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	<title>利用者:Sculptorjim/Game Engine/Logic/Actuators/Camera - 版の履歴</title>
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	<updated>2026-04-25T07:45:43Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Actuators/Camera&amp;diff=114181&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T19:51:39Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:51時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Actuators/Camera&amp;diff=114180&amp;oldid=prev</id>
		<title>2012年1月20日 (金) 11:49にwiki&gt;Sculptorjimによる</title>
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		<updated>2012-01-20T11:49:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5|Doc:2.5/Manual/Game Engine/Logic/Actuators/IPO|Doc:2.5/Manual/Game Engine/Logic/Actuators/Camera}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Camera Actuator =&lt;br /&gt;
;Makes the camera follow or track an  object.&lt;br /&gt;
&lt;br /&gt;
See [[User:Sculptorjim/Game Engine/Logic/Actuators/Common_Options|Actuator Common Options]] for common options.&lt;br /&gt;
&lt;br /&gt;
Special Options:&lt;br /&gt;
[[File:BGE_Actuator_Camera.png|thumb|right|271 px| Camera Actuator]]&lt;br /&gt;
&lt;br /&gt;
;'''Camera Object'''&lt;br /&gt;
::Name of the Game Object that the camera follows/tracks.&lt;br /&gt;
&lt;br /&gt;
;'''Height'''&lt;br /&gt;
::Height the camera tries to stay above the Game Object's object center&lt;br /&gt;
&lt;br /&gt;
;'''Axis'''&lt;br /&gt;
::Axis in which the Camera follows (X or Y)&lt;br /&gt;
&lt;br /&gt;
;'''Min'''&lt;br /&gt;
::Minimum distance for the camera to follow the Game Object&lt;br /&gt;
&lt;br /&gt;
;'''Max'''&lt;br /&gt;
::Maximum distance for the camera to follow the Game Object&lt;br /&gt;
&lt;br /&gt;
;'''Damping'''&lt;br /&gt;
:: Strength of the constraint that drives the camera behind the target. Range: 0 to 10. The higher the parameter, the quicker the camera will adjust to be inside the constrained range (of min, max and height).&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sculptorjim</name></author>
		
	</entry>
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