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	<title>利用者:Rob221/Doc:2.6/Manual/3D interaction/Sketching/Converting to geometry - 版の履歴</title>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Rob221/Doc:2.6/Manual/3D_interaction/Sketching/Converting_to_geometry&amp;diff=136023&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T20:48:51Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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		<author><name>Yamyam</name></author>
		
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Rob221/Doc:2.6/Manual/3D_interaction/Sketching/Converting_to_geometry&amp;diff=136022&amp;oldid=prev</id>
		<title>2012年4月8日 (日) 13:51にwiki&gt;Rob221による</title>
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		<updated>2012-04-08T13:51:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5x|Doc:2.5/Manual/3D interaction/Sketching/Layers and Animation|Doc:2.5/Manual/3D interaction/Manipulation}}&lt;br /&gt;
&lt;br /&gt;
{{review|copy=X}}&lt;br /&gt;
&lt;br /&gt;
=Converting Sketches to Other Forms=&lt;br /&gt;
&lt;br /&gt;
In the 3D view, sketches on the active layer can be converted to geometry, based on the current view settings. Sketches are converted into geometry by transforming the points recorded when drawing (which make up the strokes) into 3D-space (based on the current view settings). Currently, all points will be used, so it may be necessary to simplify or subdivide parts of the created geometry for standard use.&lt;br /&gt;
&lt;br /&gt;
== Converting to a Path or Bezier Curve ==&lt;br /&gt;
&lt;br /&gt;
[[File:Grease-Pencil-Convert-Button.png|right|Grease Pencil Convert Button]]&lt;br /&gt;
&lt;br /&gt;
Sketches can currently be converted into one of two types, available in the {{Literal|Grease Pencil Convert}} menu popped-up by the {{Literal|Convert...}} button in the grease pencil properties panel:&lt;br /&gt;
&lt;br /&gt;
*Path&lt;br /&gt;
*Bezier Curve&lt;br /&gt;
&lt;br /&gt;
Each stroke is converted into a separate curve within a curve object that’s named after the active layer. Handles are automatically set to be “free” handles (i.e. the black type), and are set to be in the same places as the control-points. The weight/radius of the curve at each control-point is set to equal the thickness of the stroke at each recorded point. However, in order to see that, you need to open a {{Literal|Transform Properties}} panel in {{Literal|Edit}} mode, {{Literal|Weight}} field.&lt;br /&gt;
&lt;br /&gt;
== Converting to a Mesh ==&lt;br /&gt;
&lt;br /&gt;
If you want to convert your sketch to a mesh, first convert the Grease Pencil layer to a bezier serve as above, and then convert the created curve to a mesh.&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.5/Manual/3D interaction/Sketching/Layers and Animation|Doc:2.5/Manual/3D interaction/Manipulation}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Rob221</name></author>
		
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