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	<title>利用者:Phonybone/Archive/ParticlesDesign/Components/User Interface - 版の履歴</title>
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	<updated>2026-07-14T09:08:09Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Phonybone/Archive/ParticlesDesign/Components/User_Interface&amp;diff=98479&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T19:38:00Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:38時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Phonybone/Archive/ParticlesDesign/Components/User_Interface&amp;diff=98478&amp;oldid=prev</id>
		<title>wiki&gt;Phonybone: moved User:Phonybone/ParticlesDesign/Components/User Interface to User:Phonybone/Archive/ParticlesDesign/Components/User Interface</title>
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		<updated>2012-10-25T11:02:34Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/%E5%88%A9%E7%94%A8%E8%80%85:Phonybone/ParticlesDesign/Components/User_Interface&quot; class=&quot;mw-redirect&quot; title=&quot;利用者:Phonybone/ParticlesDesign/Components/User Interface&quot;&gt;User:Phonybone/ParticlesDesign/Components/User Interface&lt;/a&gt; to &lt;a href=&quot;/%E5%88%A9%E7%94%A8%E8%80%85:Phonybone/Archive/ParticlesDesign/Components/User_Interface&quot; title=&quot;利用者:Phonybone/Archive/ParticlesDesign/Components/User Interface&quot;&gt;User:Phonybone/Archive/ParticlesDesign/Components/User Interface&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5|User:Phonybone/ParticlesDesign/Components|User:Phonybone/ParticlesDesign/Components/Data_Management}}&lt;br /&gt;
= User Interface =&lt;br /&gt;
== Particle Object ==&lt;br /&gt;
Particles are generally seen as a ''collection'', i.e. usually one defines properties and rules for the particle system as a whole, instead of tweaking individual particles. For this reason particles are grouped together in a new object type called {{Literal|Point Cloud}}.&lt;br /&gt;
''Note: this name is a common term for sets of generally unconnected point data. A more abstract name without the term &amp;quot;cloud&amp;quot; in it would be preferable, but &amp;quot;Particle System&amp;quot; is already in use. This is disputable!}}&lt;br /&gt;
&lt;br /&gt;
The {{Literal|Point Cloud}} is the container for a distinct set of particles. This is logically in line with other object types and their components:&lt;br /&gt;
* Meshes are containers for vertices, edges and faces.&lt;br /&gt;
* Curves are containers for control points.&lt;br /&gt;
Particles in a point cloud are independent from each other by default, though connecting them by lines or faces can be a powerful feature (see [http://vimeo.com/1503174 this video] in XSI for an example) For large numbers of connected points a mesh object is usually the better choice.&lt;br /&gt;
&lt;br /&gt;
{{Note|Reactions between different Point Clouds|Although it may be possible to define reactions between particles in different point cloud objects, it is generally discouraged, because this can lead to a lot of temporary data storage (in the order of the number of particles) and serious performance bottlenecks. A better solution for different types of particles and the like is to use internal particle states. If necessary for some reason, these reactions should be kept as rare as possible.}}&lt;br /&gt;
&lt;br /&gt;
== Object Data ==&lt;br /&gt;
The properties of the system as a whole can be accessed in the {{Literal|Object data}} tab in the buttons window, like other object type specific data. This will include details of buffer management as well as viewing and managing the additional attributes of particles.&lt;br /&gt;
&lt;br /&gt;
== Edit Mode ==&lt;br /&gt;
As is the case with meshes and other objects, the detail data (in this case the particles) can be accessed in Blender with the {{Literal|Edit Mode}}. There it is possible to add, remove, move, rotate, etc. each particle individually. As this is impractical for the commonly large number of particles, a set of brush-based editing tools should be developed for particle sets. This design however will not include details on concrete tools, but leave edit mode for later development.&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|User:Phonybone/ParticlesDesign/Components|User:Phonybone/ParticlesDesign/Components/Data_Management}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Phonybone</name></author>
		
	</entry>
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