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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ARoger%2FEnd_of_Module_Reviews%2FMaterials%2FSummary</id>
	<title>利用者:Roger/End of Module Reviews/Materials/Summary - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ARoger%2FEnd_of_Module_Reviews%2FMaterials%2FSummary"/>
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	<updated>2026-10-12T19:10:23Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Roger/End_of_Module_Reviews/Materials/Summary&amp;diff=77809&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Roger/End_of_Module_Reviews/Materials/Summary&amp;diff=77809&amp;oldid=prev"/>
		<updated>2018-06-28T18:36:33Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:36時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Roger/End_of_Module_Reviews/Materials/Summary&amp;diff=77808&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: moved User:Roger/Materials/Summary to User:Roger/End of Module Reviews/Materials/Summary</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Roger/End_of_Module_Reviews/Materials/Summary&amp;diff=77808&amp;oldid=prev"/>
		<updated>2012-01-02T11:38:25Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/%E5%88%A9%E7%94%A8%E8%80%85:Roger/Materials/Summary&quot; class=&quot;mw-redirect&quot; title=&quot;利用者:Roger/Materials/Summary&quot;&gt;User:Roger/Materials/Summary&lt;/a&gt; to &lt;a href=&quot;/%E5%88%A9%E7%94%A8%E8%80%85:Roger/End_of_Module_Reviews/Materials/Summary&quot; title=&quot;利用者:Roger/End of Module Reviews/Materials/Summary&quot;&gt;User:Roger/End of Module Reviews/Materials/Summary&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;header here&amp;gt;&lt;br /&gt;
= Materials Summary =&lt;br /&gt;
&lt;br /&gt;
* '''Materials''' are the way to give color to an object, including lamps, meshes, nurbs and spline surfaces, and the whole world. &lt;br /&gt;
* Materials are accessed through the Buttons Window, Shading (f5) context, Material Buttons sub-context&lt;br /&gt;
* The actual color of an object rendered in a scene depends on the color of the lamp, the world, the object itself, and many other factors&lt;br /&gt;
* A color is computed based on many settings made in the Materials buttons panels (about 8 of them)&lt;br /&gt;
* A mesh can have many materials, each material assigned to a set of faces.&lt;br /&gt;
* Material settings can be shared by many objects in the scene&lt;br /&gt;
* A '''Shader''' is an algorithm that computes the shades of a color to simulate different kinds of coatings and real-world components.&lt;br /&gt;
* '''Diffuse''' is the name of the base or flat color&lt;br /&gt;
* '''Specular''' is the name of the highlight color shown under intense light&lt;br /&gt;
* '''Hardness''' controls the size of the Specular shine&lt;br /&gt;
* A Diffuse or Specular color can be a single color or a '''Color Ramp''' of varying color values&lt;br /&gt;
* '''SSS''' is short for Sub-surface Scattering, and adds color based on the color of the interior of the object&lt;br /&gt;
* '''Ambient''' is the amount of influence that the world color has on the object&lt;br /&gt;
* '''Emit''' controls the amount of reflected light that the object radiates into the scene (see Radiosity).&lt;br /&gt;
* Material '''Node''' trees, called Noodles, can be used to give precise and augmented/extended control &lt;br /&gt;
* '''Transparency''' is set by using either Z-Transparency or Ray-traced Transparency and controlled by the Alpha slider&lt;br /&gt;
* '''Textures''' add additional layers to the material (see Textures).&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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