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	<title>利用者:Sculptorjim/Game Engine/Logic/Actuators/Constraint - 版の履歴</title>
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	<updated>2026-06-07T20:21:20Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Actuators/Constraint&amp;diff=114129&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T19:51:30Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:51時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
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		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Actuators/Constraint&amp;diff=114128&amp;oldid=prev</id>
		<title>2012年7月7日 (土) 10:54にwiki&gt;Sculptorjimによる</title>
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		<updated>2012-07-07T10:54:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5|Doc:2.5/Manual/Game Engine/Logic/Actuators|Doc:2.5/Manual/Game Engine/Logic/Actuators/Constraint}}&lt;br /&gt;
&lt;br /&gt;
=Constraints Actuator=&lt;br /&gt;
&lt;br /&gt;
Adds a constraint to the location, orientation &lt;br /&gt;
&lt;br /&gt;
See [[User:Sculptorjim/Game Engine/Logic/Actuators/Common_Options|Actuator Common Options]] for common options.&lt;br /&gt;
&lt;br /&gt;
Special Options:&lt;br /&gt;
; '''Constraint Mode'''&lt;br /&gt;
;Menu specifying type of constraint required.&lt;br /&gt;
*Force Field Constraint&lt;br /&gt;
*Orientation Constraint&lt;br /&gt;
*Distance Constraint&lt;br /&gt;
*Location Constraint&lt;br /&gt;
&lt;br /&gt;
[[File:BGE_Actuator_Constraint_ForceField.png|thumb|right|271 px|Constraint actuator - Force Field]]&lt;br /&gt;
; '''Force Field Constraint'''&lt;br /&gt;
;Create a force field buffer zone along one axis of the object.&lt;br /&gt;
:;{{Literal|Damping}}&lt;br /&gt;
::  Damping factor of the Fh spring force (Range 0.0 - 1.0)&lt;br /&gt;
:;{{Literal|Distance}}&lt;br /&gt;
::  Height of Fh area&lt;br /&gt;
:;{{Literal|Rot Fh}}&lt;br /&gt;
::  Make game object axis parallel to the normal of trigger object. &lt;br /&gt;
:;{{Literal|Direction}}:  Axis in which to create force field (can be + or -, or None)&lt;br /&gt;
:;{{Literal|Force}}&lt;br /&gt;
::&lt;br /&gt;
:;{{Literal|N}}&lt;br /&gt;
::  When on, use a horizontal spring force on slopes&lt;br /&gt;
:;{{Literal|M/P}}&lt;br /&gt;
::  Trigger on another Object will be either Material (M) or Property (P)&lt;br /&gt;
:;{{Literal|Property}}&lt;br /&gt;
::  Property/Material that triggers the Force Field constraint (blank for ALL Properties/Materials)&lt;br /&gt;
:;{{Literal|Per}}:  Persistence button&lt;br /&gt;
:: When on, force field constraint always looks at Property/Material; when off, turns itself off if it can't find the Property/Material.&lt;br /&gt;
:;{{Literal|Time}}&lt;br /&gt;
::  Number of frames for which constraint remains active&lt;br /&gt;
:;{{Literal|RotDamp}}&lt;br /&gt;
::  Damping factor for rotation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:BGE_Actuator_Constraint_Orientation.png|thumb|right|271 px|Constraint Actuator - Orientation]]&lt;br /&gt;
; '''Orientation Constraint'''&lt;br /&gt;
;Constrain the specified axis in the Game to a specified direction in the World axis.&lt;br /&gt;
&lt;br /&gt;
:;{{Literal|Direction}}:  Game axis to be modified (X, Y, Z or none) &lt;br /&gt;
:;{{Literal|Damping}}:  Delay (frames) of the constraint response (0 - 100)&lt;br /&gt;
:;{{Literal|Time}}:  Time (frames) for the constraint to remain active (0 - 100)&lt;br /&gt;
:;{{Literal|ReferenceDir}}:  Reference direction (global coordinates) for the specified game axis.&lt;br /&gt;
:;{{Literal|MinAngle}}:  Minimum angle for the axis modification;&lt;br /&gt;
:;{{Literal|MaxAngle}}:  Maximum angle for the axis modification;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:BGE_Actuator_Constraint_Distance.png|thumb|right|271 px|Constraint actuator - Distance]]&lt;br /&gt;
; '''Distance Constraint'''&lt;br /&gt;
;Maintain the distance the Game Object has to be from a surface&lt;br /&gt;
&lt;br /&gt;
:;{{Literal|Direction}}:  Axis Direction (X, Y, Z, -X, -Y, -Z, or None)&lt;br /&gt;
:;{{Literal|L}}:  If on, use local axis (otherwise use World axis)&lt;br /&gt;
:;{{Literal|N}}:  If on, orient the Game Object axis with the mesh normal.&lt;br /&gt;
:;{{Literal|Range}}:  Maximum length of ray used to check for Material/Property on another game object (0 - 2000 Blender Units)&lt;br /&gt;
:;{{Literal|Force Distance}}:  •Distance to be maintained between object and the Material/Property that triggers the  Distance Constraint(-2000 to +2000 Blender Units).&lt;br /&gt;
:;{{Literal|Damping}}:  Delay (frames) of the constraint response (0 - 100)&lt;br /&gt;
:;{{Literal|M/P}}:  Trigger on another Object will be either Material (M) or Property (P)&lt;br /&gt;
:;{{Literal|Property}}:  Property/Material that triggers the Force Field constraint (blank for ALL Properties/Materials)&lt;br /&gt;
:;{{Literal|Per}}:  Persistence button: When on, force field constraint always looks at Property/Material; when off, turns itself off if it can't find the Property/Material.&lt;br /&gt;
:;{{Literal|Time}}:  Number of frames for which constraint remains active&lt;br /&gt;
:;{{Literal|RotDamp}}:  Damping factor for rotation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:BGE_Actuator_Constraint_Location.png|thumb|right|271 px|Constraint actuator - Location]]&lt;br /&gt;
; '''Location Constraint'''&lt;br /&gt;
;Limit the position of the Game Object within one World Axis direction. To limit movement within an area or volume, use two or three constraints.&lt;br /&gt;
&lt;br /&gt;
:;{{Literal|Limit}}: Axis in which to apply limits (LocX, LocY, LocZ or none)&lt;br /&gt;
:;{{Literal|Min}}:  Minimum limit in specified axis (Blender Units)&lt;br /&gt;
:;{{Literal|Max}}:  Maximum limit in specified axis (Blender Units)&lt;br /&gt;
:;{{Literal|Damping}}:  Delay (frames) of the constraint response (0 - 100)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.5/Manual/Game Engine/Logic/Actuators|Doc:2.5/Manual/Game Engine/Logic/Actuator&lt;br /&gt;
&lt;br /&gt;
[[Category:Game_Engine]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sculptorjim</name></author>
		
	</entry>
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