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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ASculptorjim%2FGame_Engine%2FLogic%2FActuators%2FAction</id>
	<title>利用者:Sculptorjim/Game Engine/Logic/Actuators/Action - 版の履歴</title>
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	<updated>2026-05-06T00:33:31Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Actuators/Action&amp;diff=114109&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Actuators/Action&amp;diff=114109&amp;oldid=prev"/>
		<updated>2018-06-28T19:51:29Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:51時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Actuators/Action&amp;diff=114108&amp;oldid=prev</id>
		<title>2012年1月20日 (金) 11:48にwiki&gt;Sculptorjimによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Actuators/Action&amp;diff=114108&amp;oldid=prev"/>
		<updated>2012-01-20T11:48:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5|Doc:2.5/Manual/Game Engine/Logic/Actuators|Doc:2.5/Manual/Game Engine/Logic/Actuators/Camera}}&lt;br /&gt;
&lt;br /&gt;
=Action Actuator=&lt;br /&gt;
&lt;br /&gt;
[[File:BGE_Actuator_Action.png|right|thumb|292px|Action Actuator]]&lt;br /&gt;
&lt;br /&gt;
Actuates armature actions, and sets the playback method.  The Action actuator is only visible when an armature is selected, because actions are stored in the armature. &lt;br /&gt;
&lt;br /&gt;
See [[User:Sculptorjim/Game Engine/Logic/Actuators/Common_Options|Actuator Common Options]] for common options.&lt;br /&gt;
&lt;br /&gt;
Special Options:&lt;br /&gt;
; '''Action Playback Type'''&lt;br /&gt;
&lt;br /&gt;
:;{{Literal|Play}} -&lt;br /&gt;
:: Play ipo once from start to end when a TRUE pulse is received.&lt;br /&gt;
:;{{Literal|Ping Pong}}&lt;br /&gt;
::&lt;br /&gt;
:;{{Literal|Flipper}}&lt;br /&gt;
:: Play ipo once from start to end when a TRUE pulse is received. (Plays backwards when a FALSE pulse is received).&lt;br /&gt;
:;{{Literal|Loop End}}&lt;br /&gt;
:: Play ipo continuously from end to start when a TRUE pulse is received. &lt;br /&gt;
:;{{Literal|Loop Start}}&lt;br /&gt;
:: Play ipo continuously from start to end when a TRUE pulse is received. &lt;br /&gt;
:;{{Literal|Property}}&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
; '''Action'''&lt;br /&gt;
:Select the action to use&lt;br /&gt;
&lt;br /&gt;
; '''Continue'''&lt;br /&gt;
:Restore last frame when switching on/off, otherwise play from the start each time&lt;br /&gt;
&lt;br /&gt;
; '''Start Frame'''&lt;br /&gt;
:Set the start frame of the action&lt;br /&gt;
&lt;br /&gt;
; '''End Frame'''&lt;br /&gt;
:Set the end frame of the action&lt;br /&gt;
&lt;br /&gt;
; '''Child Button'''&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
;'''Blendin'''&lt;br /&gt;
:Number of frames of motion blending&lt;br /&gt;
&lt;br /&gt;
;'''Priority'''&lt;br /&gt;
:Execution priority - lower numbers will override actions with higher numbers. With 2 or more actions at once, the overriding channels must be lower in the stack&lt;br /&gt;
&lt;br /&gt;
;'''Frame Property'''&lt;br /&gt;
:Assign the action’s current frame number to this property&lt;br /&gt;
&lt;br /&gt;
;'''Property'''&lt;br /&gt;
:Use this property to define the Action position. Only for Property playback type.&lt;br /&gt;
&lt;br /&gt;
;'''Layer'''&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
;'''Layer Weight'''&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.5/Manual/Game Engine/Logic/Actuators|Doc:2.5/Manual/Game Engine/Logic/Actuators./Camera}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sculptorjim</name></author>
		
	</entry>
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