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	<title>利用者:Sculptorjim/Game Engine - 版の履歴</title>
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	<updated>2026-09-15T04:46:39Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine&amp;diff=132869&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine&amp;diff=132869&amp;oldid=prev"/>
		<updated>2018-06-28T20:44:37Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:44時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine&amp;diff=132868&amp;oldid=prev</id>
		<title>2012年10月7日 (日) 16:30にwiki&gt;Sculptorjimによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine&amp;diff=132868&amp;oldid=prev"/>
		<updated>2012-10-07T16:30:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.6x|Doc:2.6/Manual/Extensions/Py|Doc:2.6/Manual/Game_Engine/Screen_Layout}}&lt;br /&gt;
&lt;br /&gt;
= Introduction to Game Engine =&lt;br /&gt;
&lt;br /&gt;
Blender has its own built in Game Engine that allows you to create interactive 3D applications. The major difference between Game Engine and the conventional Blender  system is  in the rendering process. In the normal Blender engine, images and animations are built off-line – once rendered they cannot be modified.  Conversely, the Blender Game Engine renders scenes continuously in real-time, and incorporates facilities for  user interaction during the rendering process.&lt;br /&gt;
&lt;br /&gt;
[[File:BGE_Introduction_ScreenShot.png|512px|thumb|center|Screenshot from &amp;quot;Yo Frankie&amp;quot;, produced with Blender Game Engine]]&lt;br /&gt;
&lt;br /&gt;
In Blender, games are constructed as scenes involving objects (actors) each having their own behavior. This behavior is controlled by logic, and this responds to events such as inter-object interactions (eg. collisions) and user commands.  Constructing a game involves building the actor objects, then setting up their logic.&lt;br /&gt;
&lt;br /&gt;
==  Building a Simple Game ==&lt;br /&gt;
&lt;br /&gt;
The Blender Game Engine (BGE) interface may seem complicated at first, but there are many tools to help you. The  [[User:Sculptorjim/Game_Engine/Screen_Layout|Game Logic Screen Layout ]] gives a useful start in finding your way around.&lt;br /&gt;
&lt;br /&gt;
The BGE incorporates a powerful high-level programming tool, the [[User:Sculptorjim/Game_Engine/Logic/Editor|Logic Editor]]. This offers an easy to use visual interface for designing interactive applications without any programming language knowledge. Its main focus is Game Development, but it can be used to create interactive 3d software for other applications, such as interactive 3d architectural tours or educational physics research. &lt;br /&gt;
&lt;br /&gt;
There are four major steps in building a simple game using the BGE:&lt;br /&gt;
*a)   set up objects in the game,  using the Blender modelling facilities.  &lt;br /&gt;
*b)   use the Logic Editor to add  logic bricks  to the objects in your game to define their behaviour, and the effects that user activities (using keyboard, joysticks etc) will have on this behaviour. &lt;br /&gt;
*c)  add one or more BGE camera(s) to capture the views of the game-play as required, and set these to suit any special environment in which the game will be displayed  (eg stereo).&lt;br /&gt;
*d)  start  the  Game Engine   to operate your game.  Games can also be exported for use in a Standalone player.&lt;br /&gt;
&lt;br /&gt;
== Advanced Features ==&lt;br /&gt;
&lt;br /&gt;
The BGE contains a number of more advanced features to assist the game designer in modelling reality. These include adding static and moving textures, backgrounds and environments, and changing scenes. One of the major  features is the inclusion of [[User:Sculptorjim/Game_Engine/Physics|Physics]]  which can  apply basic physical effects (gravity, collision mechanics etc) to objects when the game is played.&lt;br /&gt;
&lt;br /&gt;
If you prefer to write games using Python, the game engine also has its own [[User:Sculptorjim/Game_Engine/Python|Python]] API, separate from the rest of Blender, which you can use to write scripts to control your game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Game Engine Index Proposal=&lt;br /&gt;
&lt;br /&gt;
{| {{css/prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{subpages|Doc:2.6/Manual/Game_Engine|title=[[Doc:2.6/Manual/Game_Engine]]}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* [[User:Sculptorjim/Game_Engine|Introduction to Game Engine]]&lt;br /&gt;
** [[User:Sculptorjim/Game_Engine/Screen_Layout|Game Logic Screen Layout]]&lt;br /&gt;
** [[User:Sculptorjim/Game_Engine/Logic|Logic, Properties and States]]&lt;br /&gt;
*** [[User:Sculptorjim/Game_Engine/Logic/Editor|Logic Editor]] &lt;br /&gt;
*** [[User:Sculptorjim/Game_Engine/Logic/Sensors|Introduction to Sensors]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Sensors/Editing|Sensor Editing]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Sensors/Common_Options|Sensor Common Options]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Sensors/Actuator|Actuator Sensor]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Sensors/Always|Always Sensor]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Sensors/Collision|Collision Sensor]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Sensors/Delay|Delay Sensor]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Sensors/Joystick|Joystick Sensor]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Sensors/Keyboard|Keyboard Sensor]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Sensors/Message|Message Sensor]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Sensors/Mouse|Mouse Sensor]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Sensors/Near|Near Sensor]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Sensors/Property|Property Sensor]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Sensors/Radar|Radar Sensor]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Sensors/Random|Random Sensor]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Sensors/Ray|Ray Sensor]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Sensors/Touch|Touch Sensor]]&lt;br /&gt;
*** [[User:Sculptorjim/Game_Engine/Logic/Controllers|Introduction to Controllers]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Controllers/Editing|Controller Editing]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Controllers/And|And Controller]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Controllers/Or|Or Controller]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Controllers/Nand|Nand Controller]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Controllers/Nor|Nor Controller]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Controllers/Xnor|Xnor Controller]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Controllers/Xor|Xor Controller]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Controllers/Expression|Expression Controller]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Controllers/Python|Python Controller]]&lt;br /&gt;
*** [[User:Sculptorjim/Game_Engine/Logic/Actuators|Introduction to Actuators]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Actuators/Editing|Actuator Editing]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Actuators/Common_Options|Actuator Common Options]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Actuators/Action |Action Actuator]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Actuators/Camera|Camera Actuator]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Actuators/Constraint|Constraint Actuator]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Actuators/Edit_Object|Edit Object Actuator]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Actuators/Game|Game Actuator]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Actuators/F-Curve|F-Curve Actuator]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Actuators/Message|Message Actuator]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Actuators/Motion|Motion Actuator]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Actuators/Parent|Parent Actuator]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Actuators/Property|Property Actuator]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Actuators/Random|Random Actuator]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Actuators/Scene|Scene Actuator]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Actuators/Sound|Sound Actuator]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Actuators/State|State Actuator]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Actuators/Visibility|Visibility Actuator]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Actuators/2D_Filters|2D Filter Actuator]]&lt;br /&gt;
*** [[User:Sculptorjim/Game_Engine/Logic/Properties|Introduction to Properties]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Logic/Properties/Editing|Property Editing]]&lt;br /&gt;
*** [[User:Sculptorjim/Game_Engine/Logic/States|States]]&lt;br /&gt;
** [[User:Sculptorjim/Game_Engine/Camera|Introduction to Game Engine Camera]]&lt;br /&gt;
*** [[User:Sculptorjim/Game_Engine/Camera/Camera_Editing|Camera Editing]]   &lt;br /&gt;
*** [[User:Sculptorjim/Game_Engine/Camera/Stereo|Stereo Camera]] &lt;br /&gt;
*** [[User:Sculptorjim/Game_Engine/Camera/Dome|Dome Camera]]&lt;br /&gt;
** [[User:Sculptorjim/Game_Engine/World|World]]&lt;br /&gt;
** [[User:Sculptorjim/Game_Engine/Physics|Introduction to Blender Physics]]&lt;br /&gt;
*** [[User:Sculptorjim/Game_Engine/Physics/World|World Physics]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Physics/Objects/Static|Static Objects]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Physics/Objects/No Collision|No Collision Objects]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Physics/Objects/Dynamic|Dynamic Objects]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Physics/Objects/Rigid Body|Rigid Body Objects]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Physics/Objects/Soft Body|Soft Body Objects]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Physics/Objects/Occluder|Occluder Objects]]&lt;br /&gt;
**** [[User:Sculptorjim/Game_Engine/Physics/Objects/Sensor|Sensor Objects]]&lt;br /&gt;
** [[User:Sculptorjim/Game_Engine/Python|Introduction to Python API]]&lt;br /&gt;
*** [[User:Sculptorjim/Game_Engine/Python/Video Texture|Video Texture Module]]&lt;br /&gt;
** [[User:sculptorjim/Game Engine/BlenderPlayer|Deploying Games with the BlenderPlayer]]&lt;br /&gt;
** [[User:sculptorjim/Game Engine/Licensing|Licensing of Blender Games]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engine]]&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|2.6x|Doc:2.6/Manual/Extensions/Py|Doc:2.6/Manual/Game_Engine/Screen_Layout}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sculptorjim</name></author>
		
	</entry>
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