﻿<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3APjoe%2FStartup_Weekend_3D</id>
	<title>利用者:Pjoe/Startup Weekend 3D - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3APjoe%2FStartup_Weekend_3D"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Pjoe/Startup_Weekend_3D&amp;action=history"/>
	<updated>2026-05-24T13:42:59Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Pjoe/Startup_Weekend_3D&amp;diff=106853&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Pjoe/Startup_Weekend_3D&amp;diff=106853&amp;oldid=prev"/>
		<updated>2018-06-28T19:46:03Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:46時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Pjoe/Startup_Weekend_3D&amp;diff=106852&amp;oldid=prev</id>
		<title>2011年12月30日 (金) 09:19にwiki&gt;Pjoeによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Pjoe/Startup_Weekend_3D&amp;diff=106852&amp;oldid=prev"/>
		<updated>2011-12-30T09:19:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Startup Weekend 3D CPH 2012 =&lt;br /&gt;
* When: 2012? (Friday afternoon to Sunday evening)&lt;br /&gt;
* Where: Nokia CPH Campus?&lt;br /&gt;
&lt;br /&gt;
== Presentations before main event ==&lt;br /&gt;
=== Blender and Unity for Product Visualization===&lt;br /&gt;
* Modeling for real-time graphics with Blender&lt;br /&gt;
** Polygon modeling from reference photos&lt;br /&gt;
** Basic sculpting&lt;br /&gt;
** Dealing with polygon count restrictions&lt;br /&gt;
** Baking normal maps, etc.&lt;br /&gt;
* Exporting to Unity and deploying on a website&lt;br /&gt;
&lt;br /&gt;
=== Blender and Unity for Software Developers ===&lt;br /&gt;
* Scripting Blender with python&lt;br /&gt;
** Generate procedural content from python scripts&lt;br /&gt;
** Quickly add your own features to Blender&lt;br /&gt;
** Add extra info (tagging) for later import in Unity [http://unity3d.com/support/documentation/ScriptReference/AssetPostprocessor.html AssetPostprocessor].&lt;br /&gt;
* Creating interaction in Unity with C# and .NET (mono)&lt;br /&gt;
&lt;br /&gt;
=== Blender and Unity for User Interface Designers? ===&lt;br /&gt;
&lt;br /&gt;
=== Other Ideas for Presentations ===&lt;br /&gt;
==== New and shiny stuff ====&lt;br /&gt;
* Blender Cycles: New render engine with GPU support and realtime feedback&lt;br /&gt;
* Unity Substances: cool procedural dynamic textures.&lt;br /&gt;
==== Blender ====&lt;br /&gt;
* Using rigify (auto-rig) to quickly rig and animate characters for games&lt;br /&gt;
** Rigging, skinning and animating a character with rigify&lt;br /&gt;
** Possible character to use: Game Sintel, pjoe's Captain&lt;br /&gt;
** Exporting character and animation to Unity&lt;br /&gt;
* Make game assets with sculpting and baking (normal maps, ao, etc)&lt;br /&gt;
** Modeling, sculpting and texturing a simple game asset&lt;br /&gt;
** Possible asset: rock, barrel, bench&lt;br /&gt;
** Bake maps (normals, ao, etc.), export into Unity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Unity ====&lt;br /&gt;
* Importing assets from blender (skinned meshes, setting up mats/textures)&lt;br /&gt;
&lt;br /&gt;
==== Development environments ====&lt;br /&gt;
* Compiling Blender&lt;br /&gt;
* Unity coding/scripting&lt;/div&gt;</summary>
		<author><name>wiki&gt;Pjoe</name></author>
		
	</entry>
</feed>