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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ASculptorjim%2FGame_Engine%2FLogic%2FActuators%2FEdit_Object</id>
	<title>利用者:Sculptorjim/Game Engine/Logic/Actuators/Edit Object - 版の履歴</title>
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	<updated>2026-04-26T17:45:32Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Actuators/Edit_Object&amp;diff=114187&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Actuators/Edit_Object&amp;diff=114187&amp;oldid=prev"/>
		<updated>2018-06-28T19:51:40Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:51時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Actuators/Edit_Object&amp;diff=114186&amp;oldid=prev</id>
		<title>2012年7月7日 (土) 11:17にwiki&gt;Sculptorjimによる</title>
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		<updated>2012-07-07T11:17:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header}}&lt;br /&gt;
&lt;br /&gt;
=Edit Object Actuator=&lt;br /&gt;
The Edit Object actuator allows the user to edit settings of objects in game&lt;br /&gt;
&lt;br /&gt;
See [[User:Sculptorjim/Game Engine/Logic/Actuators/Common_Options|Actuator Common Options]] for common options.&lt;br /&gt;
&lt;br /&gt;
Special Options:&lt;br /&gt;
[[File:2.5_Game_Engine_Actuator_Edit_Object.png|thumb|right|271px|Edit Object actuator]]&lt;br /&gt;
; '''Edit Object'''&lt;br /&gt;
;Menu of options for Edit Object actuator&lt;br /&gt;
:{{Literal|Dynamics}}&lt;br /&gt;
:{{Literal|Track To}}&lt;br /&gt;
:{{Literal|Replace Mesh}}&lt;br /&gt;
:{{Literal|End Object}}&lt;br /&gt;
:{{Literal|Add Object}}&lt;br /&gt;
&lt;br /&gt;
[[File:BGE_Actuator_Edit_Object_Dynamics.png|thumb|right|271px|Edit Object actuator - Dynamics]]&lt;br /&gt;
;'''Dynamics'''&lt;br /&gt;
;Provides a menu of {{Literal|Dynamic Operations}} to set up dynamics options for object. &lt;br /&gt;
:;{{Literal|Set Mass}}: Enables the user to set the mass of the current object for Physics (Range 0 - 10,000).&lt;br /&gt;
:;{{Literal|Disable Rigid Body}}: Disables the Rigid Body state of the object - disables collision.&lt;br /&gt;
:;{{Literal|Enable Rigid Body}}: Disables the Rigid Body state of the object - enables collision.&lt;br /&gt;
:;{{Literal|Suspend Dynamics}}: Suspends the object dynamics (object velocity).&lt;br /&gt;
:;{{Literal|Restore Dynamics}}: Resumes the object dynamics (object velocity).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:BGE_Actuator_Edit_Object_Track_to.png|thumb|right|271px|Edit Object actuator - Track to]]&lt;br /&gt;
;'''Track To'''&lt;br /&gt;
; Makes the object “look at” another object, in 2D or 3D. The Y-axis is considered the front of the object.&lt;br /&gt;
:;{{Literal|Object}}: Object to follow.&lt;br /&gt;
:;{{Literal|Time}}: No. of frames it will take to turn towards the target object (Range 0-2000).&lt;br /&gt;
:;{{Literal|3D Button}}(toggle).: Enable 2D (X,Y) or 3D (X,Y,Z) tracking. &lt;br /&gt;
&lt;br /&gt;
[[File:BGE_Actuator_Edit_Object_Replace_Mesh.png|thumb|right|271px|Edit Object actuator - Replace Mesh]]&lt;br /&gt;
;'''Replace Mesh'''&lt;br /&gt;
; Replace mesh with another. Both the mesh and/or its physics can be replaced, together or independently.&lt;br /&gt;
:;{{Literal|Mesh}}: name of mesh to replace the current mesh.&lt;br /&gt;
:;{{Literal|Gfx Button}}: replace visible mesh.&lt;br /&gt;
:;{{Literal|Phys  Button}}: replace physics mesh (not compound shapes)&lt;br /&gt;
&lt;br /&gt;
[[File:BGE_Actuator_Edit_Object_End_Object.png|thumb|right|271px|Edit Object actuator - End Object]]&lt;br /&gt;
;'''End Object'''&lt;br /&gt;
;Destroy the current object (Note, debug properties will display error Zombie Object in console)&lt;br /&gt;
&lt;br /&gt;
[[File:BGE_Actuator_Edit_Object_Add_Object.png|thumb|right|271px|Edit Object actuator - Add Object]]&lt;br /&gt;
;'''Add Object'''&lt;br /&gt;
Adds an object at the centre of the current object. The object that is added needs to be on another, hidden, layer.&lt;br /&gt;
:;{{Literal|Object}}: The name of the object that is going to be added.:;{{Literal|Time}}: the time (in frames) the object stays alive before it disappears. Zero makes it stay forever.&lt;br /&gt;
:;{{Literal|Linear Velocity}}:  Linear Velocity, works like in the motion actuator but on the created object instead of the object itself. Useful for shooting objects, create them with an initial speed.&lt;br /&gt;
:;{{Literal|Angular Velocity}}: Angular velocity, works like in the motion actuator but on the created object instead of the object itself.&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engine]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sculptorjim</name></author>
		
	</entry>
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