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	<title>利用者:Sculptorjim/Game Engine/Logic/Actuators/Property - 版の履歴</title>
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	<updated>2026-06-28T13:48:29Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Actuators/Property&amp;diff=114215&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Actuators/Property&amp;diff=114215&amp;oldid=prev"/>
		<updated>2018-06-28T19:51:41Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:51時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Sculptorjim/Game_Engine/Logic/Actuators/Property&amp;diff=114214&amp;oldid=prev</id>
		<title>2012年1月20日 (金) 11:57にwiki&gt;Sculptorjimによる</title>
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		<updated>2012-01-20T11:57:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5|Doc:2.5/Manual/Game Engine/Logic/Actuators/IPO|Doc:2.5/Manual/Game Engine/Logic/Actuators/Property}}&lt;br /&gt;
&lt;br /&gt;
=Property Actuator=&lt;br /&gt;
&lt;br /&gt;
Using the Property actuator you can change the value of a given property once the actuator itself is activated.&lt;br /&gt;
&lt;br /&gt;
See [[User:Sculptorjim/Game Engine/Logic/Actuators/Common_Options|Actuator Common Options]] for common options.&lt;br /&gt;
&lt;br /&gt;
Special Options:&lt;br /&gt;
[[File:2.5_Game_Engine_Actuator_Property.png|thumb|right|271px|Property actuator]]&lt;br /&gt;
&lt;br /&gt;
;'''Mode'''&lt;br /&gt;
;{{Literal|Assign}}: the {{Literal|Property}} target property will become equal to the set {{Literal|Value}} once the actuator is activated&lt;br /&gt;
;{{Literal|Add}}: adds {{Literal|Value}} to the value of the property {{Literal|Property}} once the actuator is activated (enter a negative value to decrease). For {{Literal|Bool}}, a value other than 0 (also negative) is counted as True.&lt;br /&gt;
;{{Literal|Copy}}: copies a property from another object to a property of the actuator owner once the actuator is activated.&lt;br /&gt;
;{{Literal|Toggle}}: switches 0 to 1 and any other number than 0 to 0 once the actuator is activated. Useful for on/off switches.&lt;br /&gt;
{{clr}}&lt;br /&gt;
;'''Property'''&lt;br /&gt;
: The target property that this actuator will change&lt;br /&gt;
{{clr}}&lt;br /&gt;
;'''Value'''&lt;br /&gt;
: The value to be used to change the property&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
You have a character, it has a property called “hp” (hit points) to determine when he has taken enough damage to die. hp is an int with the start value of 100.&lt;br /&gt;
&lt;br /&gt;
You set up two {{Literal|Collision}} sensors, one for enemy bullets, and one for picking up more health. The first one is connected (through an {{Literal|AND}} controller) to an {{Literal|Add Property}} actuator with the property hp and the value -10. Every time the player is hit by an enemy bullet he loses 10 hp. The other sensor is connected (through an {{Literal|AND}} controller) to an other {{Literal|Add Property}} actuator, this one with the value 50. So every time the player collides with a health item the hp increases by 50. Next you set up a {{Literal|Property}} sensor for an interval, greater than 100. This is connected (through an {{Literal|AND}} controller) to an {{Literal|Assign Property}} actuator which is set to 100. So if the players hp increases over 100 it is set to 100.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.5/Manual/Game Engine/Logic/Actuators/IPO|Doc:2.5/Manual/Game Engine/Logic/Actuators/Property}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engine]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Sculptorjim</name></author>
		
	</entry>
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