﻿<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ASculptorjim%2FGame_Engine%2FLogic%2FActuators</id>
	<title>利用者:Sculptorjim/Game Engine/Logic/Actuators - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ASculptorjim%2FGame_Engine%2FLogic%2FActuators"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Actuators&amp;action=history"/>
	<updated>2026-06-07T13:59:53Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Actuators&amp;diff=133021&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Actuators&amp;diff=133021&amp;oldid=prev"/>
		<updated>2018-06-28T20:44:43Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:44時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Actuators&amp;diff=133020&amp;oldid=prev</id>
		<title>2012年9月4日 (火) 11:26にwiki&gt;Sculptorjimによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Actuators&amp;diff=133020&amp;oldid=prev"/>
		<updated>2012-09-04T11:26:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header}}&lt;br /&gt;
&lt;br /&gt;
= Introduction to Actuators =&lt;br /&gt;
Actuators perform actions, such as move, create objects, play a sound. The actuators initiate their functions when they get a positive pulse from one (or more) of their controllers.&lt;br /&gt;
&lt;br /&gt;
The logic blocks for all types of actuator may be constructed and changed using the [[User:Sculptorjim/Game Engine/Logic/Editor|Logic Editor]]; details of this process are given in the [[User:Sculptorjim/Game Engine/Logic/Actuators/Editing |Actuator Editing]] page.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
The following types of actuator are currently available:&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid rgb(170, 170, 170); margin: 1em 1em 1em 0pt; border-collapse: collapse;&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Actuators/Action|Action]]&lt;br /&gt;
 |Handles armature actions, this is only visible if an armature is selected.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Actuators/Camera|Camera]]&lt;br /&gt;
 |Has options to follow objects smoothly, primarily for camera objects but any object can use this.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Actuators/Constraint|Constraint]]&lt;br /&gt;
 |Constraints are used to limit object’s locations, distance or rotation. These are useful for controlling the physics of the object in game.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Actuators/Edit Object|Edit Object]]&lt;br /&gt;
 |Edits the object’s mesh, adds objects or destroys them, it can also change the mesh of an object (and soon also recreate the collision mesh). &lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Actuators/2D Filters|Filter 2D]]&lt;br /&gt;
 |Filters for special effects like sepia colours or blur.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Actuators/Game|Game]]&lt;br /&gt;
 |Handles the entire game and can do things as restart, quit, load and save.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Actuators/Message|Message]]&lt;br /&gt;
 |Sends messages, which can be received by other objects to activate them.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Actuators/Motion|Motion]]&lt;br /&gt;
 |Sets object into motion and/or rotation, there are different options from “teleporting” to physically push rotate objects.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Actuators/Parent|Parent]]&lt;br /&gt;
 |Can set a parent to the object, or unparent it.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Actuators/Property|Property]]&lt;br /&gt;
 |Manipulates the object’s properties, like assigning, adding or copying.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Actuators/Random|Random]]&lt;br /&gt;
 |Creates random values which can be stored in properties.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Actuators/Scene|Scene]]&lt;br /&gt;
 |Manage the scenes in your .blend file, these can be used as levels or for UI and background.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Actuators/Sound|Sound]]&lt;br /&gt;
 |Used to play sounds in the game.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Actuators/State|State]]&lt;br /&gt;
 |Changes states of the object.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Actuators/Steering|Steering]]&lt;br /&gt;
 |Provides pathfinding options for object.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[User:Sculptorjim/Game Engine/Logic/Actuators/Visibility|Visibility]]&lt;br /&gt;
 |Changes visibility of the object.&lt;br /&gt;
 |-&lt;br /&gt;
}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:Manual/Game Engine/Logic/Controllers|Doc:Manual/Game Engine/Logic/Actuators}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engine]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sculptorjim</name></author>
		
	</entry>
</feed>