	<title>利用者:Phabtar/Lights Parameters Animations - 版の履歴</title>
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	<updated>2026-08-29T04:25:33Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Phabtar/Lights_Parameters_Animations&amp;diff=106341&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T19:45:29Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:45時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Phabtar/Lights_Parameters_Animations&amp;diff=106340&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: moved Parameter Animations to User:Phabtar/Lights Parameters Animations: moving this where it belongs, please Phabtar blank it if it's not current anymore thanks</title>
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		<updated>2011-11-11T20:04:28Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Parameter_Animations&quot; class=&quot;mw-redirect&quot; title=&quot;Parameter Animations&quot;&gt;Parameter Animations&lt;/a&gt; to &lt;a href=&quot;/%E5%88%A9%E7%94%A8%E8%80%85:Phabtar/Lights_Parameters_Animations&quot; title=&quot;利用者:Phabtar/Lights Parameters Animations&quot;&gt;User:Phabtar/Lights Parameters Animations&lt;/a&gt;: moving this where it belongs, please Phabtar blank it if it&amp;#039;s not current anymore thanks&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===COLLADA Object Parameter Animation support===&lt;br /&gt;
&lt;br /&gt;
This is the procedure which is currently used to improve COLLADA support for Light parameter animations. &lt;br /&gt;
&lt;br /&gt;
==Export==&lt;br /&gt;
&lt;br /&gt;
# Set the sid of the parameter that is exported, if it's not already set. For example, when exporting color animations set color sid to &amp;quot;color&amp;quot;. ( light-&amp;gt;setColor( COLLADASWcolor, false, &amp;quot;color&amp;quot; ).&lt;br /&gt;
# Id if there are f-curves in the parameter in Blender. For example for color animations : &lt;br /&gt;
## If object is Lamp &lt;br /&gt;
## Get Lamp from object-&amp;gt;data&lt;br /&gt;
## Get lamp-&amp;gt;animdata-&amp;gt;action-&amp;gt;curves. Curves not empty object has animations.&lt;br /&gt;
# Get the curves from above validation technique. For each curve get animation name from fcurve rna_path. &lt;br /&gt;
# If the animation name equals the parameter to be exported call dae_animation() on the object.&lt;br /&gt;
# Within dae animations must assign param names and anim_ids according to the parameter a list of animation classes with parameters will be listed below. Also COLLADASaxFWL::LibraryAnimationsLoader.cpp in Opencollada framework can be referred too.&lt;br /&gt;
# Setting the  channel-&amp;gt;target is important. It should be set to the &amp;lt;id of the exported object&amp;gt;\&amp;lt;parameter sid(set in 1)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That's it for export.&lt;br /&gt;
&lt;br /&gt;
==Import==&lt;br /&gt;
&lt;br /&gt;
# If the sid addressing and channel-&amp;gt;target is set correctly, then Opencollada SAX FrameworkLoader will identify and make animation lists, which have a list of Animation Bindings which binds Animatable parameters to their respective animations. &lt;br /&gt;
# writeAnimations will make f-curves using Animation tags and write to curveMap. No additional work there. &lt;br /&gt;
# writeAnimationList will assign AnimationLists to Anim_list_uid, animList map.&lt;br /&gt;
# In transformAnimationsNEW() ( Name must be changed ) each node is checked if they have animations. &lt;br /&gt;
## Transform Animations were already checked by checking node-&amp;gt;transforms.&lt;br /&gt;
## For other objects, the object is taken by referencing FW_object_map, which maps object uid's with COLLADAFW objects. The uid is taken from instanceUrl in node.&lt;br /&gt;
## Each animatable parameter of Object is checked if it points to AnimationsList, written in by writeAnimationList() before.&lt;br /&gt;
## If so set the respective parameter animation flag in animType to 1.&lt;br /&gt;
# Check each parameter animation flag bit in animType variable to see if the object parameter is animated.&lt;br /&gt;
# if animated get the animation list-&amp;gt;animation Binding-&amp;gt; animation id and get the set of f-curves for that animation id from curve map. &lt;br /&gt;
# Assign f-curves to object according to the animation binding -&amp;gt; animation class.&lt;br /&gt;
# Thats it! If all goes well, the exported parameter animation will be recreated when imported.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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