﻿<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ARayek%2FDoc%3A2.6%2FManual%2FModifiers%2FGenerate%2FBevel</id>
	<title>利用者:Rayek/Doc:2.6/Manual/Modifiers/Generate/Bevel - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ARayek%2FDoc%3A2.6%2FManual%2FModifiers%2FGenerate%2FBevel"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Rayek/Doc:2.6/Manual/Modifiers/Generate/Bevel&amp;action=history"/>
	<updated>2026-05-01T16:48:31Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Rayek/Doc:2.6/Manual/Modifiers/Generate/Bevel&amp;diff=137731&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Rayek/Doc:2.6/Manual/Modifiers/Generate/Bevel&amp;diff=137731&amp;oldid=prev"/>
		<updated>2018-06-28T20:50:21Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:50時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Rayek/Doc:2.6/Manual/Modifiers/Generate/Bevel&amp;diff=137730&amp;oldid=prev</id>
		<title>wiki&gt;Rayek: /* {{Literal|Limit Method}} */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Rayek/Doc:2.6/Manual/Modifiers/Generate/Bevel&amp;diff=137730&amp;oldid=prev"/>
		<updated>2014-05-02T06:26:34Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;{{Literal|Limit Method}}&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5x|Doc:2.5/Manual/Modifiers/Animation/Build|Doc:2.5/Manual/Modifiers/Mesh/Booleans}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{WikiTask/Inprogress|60|getting there}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Bevel Modifier =&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode=Object mode&lt;br /&gt;
 |panel=Properties Window -&amp;gt; Context Button {{Literal|Modifiers }}[[Image:CZ_Modifier_ContextButton.png]]&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
{{clr}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The {{Literal|Bevel}} modifier chamfers the edges or vertices of a 3d or 2d mesh object.&lt;br /&gt;
{|align=center&lt;br /&gt;
 |[[Image:Manual-Modifiers-Bevel-fig1_bevel.png|thumb|center|600px|left: no modifier applied. right: {{Literal|Bevel}} modifier applied]]&lt;br /&gt;
 |}&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Note|Note|The {{Literal|Bevel}} modifier acts like a non-destructive operator, and the settings can be changed at any time during the modeling process. Blender also offers a mesh edit [[Doc:2.6/Manual/Modeling/Meshes/Editing/Subdividing/Bevel|bevel tool]], which you can apply to vertices, edges, and faces while working on a mesh in [[Doc:2.6/Manual/Modeling/Meshes|edit mode]]. }}&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Manual_CZ_BevelModifier_None_IF.png|frame|left|{{Literal|Bevel}} modifier panel]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
Several options are available in the {{Literal|Bevel}} modifier panel to control the bevel effect.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Width}}: This value controls the overall offset or size of the bevel applied to the base mesh. Valid values range from '''0.0''' to '''1.0''' (measured in Blender units).&lt;br /&gt;
&lt;br /&gt;
{|align=center&lt;br /&gt;
 |[[Image:Manual - Bevel Modifier - 3 Beveled Cubes.png|thumb|610px|Three Cubes with '''0.1''', '''0.3''' and '''0.5''' bevel {{Literal|Width}}s.]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Only Vertices}}: The {{Literal|Only Vertices}} option applies the bevel effect to vertices only, while edges remain unaffected.&lt;br /&gt;
&lt;br /&gt;
{|align=center&lt;br /&gt;
 |[[Image:Manual - 3 Beveled Cubes Vertices Only.png|thumb|610px|Three cubes with '''0.1''', ''0.3''' and '''0.5''' bevel {{Literal|Width}}s, with {{Literal|Only Vertices}} option enabled.]]&lt;br /&gt;
 |}&lt;br /&gt;
==== {{Literal|Limit Method}} ==== &lt;br /&gt;
Selecting one of the two limit methods ({{Literal|Angle}} or {{Literal|Weight}}) gives you additional options to control the {{Literal|Bevel}} modifier.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|None}}&lt;br /&gt;
:The bevel {{Literal|Width}} value affects all edges or vertices.&lt;br /&gt;
[[Image:Manual_CZ_BevelModifier_Angle_IF.png|frame|right|{{Literal|Bevel}} modifier with the {{Literal|Angle}} limit enabled.]]&lt;br /&gt;
;{{Literal|Angle}}&lt;br /&gt;
:Only edges between two polygons with an angle lower than the value you set in the {{Literal|Angle}} numeric field will be beveled. Increasing the {{Literal|Angle}} value allows you to limit the beveling effect to higher angled edges only.&lt;br /&gt;
{{clr}}&lt;br /&gt;
[[Image:Manual_CZ_BevelModifier_Weight_IF.png|frame|right|{{Literal|Bevel}} modifier with {{Literal|Weight}} button active.]]&lt;br /&gt;
;{{Literal|Weight}}&lt;br /&gt;
:The {{Literal|Weight}} option offers the most precise control over where each bevel is applied on the base mesh. A custom weight may be applied to edges which affects the bevel amount. Read below how this works.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Setting Custom Edge Weights ===&lt;br /&gt;
&lt;br /&gt;
=== Solving Common Bevel Modifier Problems ===&lt;br /&gt;
&lt;br /&gt;
{{Note|Note|The unit of measurement you choose in Blender affects the fine-tuning of the {{Literal|Width}} value. }}&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.5/Manual/Modifiers/Animation/Build|Doc:2.5/Manual/Modifiers/Mesh/Booleans}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Modifiers]]&lt;br /&gt;
[[Category:Bevel]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Rayek</name></author>
		
	</entry>
</feed>